Panel appearance now applies to the whole panel, with seven styles: Floating, Capsules, Notch, Edge to edge, Fused islands, Adaptive and Morph.
- Share composition, geometry, and motion through the renderer-independent `ferese-panel` crate, including native materials, input regions, and Settings previews.
- Add the Morph hub with media, calendar, notifications, controls, workspace previews, hover feedback, and attached mode. Keep recording and low-battery status visible and respect window clearance.
- Cache workspace preview geometry, draw thumbnails directly, centralize Morph transitions, and keep rendering settings local to each shell instance.
- Put Record Screen in the Morph header and show the display control only when an external monitor is connected. Update panel documentation, the desktop screenshot, and native check style names.
Local validation included 660 compositor tests, 191 shell tests, isolated preview-cache checks, GPU Morph captures at 1×/1.25×/1.5×, formatting, and Clippy with warnings denied. The final header change passed all 23 Morph tests. Release workflow jobs are skipped for this PR.
* Coordinate config writes and gate releases on desktop validation
* Use toolkit rc.2 with painting and session lock fixes
* Ignore retired desktop widget settings in existing configs
Use shared corner geometry for shell controls, window clipping, materials and blur masks. Preserve circular pills and controls where appropriate, track contour changes in damage, and use tagged ferese-shape and libcosmic dependencies.
Detect wallpaper image formats from their contents so extensionless portal copies render on the desktop and lock screen. Preserve decode limits and cover extensionless files with regression tests.
Remove the Bluetooth icon from the status bar.
Resolve light, dark and automatic appearance centrally and publish live theme snapshots to native surfaces and the appearance portal. Add paired preset families, custom theme imports, accessibility transforms and contrast-safe transitions.
Refine the Settings gallery and Auto controls, move overrides under advanced customization, and share palette-aware switches and circular slider thumbs. Document configuration and include theme licenses and integration coverage.
Add adjustable lock-only inactivity delays, a smooth dimming fade and DRM display sleep without changing output layout. Input, session resume and policy changes wake displays. Pending flips retire before power-off, and protected fallback frames preserve the policy after an early locker crash while unlock ownership checks remain strict.
Reduce the password field and avatar, expose delays in Settings, document the practical swaylock comparison and remove the completed backlog.
Validation: independent review cleared; 255 compositor tests, 7 locker tests and 15 Settings tests pass; affected debug binaries rebuilt. Isolated visual smoke remains blocked by an unlocked nested screenshot timeout, matching the previously established baseline presentation limitation. Real DRM display sleep requires a live session check.
Centralize native palettes, presets, typography, controls, menus, calendar rendering, and icon assets in ferese-theme. Reuse the shared components across the shell, settings, lock screen, authentication prompt, and screen-sharing chooser.
Attach themed dialogs to compositor-owned materials, correct backdrop capture and sampling across output transforms, smooth patterned backgrounds, and prevent clipped picker buttons with the configured shell font.
Split ScrollingLayout validation so the per-frame geometry solve only
checks scalars and keeps the full tree validation behind debug_assert,
removing a HashSet build from every frame. Replace the per-region Vec
in decode_regions with a stack array via as_chunks, and skip the window
hit test in PointerMotion when Overview is not presenting, where
visual_scale_for_window returns 1.0 regardless.
Guard sync_window_stacking behind a check that the space already matches
the target order with uniform z_index, avoiding an O(n^2) raise_element
loop on every redraw. Narrow window_under_visual to the space iterator
outside Overview, keeping the collected and sorted candidate list for
the Overview branch where front-to-back order is load-bearing.
Raise rust-version to 1.98 and clear the resulting Clippy findings
across the workspace: let-chain collapses, clamp, and while-let loops.