Files
feresaria/compositor/src/render/backdrop_gpu_tests.rs
T
aria 993bc0f88f Integrate native Rime and stabilize input, output, and rendering
- Add optional modifier-only Super binding whose tap is cancelled by
  other input, focus changes, grabs, locks, and session teardown.
- Ship the native ferese-rime user service, Rime defaults, installer
  inventory, package dependencies, session environment, and docs.
- Vendor Smithay 8a27023 with the SHM texture-cache format fix and add
  GPU regressions for format changes and resize snapshots.
- Release reused CRTC owners before staging output modes, then restore
  changed outputs before former owners when a transaction fails.
- Wait for resize-capture GPU completion, expand filtered surface
  damage, and preserve IME popup origin under fractional scaling.
- Mark weekends like holidays in both calendar layouts.
2026-10-30 03:13:43 +09:00

183 lines
7.8 KiB
Rust

//! Compare damaged swapchain frames with an independently repainted scene.
use super::*;
use smithay::backend::renderer::damage::OutputDamageTracker;
use smithay::backend::renderer::element::solid::SolidColorBuffer;
use smithay::utils::user_data::UserDataMap;
fn blur(
renderer: &mut GlesRenderer,
program: &BlurProgram,
scale: f64,
size: Size<i32, Physical>,
transform: Transform,
) -> BlurRenderElement {
let sample = Rectangle::<i32, Logical>::new((0, 10).into(), (145, 80).into());
let visible = Rectangle::<i32, Logical>::new((10, 20).into(), (120, 55).into());
let sample_physical = sample.to_physical_precise_round(scale);
let framebuffer = framebuffer_clip_rect(sample_physical, size, transform.invert());
let capture = framebuffer_capture_rect(framebuffer);
let texture = renderer
.create_buffer(Fourcc::Abgr8888, (capture[2], capture[3]).into())
.unwrap();
BlurRenderElement::new(
texture,
program.0.clone(),
&MaterialParameters {
panel: None,
corner_radii: [0.; 4],
presentation_alpha: 1.,
background_opacity: 0.,
blur: (8. * scale) as f32,
sample_geometry: sample,
sample_physical,
sample_framebuffer: framebuffer,
shadow_rect: [0.; 4],
shadow_values: [0.; 2],
shadow_bounds: visible,
geometry: visible,
tint: [0.; 4],
generation: 0,
opaque: false,
visible_framebuffer: framebuffer_clip_rect(
visible.to_physical_precise_round(scale),
size,
transform.invert(),
),
},
Arc::new(AtomicBool::new(true)),
)
}
fn pixels(renderer: &mut GlesRenderer, texture: &mut GlesTexture) -> Vec<u8> {
let size = texture.size();
let target = renderer.bind(texture).unwrap();
let mapping = renderer
.copy_framebuffer(&target, Rectangle::from_size(size), Fourcc::Abgr8888)
.unwrap();
renderer.map_texture(&mapping).unwrap().to_vec()
}
#[test]
#[ignore = "requires an EGL rendering device"]
fn blur_behind_moving_opaque_window_matches_full_frames_at_buffer_age_three() {
let mut renderer = {
use smithay::backend::egl::{EGLContext, EGLDevice, EGLDisplay};
let software = std::env::var_os("FERESE_TEST_EGL_SOFTWARE").is_some();
let device = EGLDevice::enumerate()
.unwrap()
.find(|device| device.is_software() == software)
.unwrap();
// SAFETY: The enumerated device remains owned by the EGL display/context.
let display = unsafe { EGLDisplay::new(device).unwrap() };
// SAFETY: This test owns the renderer's fresh context exclusively.
unsafe { GlesRenderer::new(EGLContext::new(&display).unwrap()).unwrap() }
};
let mut resources = RenderResources::default();
let program = blur_program(&mut resources, &mut renderer).unwrap();
for scale in [1., 1.5, 2.] {
for transform in [Transform::Normal, Transform::Flipped180] {
let size: Size<i32, Physical> = ((160. * scale) as i32, (100. * scale) as i32).into();
let mut tracker = OutputDamageTracker::new(size, scale, transform);
let mut targets = (0..3)
.map(|_| {
renderer
.create_buffer(Fourcc::Abgr8888, (size.w, size.h).into())
.unwrap()
})
.collect::<Vec<GlesTexture>>();
let mut reference: GlesTexture = renderer
.create_buffer(Fourcc::Abgr8888, (size.w, size.h).into())
.unwrap();
let effect = blur(&mut renderer, &program, scale, size, transform);
let mut background = SolidColorBuffer::new((160, 100), [0.1, 0.7, 0.2, 1.]);
let foreground = SolidColorBuffer::new((60, 90), [0.2, 0.1, 0.8, 1.]);
for frame_index in 0..9 {
if frame_index % 3 == 0 {
background.set_color([0.1, 0.3 + frame_index as f32 * 0.05, 0.2, 1.]);
}
let solid = || {
SolidColorRenderElement::from_buffer(
&background,
(0, 0),
scale,
1.,
RenderElementKind::Unspecified,
)
};
let front = SolidColorRenderElement::from_buffer(
&foreground,
(((100 - frame_index * 3) as f64 * scale) as i32, 0),
scale,
1.,
RenderElementKind::Unspecified,
);
let elements: Vec<AnimatedWindowRenderElement> =
vec![front.clone().into(), effect.clone().into(), solid().into()];
backdrop::update(&elements, scale);
let slot = frame_index as usize % 3;
{
let mut target = renderer.bind(&mut targets[slot]).unwrap();
tracker
.render_output(
&mut renderer,
&mut target,
if frame_index < 3 { 0 } else { 3 },
&elements,
Color32F::TRANSPARENT,
)
.unwrap()
.sync
.wait()
.unwrap();
}
// Paint every layer without opaque culling or damage reuse.
// A separate capture texture prevents the oracle from repairing
// the incremental renderer's cached copy as a side effect.
let reference_blur = blur(&mut renderer, &program, scale, size, transform);
let full_elements: Vec<AnimatedWindowRenderElement> =
vec![front.into(), reference_blur.into(), solid().into()];
{
let mut target = renderer.bind(&mut reference).unwrap();
let mut frame = renderer
.render(&mut target, size, transform.invert())
.unwrap();
let full = Rectangle::from_size(size);
frame.clear(Color32F::TRANSPARENT, &[full]).unwrap();
for element in full_elements.iter().rev() {
let cache = UserDataMap::default();
let rect = element.geometry(scale.into());
if element.is_framebuffer_effect() {
element
.capture_framebuffer(&mut frame, element.src(), rect, &cache)
.unwrap();
}
element
.draw(
&mut frame,
element.src(),
rect,
&[Rectangle::from_size(rect.size)],
&[],
element.is_framebuffer_effect().then_some(&cache),
)
.unwrap();
}
frame.finish().unwrap().wait().unwrap();
}
let actual = pixels(&mut renderer, &mut targets[slot]);
let expected = pixels(&mut renderer, &mut reference);
let differing = actual
.iter()
.zip(&expected)
.filter(|(a, b)| a.abs_diff(**b) > 1)
.count();
assert_eq!(
differing, 0,
"scale={scale} transform={transform:?} frame={frame_index}"
);
}
}
}
}