Commit Graph
15 Commits
Author SHA1 Message Date
Samuel Onoja 6f2951c6b0 Scope redraw requests and avoid redundant animation fallback wakeups
Instrument redraw sources, per-output request coalescing, and animation fallback scheduling. Route local visual changes to their affected outputs while preserving deferred grab and gesture updates.

Schedule fallback recovery using each orphaned animation output's refresh interval, suppress it while a normal frame chain exists, and retain requested final frames after scheduling failures. Add mixed-refresh, cursor footprint, frame-chain, and disconnect regressions and document measurement limits.
2026-10-02 01:21:11 +01:00
Samuel Onoja 9666e4ff6c Align corner clipping, antialiasing, and fractional material regions 2026-10-01 16:27:31 +01:00
Samuel Onoja 46509f880a Fix compositor output routing and pointer hints; format imports 2026-09-30 06:39:58 +01:00
Samuel Onoja b2363a18b0 Share native theme components and fix dialog backdrop blur
Centralize native palettes, presets, typography, controls, menus, calendar rendering, and icon assets in ferese-theme. Reuse the shared components across the shell, settings, lock screen, authentication prompt, and screen-sharing chooser.

Attach themed dialogs to compositor-owned materials, correct backdrop capture and sampling across output transforms, smooth patterned backgrounds, and prevent clipped picker buttons with the configured shell font.
2026-09-29 21:19:19 +01:00
Samuel Onoja 67192c0c04 Speed up per-frame layout, hit testing, and stacking paths
Split ScrollingLayout validation so the per-frame geometry solve only
checks scalars and keeps the full tree validation behind debug_assert,
removing a HashSet build from every frame. Replace the per-region Vec
in decode_regions with a stack array via as_chunks, and skip the window
hit test in PointerMotion when Overview is not presenting, where
visual_scale_for_window returns 1.0 regardless.

Guard sync_window_stacking behind a check that the space already matches
the target order with uniform z_index, avoiding an O(n^2) raise_element
loop on every redraw. Narrow window_under_visual to the space iterator
outside Overview, keeping the collected and sorted candidate list for
the Overview branch where front-to-back order is load-bearing.

Raise rust-version to 1.98 and clear the resulting Clippy findings
across the workspace: let-chain collapses, clamp, and while-let loops.
2026-09-29 09:49:04 +01:00
Samuel Onoja c8e89fb758 Unify shell opacity and add native authentication and system controls 2026-09-28 09:26:14 +01:00
Samuel Onoja 9e90de4e74 Replace user configuration with KDL and improve Rust source spacing 2026-09-27 05:46:51 +01:00
Samuel Onoja 672b4e2b60 Add live config reload, session locking and managed daemons
Refine focus gradients, shell workspace controls and popup motion. Correct floating stacking and preserve client-chosen dialog sizes. Add lock protocol probes and session integration.
2026-09-26 19:03:37 +01:00
Samuel Onoja 64c95f0b97 Replace glass effects with plain backdrop blur and refine shell layout 2026-09-26 09:12:51 +01:00
Samuel Onoja b3fa82b53b Refine shell status controls and glass rendering; defer cursor redraw safely 2026-09-26 05:05:50 +01:00
Samuel Onoja cbf7bf3539 fix: make glass backdrop visibly blur 2026-09-25 05:45:24 +01:00
Samuel Onoja 389581e763 feat: render semantic glass backdrops 2026-09-25 05:30:21 +01:00
Samuel Onoja b3c5821e3b fix: invalidate semantic materials on scene changes 2026-09-25 05:16:38 +01:00
Samuel Onoja ecefae6f81 feat: resolve semantic material styles 2026-09-25 05:10:31 +01:00
Samuel Onoja a6ec721437 feat: gate semantic effects by client capability 2026-09-25 05:08:18 +01:00