Commit Graph
15 Commits
Author SHA1 Message Date
Samuel Onoja ccf7497b6f Publish theme snapshots through IPC from explicit live state 2026-10-03 00:05:29 +01:00
Samuel Onoja 8195b82073 Separate resolved theme values from configuration resolution 2026-10-02 23:57:02 +01:00
Samuel Onoja c3acb5af5a Move shell configuration out of desktop core 2026-10-02 23:54:27 +01:00
Samuel Onoja 647eaf4ad9 Reduce Settings page and config reload overhead
Mount nearby shortcut and theme rows, preserve gallery keyboard navigation, reset page scrolling, and reuse native themes during palette transitions. Prepare and deduplicate live config reloads on a worker and apply only changed runtime sections.

Align pointer focus and overview selection on overlapping outputs, add regression coverage, and clean up workspace Clippy warnings.
2026-10-02 23:10:01 +01:00
Samuel Onoja 9666e4ff6c Align corner clipping, antialiasing, and fractional material regions 2026-10-01 16:27:31 +01:00
Samuel Onoja f110ec80e1 Unify circular corner geometry and shader masks 2026-10-01 16:08:54 +01:00
Samuel Onoja bdc3ba435f fix clippy warnings 2026-10-01 13:24:21 +01:00
Samuel Onoja 7a9fd5c864 Respect motion settings and improve accessible theme transitions 2026-10-01 11:54:57 +01:00
Samuel Onoja 4137f787bf styling fix and clippy fixes 2026-10-01 08:59:00 +01:00
Samuel Onoja 3d950a0411 Add resolved appearance engine and paired theme settings
Resolve light, dark and automatic appearance centrally and publish live theme snapshots to native surfaces and the appearance portal. Add paired preset families, custom theme imports, accessibility transforms and contrast-safe transitions.

Refine the Settings gallery and Auto controls, move overrides under advanced customization, and share palette-aware switches and circular slider thumbs. Document configuration and include theme licenses and integration coverage.
2026-09-30 12:51:49 +01:00
Samuel Onoja 46509f880a Fix compositor output routing and pointer hints; format imports 2026-09-30 06:39:58 +01:00
Samuel Onoja 67192c0c04 Speed up per-frame layout, hit testing, and stacking paths
Split ScrollingLayout validation so the per-frame geometry solve only
checks scalars and keeps the full tree validation behind debug_assert,
removing a HashSet build from every frame. Replace the per-region Vec
in decode_regions with a stack array via as_chunks, and skip the window
hit test in PointerMotion when Overview is not presenting, where
visual_scale_for_window returns 1.0 regardless.

Guard sync_window_stacking behind a check that the space already matches
the target order with uniform z_index, avoiding an O(n^2) raise_element
loop on every redraw. Narrow window_under_visual to the space iterator
outside Overview, keeping the collected and sorted candidate list for
the Overview branch where front-to-back order is load-bearing.

Raise rust-version to 1.98 and clear the resulting Clippy findings
across the workspace: let-chain collapses, clamp, and while-let loops.
2026-09-29 09:49:04 +01:00
Samuel Onoja c8e89fb758 Unify shell opacity and add native authentication and system controls 2026-09-28 09:26:14 +01:00
Samuel Onoja 7e96a62e43 Add distinct theme presets and bundle the default Ferese wallpaper 2026-09-27 06:10:52 +01:00
Samuel Onoja 9e90de4e74 Replace user configuration with KDL and improve Rust source spacing 2026-09-27 05:46:51 +01:00