Instrument redraw sources, per-output request coalescing, and animation fallback scheduling. Route local visual changes to their affected outputs while preserving deferred grab and gesture updates.
Schedule fallback recovery using each orphaned animation output's refresh interval, suppress it while a normal frame chain exists, and retain requested final frames after scheduling failures. Add mixed-refresh, cursor footprint, frame-chain, and disconnect regressions and document measurement limits.
Add consent, zones and outside-edge barriers, connection-scoped leases, bounded input queues and keyboard/pointer forwarding. Restore local input on release, locking, topology or keymap changes, receiver loss and emergency escape. Preserve held-key state and distinguish finger stops from absent scroll axes.
Validation: independent review cleared; 5 native InputCapture unit tests; 32 portal tests; official D-Bus contract checks on a private bus; real installed libei receiver interoperability test. Live physical barrier and consent interaction remain to be checked in a desktop session.
Render selected toplevels through a private portal-only capture protocol, preserve logical snapshot geometry, and renegotiate PipeWire video on window resizing. Bound outstanding snapshots and retry temporary contention; stop on source closure and session locking.
Validation: portal unit tests (31), capture budget unit, private-bus portal contracts, and real nested/PipeWire isolation, workspace, resize, close and paused-lock tests pass. Independent review cleared. Monitor restore integration timed out on both this build and the unchanged previous compositor under the current nested host.
Split ScrollingLayout validation so the per-frame geometry solve only
checks scalars and keeps the full tree validation behind debug_assert,
removing a HashSet build from every frame. Replace the per-region Vec
in decode_regions with a stack array via as_chunks, and skip the window
hit test in PointerMotion when Overview is not presenting, where
visual_scale_for_window returns 1.0 regardless.
Guard sync_window_stacking behind a check that the space already matches
the target order with uniform z_index, avoiding an O(n^2) raise_element
loop on every redraw. Narrow window_under_visual to the space iterator
outside Overview, keeping the collected and sorted candidate list for
the Overview branch where front-to-back order is load-bearing.
Raise rust-version to 1.98 and clear the resulting Clippy findings
across the workspace: let-chain collapses, clamp, and while-let loops.
Add compact branded Settings with safe atomic edits, external config refresh and a draggable sidebar. Reconcile services, update connected displays and input devices, apply live layout policy and window rules, and resolve initial floating placement before tiled insertion. Package the Settings launcher and shared Ferese icon.