3015 lines
103 KiB
Rust
3015 lines
103 KiB
Rust
use std::{
|
|
cell::{Cell, RefCell},
|
|
collections::HashMap,
|
|
error::Error,
|
|
rc::Rc,
|
|
sync::{
|
|
Arc,
|
|
atomic::{AtomicBool, Ordering},
|
|
},
|
|
time::{Duration, Instant},
|
|
};
|
|
|
|
use smithay::{
|
|
backend::{
|
|
allocator::Fourcc,
|
|
renderer::{
|
|
Bind, Color32F, ErasedContextId, Frame, ImportDma, Offscreen, Renderer, Texture,
|
|
damage::OutputDamageTracker,
|
|
element::{
|
|
Element, Id, Kind as RenderElementKind, RenderElement, UnderlyingStorage,
|
|
memory::MemoryRenderBufferRenderElement,
|
|
render_elements,
|
|
solid::SolidColorRenderElement,
|
|
surface::{
|
|
WaylandSurfaceRenderElement, WaylandSurfaceTexture,
|
|
render_elements_from_surface_tree,
|
|
},
|
|
utils::{
|
|
ConstrainAlign, ConstrainScaleBehavior, CropRenderElement, Relocate,
|
|
RelocateRenderElement, RescaleRenderElement, constrain_render_elements,
|
|
},
|
|
},
|
|
gles::{
|
|
GlesError, GlesFrame, GlesPixelProgram, GlesRenderer, GlesTexProgram, GlesTexture,
|
|
Uniform, UniformName, UniformType, element::PixelShaderElement,
|
|
},
|
|
utils::{CommitCounter, DamageSet, OpaqueRegions, draw_render_elements},
|
|
},
|
|
winit::{self, WinitEvent},
|
|
},
|
|
desktop::{
|
|
LayerSurface, PopupManager, layer_map_for_output,
|
|
space::{ConstrainBehavior, ConstrainReference, constrain_space_element},
|
|
utils::OutputPresentationFeedback,
|
|
},
|
|
input::pointer::{CursorImageStatus, CursorImageSurfaceData},
|
|
output::{Mode, Output, PhysicalProperties, Scale, Subpixel},
|
|
reexports::calloop::{
|
|
EventLoop,
|
|
timer::{TimeoutAction, Timer},
|
|
},
|
|
reexports::wayland_protocols::wp::presentation_time::server::wp_presentation_feedback::Kind as PresentationKind,
|
|
reexports::wayland_server::Resource,
|
|
utils::{
|
|
Buffer, Clock, Logical, Monotonic, Physical, Point, Rectangle, Scale as RenderScale, Size,
|
|
Transform,
|
|
},
|
|
wayland::shell::wlr_layer::Layer,
|
|
wayland::{compositor::with_states, presentation::Refresh},
|
|
};
|
|
|
|
use crate::{
|
|
Ferese,
|
|
metrics::{FrameEffectMetrics, RenderMetrics},
|
|
presentation::{NativeTextureElement, PhysicalShaderElement, physical_rect},
|
|
};
|
|
|
|
type SurfaceRenderElement = CropRenderElement<
|
|
RelocateRenderElement<RescaleRenderElement<WaylandSurfaceRenderElement<GlesRenderer>>>,
|
|
>;
|
|
|
|
type WindowRenderElement =
|
|
CropRenderElement<RelocateRenderElement<RescaleRenderElement<WindowContentRenderElement>>>;
|
|
|
|
type MemoryRenderElement = CropRenderElement<
|
|
RelocateRenderElement<RescaleRenderElement<MemoryRenderBufferRenderElement<GlesRenderer>>>,
|
|
>;
|
|
|
|
type PhysicalDamage = Vec<Rectangle<i32, Physical>>;
|
|
type DamageRenderResult = Result<(Option<PhysicalDamage>, FrameEffectMetrics), Box<dyn Error>>;
|
|
|
|
render_elements! {
|
|
pub(crate) AnimatedWindowRenderElement<=GlesRenderer>;
|
|
Window=WindowRenderElement,
|
|
Surface=SurfaceRenderElement,
|
|
Memory=MemoryRenderElement,
|
|
Solid=SolidColorRenderElement,
|
|
LockSurface=WaylandSurfaceRenderElement<GlesRenderer>,
|
|
Border=PixelShaderElement,
|
|
Blur=BlurRenderElement,
|
|
Effect=PhysicalShaderElement,
|
|
Native=NativeTextureElement,
|
|
}
|
|
|
|
pub(crate) type NestedBackend = Rc<RefCell<winit::WinitGraphicsBackend<GlesRenderer>>>;
|
|
|
|
#[derive(Debug)]
|
|
pub(crate) struct ResizeSnapshot {
|
|
pub texture: GlesTexture,
|
|
pub context: ErasedContextId,
|
|
pub id: Id,
|
|
pub commit: CommitCounter,
|
|
pub elapsed: Duration,
|
|
pub last_tick: Option<Duration>,
|
|
pub scale: f64,
|
|
}
|
|
|
|
impl ResizeSnapshot {
|
|
pub(crate) fn bytes(&self) -> usize {
|
|
self.texture.size().w as usize * self.texture.size().h as usize * 4
|
|
}
|
|
}
|
|
|
|
pub(crate) fn capture_resize_snapshot(
|
|
renderer: &mut GlesRenderer,
|
|
window: &smithay::desktop::Window,
|
|
geometry: Rectangle<i32, Logical>,
|
|
scale: f64,
|
|
remaining: usize,
|
|
) -> Result<Option<ResizeSnapshot>, GlesError> {
|
|
let Some(toplevel) = window.toplevel() else {
|
|
return Ok(None);
|
|
};
|
|
let size: Size<i32, Physical> = geometry.size.to_physical_precise_round(scale);
|
|
let bytes = (size.w.max(0) as usize)
|
|
.saturating_mul(size.h.max(0) as usize)
|
|
.saturating_mul(4);
|
|
if bytes == 0 || bytes > remaining {
|
|
return Ok(None);
|
|
}
|
|
// Called before on_commit_buffer_handler: renderer surface state still
|
|
// owns the previous buffer. Copy only during an actual resize handoff.
|
|
let content = render_elements_from_surface_tree::<
|
|
GlesRenderer,
|
|
WaylandSurfaceRenderElement<GlesRenderer>,
|
|
>(
|
|
renderer,
|
|
toplevel.wl_surface(),
|
|
Point::<i32, Logical>::from((-geometry.loc.x, -geometry.loc.y))
|
|
.to_physical_precise_round(scale),
|
|
scale,
|
|
1.0,
|
|
RenderElementKind::Unspecified,
|
|
);
|
|
if content.is_empty() {
|
|
return Ok(None);
|
|
}
|
|
let mut texture = Offscreen::<GlesTexture>::create_buffer(
|
|
renderer,
|
|
Fourcc::Abgr8888,
|
|
(size.w, size.h).into(),
|
|
)?;
|
|
{
|
|
let mut target = renderer.bind(&mut texture)?;
|
|
let mut frame = renderer.render(&mut target, size, Transform::Normal)?;
|
|
let damage = Rectangle::from_size(size);
|
|
frame.clear(Color32F::new(0.0, 0.0, 0.0, 0.0), &[damage])?;
|
|
draw_render_elements(&mut frame, scale, &content, &[damage])?;
|
|
let _ = frame.finish()?;
|
|
}
|
|
Ok(Some(ResizeSnapshot {
|
|
texture,
|
|
context: renderer.context_id().erased(),
|
|
id: Id::new(),
|
|
commit: CommitCounter::default(),
|
|
elapsed: Duration::ZERO,
|
|
last_tick: None,
|
|
scale,
|
|
}))
|
|
}
|
|
|
|
render_elements! {
|
|
WindowContentRenderElement<=GlesRenderer>;
|
|
Rounded=RoundedSurfaceRenderElement,
|
|
Popup=WaylandSurfaceRenderElement<GlesRenderer>,
|
|
}
|
|
|
|
const ROUNDED_TEXTURE_SHADER: &str = r#"#version 100
|
|
|
|
//_DEFINES_
|
|
|
|
#if defined(EXTERNAL)
|
|
#extension GL_OES_EGL_image_external : require
|
|
#endif
|
|
|
|
precision highp float;
|
|
#if defined(EXTERNAL)
|
|
uniform samplerExternalOES tex;
|
|
#else
|
|
uniform sampler2D tex;
|
|
#endif
|
|
|
|
uniform float alpha;
|
|
uniform vec4 clip_rect;
|
|
uniform float radius;
|
|
varying vec2 v_coords;
|
|
|
|
#if defined(DEBUG_FLAGS)
|
|
uniform float tint;
|
|
#endif
|
|
|
|
void main() {
|
|
vec4 color = texture2D(tex, v_coords);
|
|
|
|
#if defined(NO_ALPHA)
|
|
color = vec4(color.rgb, 1.0) * alpha;
|
|
#else
|
|
color = color * alpha;
|
|
#endif
|
|
|
|
vec2 point = gl_FragCoord.xy - clip_rect.xy;
|
|
vec2 half_size = clip_rect.zw * 0.5;
|
|
vec2 distance = abs(point - half_size) - (half_size - vec2(radius));
|
|
float signed_distance = length(max(distance, 0.0))
|
|
+ min(max(distance.x, distance.y), 0.0)
|
|
- radius;
|
|
float coverage = 1.0 - smoothstep(-0.5, 0.5, signed_distance);
|
|
color *= coverage;
|
|
|
|
#if defined(DEBUG_FLAGS)
|
|
if (tint == 1.0)
|
|
color = vec4(0.0, 0.2, 0.0, 0.2) + color * 0.8;
|
|
#endif
|
|
|
|
gl_FragColor = color;
|
|
}
|
|
"#;
|
|
|
|
const ROUNDED_BORDER_SHADER: &str = r#"
|
|
precision highp float;
|
|
|
|
uniform float alpha;
|
|
uniform vec4 clip_rect;
|
|
uniform float radius;
|
|
uniform float border_width;
|
|
uniform vec4 border_color;
|
|
uniform vec4 border_color_to;
|
|
uniform vec4 gradient_line;
|
|
uniform vec4 focus_color;
|
|
uniform vec4 focus_color_to;
|
|
uniform vec4 focus_gradient_line;
|
|
uniform float focus_mix;
|
|
varying vec2 v_coords;
|
|
|
|
#if defined(DEBUG_FLAGS)
|
|
uniform float tint;
|
|
#endif
|
|
|
|
void main() {
|
|
vec2 point = gl_FragCoord.xy - clip_rect.xy;
|
|
vec2 half_size = clip_rect.zw * 0.5;
|
|
vec2 distance = abs(point - half_size) - (half_size - vec2(radius));
|
|
float signed_distance = length(max(distance, 0.0))
|
|
+ min(max(distance.x, distance.y), 0.0)
|
|
- radius;
|
|
float outer_coverage = 1.0 - smoothstep(-0.5, 0.5, signed_distance);
|
|
|
|
vec2 inner_half_size = max(half_size - vec2(border_width), vec2(0.0));
|
|
float inner_radius = max(radius - border_width, 0.0);
|
|
vec2 inner_distance = abs(point - half_size)
|
|
- (inner_half_size - vec2(inner_radius));
|
|
float inner_signed_distance = length(max(inner_distance, 0.0))
|
|
+ min(max(inner_distance.x, inner_distance.y), 0.0)
|
|
- inner_radius;
|
|
float inner_coverage = 1.0 - smoothstep(-0.5, 0.5, inner_signed_distance);
|
|
float coverage = max(outer_coverage - inner_coverage, 0.0);
|
|
float progress = clamp(dot(gl_FragCoord.xy - gradient_line.xy, gradient_line.zw), 0.0, 1.0);
|
|
// Interpolate premultiplied endpoints: a transparent endpoint must not
|
|
// leak its RGB into the visible border or create a dark halo.
|
|
vec4 from = vec4(border_color.rgb * border_color.a, border_color.a);
|
|
vec4 to = vec4(border_color_to.rgb * border_color_to.a, border_color_to.a);
|
|
float focus_progress = clamp(dot(gl_FragCoord.xy - focus_gradient_line.xy, focus_gradient_line.zw), 0.0, 1.0);
|
|
vec4 focus_from = vec4(focus_color.rgb * focus_color.a, focus_color.a);
|
|
vec4 focus_to = vec4(focus_color_to.rgb * focus_color_to.a, focus_color_to.a);
|
|
vec4 color = mix(mix(from, to, progress), mix(focus_from, focus_to, focus_progress), focus_mix) * coverage * alpha;
|
|
|
|
#if defined(DEBUG_FLAGS)
|
|
if (tint == 1.0)
|
|
color = vec4(0.0, 0.2, 0.0, 0.2) + color * 0.8;
|
|
#endif
|
|
|
|
gl_FragColor = color;
|
|
}
|
|
"#;
|
|
|
|
const WINDOW_SHADOW_SHADER: &str = r#"
|
|
precision mediump float;
|
|
|
|
uniform float alpha;
|
|
uniform vec4 shadow_rect;
|
|
uniform float radius;
|
|
uniform float blur;
|
|
uniform float opacity;
|
|
uniform vec4 shadow_color;
|
|
varying vec2 v_coords;
|
|
|
|
#if defined(DEBUG_FLAGS)
|
|
uniform float tint;
|
|
#endif
|
|
|
|
void main() {
|
|
vec2 point = gl_FragCoord.xy - shadow_rect.xy;
|
|
vec2 half_size = shadow_rect.zw * 0.5;
|
|
vec2 distance = abs(point - half_size) - (half_size - vec2(radius));
|
|
float signed_distance = length(max(distance, 0.0))
|
|
+ min(max(distance.x, distance.y), 0.0)
|
|
- radius;
|
|
float sigma = max(blur * 0.5, 0.5);
|
|
float normalized_distance = max(signed_distance, 0.0) / sigma;
|
|
float coverage = exp(-0.5 * normalized_distance * normalized_distance);
|
|
vec4 color = vec4(shadow_color.rgb * shadow_color.a, shadow_color.a)
|
|
* coverage * opacity * alpha;
|
|
|
|
#if defined(DEBUG_FLAGS)
|
|
if (tint == 1.0)
|
|
color = vec4(0.0, 0.2, 0.0, 0.2) + color * 0.8;
|
|
#endif
|
|
|
|
gl_FragColor = color;
|
|
}
|
|
"#;
|
|
|
|
// The material program paints either the fallback tint, the edges above client
|
|
// content, or the shadow outside the surface. All coordinates are physical px.
|
|
const MATERIAL_SHADER: &str = r#"
|
|
precision highp float;
|
|
uniform float alpha;
|
|
uniform vec4 tint;
|
|
uniform vec4 visible_rect;
|
|
uniform float material_radius;
|
|
uniform float paint_mode;
|
|
uniform vec4 shadow_rect;
|
|
uniform vec2 shadow_values;
|
|
varying vec2 v_coords;
|
|
|
|
float rounded_distance(vec2 point, vec4 rect) {
|
|
vec2 half_size = rect.zw * 0.5;
|
|
float radius = min(material_radius, min(half_size.x, half_size.y));
|
|
vec2 d = abs(point - rect.xy - half_size) - (half_size - vec2(radius));
|
|
return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0) - radius;
|
|
}
|
|
void main() {
|
|
float sdf = rounded_distance(gl_FragCoord.xy, visible_rect);
|
|
float coverage = 1.0 - smoothstep(-0.5, 0.5, sdf);
|
|
if (paint_mode > 0.5) {
|
|
float distance = max(rounded_distance(gl_FragCoord.xy, shadow_rect), 0.0);
|
|
float sigma = max(shadow_values.x * 0.5, 0.5);
|
|
float opacity = exp(-0.5 * distance * distance / (sigma * sigma))
|
|
* shadow_values.y * (1.0 - coverage) * alpha;
|
|
gl_FragColor = vec4(0.0, 0.0, 0.0, opacity);
|
|
} else {
|
|
float opacity = tint.a * coverage * alpha;
|
|
gl_FragColor = vec4(tint.rgb * opacity, opacity);
|
|
}
|
|
}
|
|
"#;
|
|
|
|
const BLUR_SHADER: &str = r#"#version 100
|
|
//_DEFINES_
|
|
#if defined(EXTERNAL)
|
|
#extension GL_OES_EGL_image_external : require
|
|
#endif
|
|
precision highp float;
|
|
#if defined(EXTERNAL)
|
|
uniform samplerExternalOES tex;
|
|
#else
|
|
uniform sampler2D tex;
|
|
#endif
|
|
uniform float alpha;
|
|
uniform vec4 visible_rect;
|
|
uniform float material_radius;
|
|
uniform vec2 texture_size;
|
|
uniform float blur_radius;
|
|
uniform float presentation_alpha;
|
|
uniform vec4 tint;
|
|
varying vec2 v_coords;
|
|
void main() {
|
|
vec2 half_size = visible_rect.zw * 0.5;
|
|
vec2 d = abs(gl_FragCoord.xy - visible_rect.xy - half_size) - (half_size - vec2(material_radius));
|
|
float sdf = length(max(d, 0.0)) + min(max(d.x, d.y), 0.0) - material_radius;
|
|
float coverage = alpha * presentation_alpha * (1.0 - smoothstep(-0.5, 0.5, sdf));
|
|
if (coverage <= 0.0) { gl_FragColor = vec4(0.0); return; }
|
|
// Denser Gaussian sampling preserves the same radius and softness without
|
|
// the visible grid left by widely spaced taps on detailed wallpapers.
|
|
vec2 step_size = vec2(blur_radius / 6.0) / max(texture_size, vec2(1.0));
|
|
vec4 color = vec4(0.0);
|
|
float weights = 0.0;
|
|
for (int y=-6; y<=6; y++) {
|
|
for (int x=-6; x<=6; x++) {
|
|
float weight = exp(-float(x*x+y*y) / 18.0);
|
|
color += texture2D(tex, v_coords + vec2(float(x),float(y))*step_size) * weight;
|
|
weights += weight;
|
|
}
|
|
}
|
|
vec3 background = color.rgb / weights;
|
|
gl_FragColor = vec4(mix(background, tint.rgb, tint.a) * coverage, coverage);
|
|
}
|
|
"#;
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub(crate) struct BlurProgram(GlesTexProgram);
|
|
|
|
#[derive(Clone, Debug)]
|
|
struct BlurCapture {
|
|
texture: GlesTexture,
|
|
dirty: Arc<AtomicBool>,
|
|
geometry: Rectangle<i32, Logical>,
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
struct BlurRenderElement {
|
|
capture_dirty: Arc<AtomicBool>,
|
|
texture: GlesTexture,
|
|
program: GlesTexProgram,
|
|
id: Id,
|
|
commit: CommitCounter,
|
|
geometry: Rectangle<i32, Logical>,
|
|
capture_rect: [i32; 4],
|
|
uniforms: Vec<Uniform<'static>>,
|
|
}
|
|
|
|
impl BlurRenderElement {
|
|
fn new(
|
|
texture: GlesTexture,
|
|
program: GlesTexProgram,
|
|
parameters: &MaterialParameters,
|
|
capture_dirty: Arc<AtomicBool>,
|
|
) -> Self {
|
|
Self {
|
|
capture_dirty,
|
|
texture,
|
|
program,
|
|
id: Id::new(),
|
|
commit: CommitCounter::default(),
|
|
geometry: parameters.sample_geometry,
|
|
capture_rect: framebuffer_capture_rect(parameters.sample_framebuffer),
|
|
uniforms: blur_uniforms(parameters),
|
|
}
|
|
}
|
|
|
|
fn update(&mut self, parameters: &MaterialParameters) {
|
|
self.capture_dirty.store(true, Ordering::Relaxed);
|
|
self.geometry = parameters.sample_geometry;
|
|
self.capture_rect = framebuffer_capture_rect(parameters.sample_framebuffer);
|
|
self.uniforms = blur_uniforms(parameters);
|
|
self.commit.increment();
|
|
}
|
|
}
|
|
|
|
impl Element for BlurRenderElement {
|
|
fn id(&self) -> &Id {
|
|
&self.id
|
|
}
|
|
|
|
fn current_commit(&self) -> CommitCounter {
|
|
self.commit
|
|
}
|
|
|
|
fn src(&self) -> Rectangle<f64, Buffer> {
|
|
Rectangle::from_size(self.texture.size().to_f64())
|
|
}
|
|
|
|
fn geometry(&self, scale: RenderScale<f64>) -> Rectangle<i32, Physical> {
|
|
self.geometry.to_physical_precise_round(scale)
|
|
}
|
|
|
|
fn damage_since(
|
|
&self,
|
|
scale: RenderScale<f64>,
|
|
commit: Option<CommitCounter>,
|
|
) -> DamageSet<i32, Physical> {
|
|
blur_damage(self.geometry(scale).size, self.commit, commit)
|
|
}
|
|
|
|
fn opaque_regions(&self, _scale: RenderScale<f64>) -> OpaqueRegions<i32, Physical> {
|
|
// Backdrop dependencies must remain visible to damage tracking even
|
|
// though the shader produces opaque pixels inside the visible region.
|
|
OpaqueRegions::default()
|
|
}
|
|
|
|
fn alpha(&self) -> f32 {
|
|
1.0
|
|
}
|
|
|
|
fn kind(&self) -> RenderElementKind {
|
|
RenderElementKind::Unspecified
|
|
}
|
|
}
|
|
|
|
fn blur_damage(
|
|
size: Size<i32, Physical>,
|
|
current: CommitCounter,
|
|
previous: Option<CommitCounter>,
|
|
) -> DamageSet<i32, Physical> {
|
|
if previous == Some(current) {
|
|
DamageSet::default()
|
|
} else {
|
|
// A new scene needs its entire sampling halo repainted before capture.
|
|
DamageSet::from_slice(&[Rectangle::from_size(size)])
|
|
}
|
|
}
|
|
|
|
impl RenderElement<GlesRenderer> for BlurRenderElement {
|
|
fn draw(
|
|
&self,
|
|
frame: &mut GlesFrame<'_, '_>,
|
|
src: Rectangle<f64, Buffer>,
|
|
dst: Rectangle<i32, Physical>,
|
|
damage: &[Rectangle<i32, Physical>],
|
|
opaque_regions: &[Rectangle<i32, Physical>],
|
|
) -> Result<(), GlesError> {
|
|
let texture = self.texture.tex_id();
|
|
let [x, y, width, height] = self.capture_rect;
|
|
// Buffer-age restoration and unrelated partial damage must reuse the
|
|
// clean captured scene. Recapturing a partly repainted framebuffer
|
|
// would feed previous blurred pixels back into the blur.
|
|
if self.capture_dirty.load(Ordering::Relaxed) {
|
|
frame.with_context(|gl| unsafe {
|
|
gl.BindTexture(smithay::backend::renderer::gles::ffi::TEXTURE_2D, texture);
|
|
gl.TexParameteri(
|
|
smithay::backend::renderer::gles::ffi::TEXTURE_2D,
|
|
smithay::backend::renderer::gles::ffi::TEXTURE_WRAP_S,
|
|
smithay::backend::renderer::gles::ffi::CLAMP_TO_EDGE as i32,
|
|
);
|
|
gl.TexParameteri(
|
|
smithay::backend::renderer::gles::ffi::TEXTURE_2D,
|
|
smithay::backend::renderer::gles::ffi::TEXTURE_WRAP_T,
|
|
smithay::backend::renderer::gles::ffi::CLAMP_TO_EDGE as i32,
|
|
);
|
|
gl.CopyTexSubImage2D(
|
|
smithay::backend::renderer::gles::ffi::TEXTURE_2D,
|
|
0,
|
|
0,
|
|
0,
|
|
x,
|
|
y,
|
|
width,
|
|
height,
|
|
);
|
|
gl.BindTexture(smithay::backend::renderer::gles::ffi::TEXTURE_2D, 0);
|
|
})?;
|
|
self.capture_dirty.store(false, Ordering::Relaxed);
|
|
}
|
|
|
|
frame.render_texture_from_to(
|
|
&self.texture,
|
|
src,
|
|
dst,
|
|
damage,
|
|
opaque_regions,
|
|
Transform::Normal,
|
|
1.0,
|
|
Some(&self.program),
|
|
&self.uniforms,
|
|
)
|
|
}
|
|
|
|
fn underlying_storage(&self, _renderer: &mut GlesRenderer) -> Option<UnderlyingStorage<'_>> {
|
|
None
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub(crate) struct RoundedClipPrograms {
|
|
texture: GlesTexProgram,
|
|
border: GlesPixelProgram,
|
|
shadow: GlesPixelProgram,
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub(crate) struct OverviewScrim {
|
|
chrome: HashMap<(u64, bool), HashMap<ErasedContextId, CachedBorder>>,
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub(crate) struct MaterialProgram(GlesPixelProgram);
|
|
|
|
#[derive(Clone, Debug, PartialEq)]
|
|
struct MaterialParameters {
|
|
presentation_alpha: f32,
|
|
blur: f32,
|
|
scene_generation: u64,
|
|
sample_geometry: Rectangle<i32, Logical>,
|
|
sample_physical: Rectangle<i32, Physical>,
|
|
sample_framebuffer: [f32; 4],
|
|
radius: f32,
|
|
shadow_rect: [f32; 4],
|
|
shadow_values: [f32; 2],
|
|
shadow_bounds: Rectangle<i32, Logical>,
|
|
geometry: Rectangle<i32, Logical>,
|
|
tint: [f32; 4],
|
|
generation: u64,
|
|
opaque: bool,
|
|
visible_framebuffer: [f32; 4],
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
enum MaterialElement {
|
|
Fill(PixelShaderElement),
|
|
Blur(BlurRenderElement),
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
struct CachedMaterial {
|
|
element: MaterialElement,
|
|
parameters: MaterialParameters,
|
|
shadow: PixelShaderElement,
|
|
}
|
|
|
|
#[derive(Debug, Default)]
|
|
pub(crate) struct MaterialBuffers {
|
|
contexts: HashMap<(ErasedContextId, usize), CachedMaterial>,
|
|
captures: HashMap<ErasedContextId, BlurCapture>,
|
|
}
|
|
|
|
#[derive(Clone, Debug, PartialEq)]
|
|
struct BorderParameters {
|
|
geometry: Rectangle<i32, Logical>,
|
|
clip_rect: [f32; 4],
|
|
radius: f32,
|
|
width: f32,
|
|
color: [f32; 4],
|
|
color_to: [f32; 4],
|
|
gradient_line: [f32; 4],
|
|
focus_color: [f32; 4],
|
|
focus_color_to: [f32; 4],
|
|
focus_gradient_line: [f32; 4],
|
|
focus_mix: f32,
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
struct CachedBorder {
|
|
element: PixelShaderElement,
|
|
parameters: BorderParameters,
|
|
}
|
|
|
|
#[derive(Debug, Default)]
|
|
pub(crate) struct WindowBorderBuffers {
|
|
contexts: HashMap<ErasedContextId, CachedBorder>,
|
|
}
|
|
|
|
#[derive(Clone, Debug, PartialEq)]
|
|
struct ShadowParameters {
|
|
blur: f32,
|
|
bounds: Rectangle<i32, Logical>,
|
|
shadow_rect: [f32; 4],
|
|
radius: f32,
|
|
opacity: f32,
|
|
color: [f32; 4],
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
struct CachedShadow {
|
|
element: PixelShaderElement,
|
|
parameters: ShadowParameters,
|
|
}
|
|
|
|
#[derive(Debug, Default)]
|
|
pub(crate) struct WindowShadowBuffers {
|
|
contexts: HashMap<ErasedContextId, CachedShadow>,
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
struct RoundedSurfaceRenderElement {
|
|
inner: WaylandSurfaceRenderElement<GlesRenderer>,
|
|
program: GlesTexProgram,
|
|
clip_rect: [f32; 4],
|
|
radius: f32,
|
|
clip_changed: bool,
|
|
}
|
|
|
|
impl Element for RoundedSurfaceRenderElement {
|
|
fn id(&self) -> &Id {
|
|
self.inner.id()
|
|
}
|
|
|
|
fn current_commit(&self) -> CommitCounter {
|
|
self.inner.current_commit()
|
|
}
|
|
|
|
fn geometry(&self, scale: RenderScale<f64>) -> Rectangle<i32, Physical> {
|
|
self.inner.geometry(scale)
|
|
}
|
|
|
|
fn transform(&self) -> Transform {
|
|
self.inner.transform()
|
|
}
|
|
|
|
fn src(&self) -> Rectangle<f64, Buffer> {
|
|
self.inner.src()
|
|
}
|
|
|
|
fn damage_since(
|
|
&self,
|
|
scale: RenderScale<f64>,
|
|
commit: Option<CommitCounter>,
|
|
) -> DamageSet<i32, Physical> {
|
|
if self.clip_changed {
|
|
return DamageSet::from_slice(&[Rectangle::from_size(self.inner.geometry(scale).size)]);
|
|
}
|
|
self.inner.damage_since(scale, commit)
|
|
}
|
|
|
|
fn opaque_regions(&self, scale: RenderScale<f64>) -> OpaqueRegions<i32, Physical> {
|
|
if self.radius == 0.0 {
|
|
self.inner.opaque_regions(scale)
|
|
} else {
|
|
OpaqueRegions::default()
|
|
}
|
|
}
|
|
|
|
fn alpha(&self) -> f32 {
|
|
self.inner.alpha()
|
|
}
|
|
|
|
fn kind(&self) -> RenderElementKind {
|
|
self.inner.kind()
|
|
}
|
|
}
|
|
|
|
impl RenderElement<GlesRenderer> for RoundedSurfaceRenderElement {
|
|
fn draw(
|
|
&self,
|
|
frame: &mut GlesFrame<'_, '_>,
|
|
src: Rectangle<f64, Buffer>,
|
|
dst: Rectangle<i32, Physical>,
|
|
damage: &[Rectangle<i32, Physical>],
|
|
opaque_regions: &[Rectangle<i32, Physical>],
|
|
) -> Result<(), GlesError> {
|
|
match self.inner.texture() {
|
|
WaylandSurfaceTexture::Texture(texture) => frame.render_texture_from_to(
|
|
texture,
|
|
src,
|
|
dst,
|
|
damage,
|
|
opaque_regions,
|
|
self.transform(),
|
|
self.alpha(),
|
|
Some(&self.program),
|
|
&[
|
|
Uniform::new("clip_rect", self.clip_rect),
|
|
Uniform::new("radius", self.radius),
|
|
],
|
|
),
|
|
WaylandSurfaceTexture::SolidColor(_) => {
|
|
self.inner.draw(frame, src, dst, damage, opaque_regions)
|
|
}
|
|
}
|
|
}
|
|
|
|
fn underlying_storage(&self, renderer: &mut GlesRenderer) -> Option<UnderlyingStorage<'_>> {
|
|
self.inner.underlying_storage(renderer)
|
|
}
|
|
}
|
|
|
|
pub fn init(event_loop: &mut EventLoop<Ferese>, state: &mut Ferese) -> Result<(), Box<dyn Error>> {
|
|
let (mut backend, event_source) = winit::init::<GlesRenderer>()?;
|
|
let dmabuf_formats = backend.renderer().dmabuf_formats();
|
|
let display_handle = state.display_handle.clone();
|
|
state
|
|
.dmabuf_state
|
|
.create_global::<Ferese>(&display_handle, dmabuf_formats);
|
|
let initial_scale = normalized_scale(backend.scale_factor());
|
|
let mode = Mode {
|
|
size: backend.window_size(),
|
|
refresh: backend
|
|
.window()
|
|
.current_monitor()
|
|
.and_then(|monitor| monitor.refresh_rate_millihertz())
|
|
.unwrap_or(60_000) as i32,
|
|
};
|
|
let output = Output::new(
|
|
"ferese-winit".into(),
|
|
PhysicalProperties {
|
|
size: (0, 0).into(),
|
|
subpixel: Subpixel::Unknown,
|
|
make: "Ferese".into(),
|
|
model: "Nested".into(),
|
|
},
|
|
);
|
|
output.create_global::<Ferese>(&state.display_handle);
|
|
output.change_current_state(
|
|
Some(mode),
|
|
Some(Transform::Flipped180),
|
|
Some(Scale::Fractional(initial_scale)),
|
|
Some((0, 0).into()),
|
|
);
|
|
output.set_preferred(mode);
|
|
state.space.map_output(&output, (0, 0));
|
|
state.register_output(&output, "nested-primary".to_owned());
|
|
|
|
let mut damage_tracker = OutputDamageTracker::from_output(&output);
|
|
let clock = Clock::<Monotonic>::new();
|
|
let mut sequence = 0_u64;
|
|
let mut missed_deadlines = 0_u64;
|
|
let mut output_scale = initial_scale;
|
|
let mut render_metrics = RenderMetrics::from_environment(output.name());
|
|
|
|
// Do not request a redraw recursively: a no-damage redraw has no EGL
|
|
// submission to pace it and otherwise spins at full CPU. Independently
|
|
// scheduled frames also let clients receive callbacks without damage.
|
|
let refresh = Rc::new(Cell::new(Duration::from_nanos(
|
|
1_000_000_000_000 / mode.refresh.max(1) as u64,
|
|
)));
|
|
let backend = Rc::new(RefCell::new(backend));
|
|
state.nested_backend = Some(backend.clone());
|
|
let redraw_backend = backend.clone();
|
|
let redraw_refresh = refresh.clone();
|
|
event_loop
|
|
.handle()
|
|
.insert_source(Timer::from_duration(refresh.get()), move |_, _, _| {
|
|
redraw_backend.borrow().window().request_redraw();
|
|
TimeoutAction::ToDuration(redraw_refresh.get())
|
|
})?;
|
|
|
|
event_loop
|
|
.handle()
|
|
.insert_source(event_source, move |event, _, state| {
|
|
let mut backend = backend.borrow_mut();
|
|
match event {
|
|
WinitEvent::Resized { size, scale_factor } => {
|
|
state.backdrop_generation = state.backdrop_generation.wrapping_add(1);
|
|
let scale = normalized_scale(scale_factor);
|
|
let rate = backend
|
|
.window()
|
|
.current_monitor()
|
|
.and_then(|monitor| monitor.refresh_rate_millihertz())
|
|
.unwrap_or(60_000) as i32;
|
|
refresh.set(Duration::from_nanos(1_000_000_000_000 / rate.max(1) as u64));
|
|
|
|
output.change_current_state(
|
|
Some(Mode {
|
|
size,
|
|
refresh: rate,
|
|
}),
|
|
None,
|
|
Some(Scale::Fractional(scale)),
|
|
None,
|
|
);
|
|
|
|
if scale != output_scale {
|
|
output_scale = scale;
|
|
state.update_fractional_scale(scale);
|
|
}
|
|
|
|
state.relayout();
|
|
if let Err(error) = state.display_handle.flush_clients() {
|
|
tracing::debug!(%error, "failed to flush output-resize configure");
|
|
}
|
|
backend.window().request_redraw();
|
|
}
|
|
WinitEvent::Input(event) => state.process_input_event(event),
|
|
WinitEvent::Redraw => {
|
|
state.advance_animations(Instant::now());
|
|
let age = backend.buffer_age().unwrap_or(0);
|
|
let render_started = Instant::now();
|
|
let rendered = (|| -> DamageRenderResult {
|
|
{
|
|
let (renderer, mut framebuffer) = backend.bind()?;
|
|
state.process_dmabuf_imports(renderer);
|
|
let elements = animated_window_elements(state, renderer, &output);
|
|
let effects = frame_effect_metrics(
|
|
&elements,
|
|
output.current_scale().fractional_scale(),
|
|
);
|
|
let result = damage_tracker.render_output(
|
|
renderer,
|
|
&mut framebuffer,
|
|
age,
|
|
&elements,
|
|
[0.035, 0.04, 0.055, 1.0],
|
|
)?;
|
|
let cursorless_capture = state.has_pending_screencopy(&output, false);
|
|
let captured_with_cursor =
|
|
state.process_screencopies(renderer, &framebuffer, &output, true);
|
|
|
|
if cursorless_capture {
|
|
let cursorless_elements =
|
|
output_elements(state, renderer, &output, false);
|
|
redraw_output(
|
|
renderer,
|
|
&mut framebuffer,
|
|
&output,
|
|
&cursorless_elements,
|
|
)?;
|
|
state.process_screencopies(renderer, &framebuffer, &output, false);
|
|
redraw_output(renderer, &mut framebuffer, &output, &elements)?;
|
|
} else if captured_with_cursor {
|
|
let _ = renderer
|
|
.render(
|
|
&mut framebuffer,
|
|
output.current_mode().expect("output has a mode").size,
|
|
output.current_transform(),
|
|
)?
|
|
.finish()?;
|
|
}
|
|
|
|
Ok((result.damage.cloned(), effects))
|
|
}
|
|
})();
|
|
let (damage, effects) = match rendered {
|
|
Ok((Some(damage), effects)) => (damage, effects),
|
|
Ok((None, _)) => {
|
|
// A callback means permission to draw the next client
|
|
// frame, not proof of a new compositor presentation.
|
|
// No-damage frames must still unblock layer clients.
|
|
send_nested_frame_callbacks(state, &output, refresh.get());
|
|
state.space.refresh();
|
|
state.popups.cleanup();
|
|
layer_map_for_output(&output).cleanup();
|
|
if let Err(error) = state.display_handle.flush_clients() {
|
|
tracing::debug!(%error, "failed to flush clients");
|
|
}
|
|
return;
|
|
}
|
|
Err(error) => {
|
|
tracing::error!(%error, "nested renderer failed");
|
|
state.loop_signal.stop();
|
|
return;
|
|
}
|
|
};
|
|
if let Err(error) = backend.submit(Some(&damage)) {
|
|
tracing::error!(%error, "nested buffer submission failed");
|
|
state.loop_signal.stop();
|
|
return;
|
|
}
|
|
if state.session_lock.active {
|
|
state.lock_frame_presented(&output);
|
|
}
|
|
let elapsed = render_started.elapsed();
|
|
if elapsed > refresh.get() {
|
|
missed_deadlines += (elapsed.as_nanos() / refresh.get().as_nanos()) as u64;
|
|
}
|
|
render_metrics.record_frame(elapsed, &damage, missed_deadlines, effects);
|
|
|
|
let mut presentation = OutputPresentationFeedback::new(&output);
|
|
state.space.elements().for_each(|window| {
|
|
window.take_presentation_feedback(
|
|
&mut presentation,
|
|
|_, _| Some(output.clone()),
|
|
|_, _| PresentationKind::Vsync,
|
|
);
|
|
});
|
|
layer_surfaces(&output).iter().for_each(|layer| {
|
|
layer.take_presentation_feedback(
|
|
&mut presentation,
|
|
|_, _| Some(output.clone()),
|
|
|_, _| PresentationKind::Vsync,
|
|
);
|
|
});
|
|
sequence = sequence.wrapping_add(1);
|
|
presentation.presented(
|
|
clock.now(),
|
|
Refresh::fixed(refresh.get()),
|
|
sequence,
|
|
PresentationKind::Vsync,
|
|
);
|
|
send_nested_frame_callbacks(state, &output, refresh.get());
|
|
state.space.refresh();
|
|
state.popups.cleanup();
|
|
layer_map_for_output(&output).cleanup();
|
|
if let Err(error) = state.display_handle.flush_clients() {
|
|
tracing::debug!(%error, "failed to flush clients");
|
|
}
|
|
}
|
|
WinitEvent::CloseRequested => state.loop_signal.stop(),
|
|
_ => {}
|
|
}
|
|
})?;
|
|
Ok(())
|
|
}
|
|
|
|
fn send_nested_frame_callbacks(state: &mut Ferese, output: &Output, refresh: Duration) {
|
|
if state.session_lock.active {
|
|
state.lock_frame_callbacks(output);
|
|
return;
|
|
}
|
|
let time = state.start_time.elapsed();
|
|
for window in state.space.elements() {
|
|
window.send_frame(output, time, Some(refresh), |_, _| Some(output.clone()));
|
|
}
|
|
for layer in layer_surfaces(output) {
|
|
layer.send_frame(output, time, Some(refresh), |_, _| Some(output.clone()));
|
|
}
|
|
state.send_cursor_frame(output);
|
|
}
|
|
|
|
pub(crate) fn animated_window_elements(
|
|
state: &mut Ferese,
|
|
renderer: &mut GlesRenderer,
|
|
output: &Output,
|
|
) -> Vec<AnimatedWindowRenderElement> {
|
|
output_elements(state, renderer, output, true)
|
|
}
|
|
|
|
pub(crate) fn cursorless_window_elements(
|
|
state: &mut Ferese,
|
|
renderer: &mut GlesRenderer,
|
|
output: &Output,
|
|
) -> Vec<AnimatedWindowRenderElement> {
|
|
output_elements(state, renderer, output, false)
|
|
}
|
|
|
|
pub(crate) fn frame_effect_metrics(
|
|
_elements: &[AnimatedWindowRenderElement],
|
|
_scale: f64,
|
|
) -> FrameEffectMetrics {
|
|
FrameEffectMetrics::default()
|
|
}
|
|
|
|
fn output_elements(
|
|
state: &mut Ferese,
|
|
renderer: &mut GlesRenderer,
|
|
output: &Output,
|
|
include_cursor: bool,
|
|
) -> Vec<AnimatedWindowRenderElement> {
|
|
if state.session_lock.active {
|
|
state.configure_lock_surfaces();
|
|
let Some(geometry) = state.space.output_geometry(output) else {
|
|
return Vec::new();
|
|
};
|
|
let scale = output.current_scale().fractional_scale();
|
|
let background = state
|
|
.session_lock
|
|
.backgrounds
|
|
.entry(output.clone())
|
|
.or_insert_with(|| {
|
|
smithay::backend::renderer::element::solid::SolidColorBuffer::new(
|
|
geometry.size,
|
|
[0.0, 0.0, 0.0, 1.0],
|
|
)
|
|
});
|
|
background.resize(geometry.size);
|
|
let mut elements = Vec::new();
|
|
if let Some(surface) = state
|
|
.session_lock
|
|
.surfaces
|
|
.get(output)
|
|
.filter(|surface| surface.alive())
|
|
{
|
|
elements.extend(
|
|
render_elements_from_surface_tree::<
|
|
GlesRenderer,
|
|
WaylandSurfaceRenderElement<GlesRenderer>,
|
|
>(
|
|
renderer,
|
|
surface.wl_surface(),
|
|
(0, 0),
|
|
scale,
|
|
1.0,
|
|
RenderElementKind::Unspecified,
|
|
)
|
|
.into_iter()
|
|
.map(AnimatedWindowRenderElement::from),
|
|
);
|
|
}
|
|
elements.push(
|
|
SolidColorRenderElement::from_buffer(
|
|
background,
|
|
(0, 0),
|
|
scale,
|
|
1.0,
|
|
RenderElementKind::Unspecified,
|
|
)
|
|
.into(),
|
|
);
|
|
return elements;
|
|
}
|
|
if state.wallpaper.poll() {
|
|
state.backdrop_generation = state.backdrop_generation.wrapping_add(1);
|
|
}
|
|
let Some(output_geometry) = state.space.output_geometry(output) else {
|
|
return Vec::new();
|
|
};
|
|
let scale = output.current_scale().fractional_scale();
|
|
let rounded_clip_program = rounded_clip_program(state, renderer);
|
|
|
|
let mut elements = if include_cursor {
|
|
cursor_elements(state, renderer, output_geometry, scale)
|
|
} else {
|
|
Vec::new()
|
|
};
|
|
let upper_layers: &[Layer] = if state.output_has_fullscreen(output) {
|
|
&[Layer::Overlay]
|
|
} else {
|
|
&[Layer::Overlay, Layer::Top]
|
|
};
|
|
elements.extend(layer_elements(state, renderer, output, upper_layers));
|
|
if state.overview.is_presenting() {
|
|
elements.extend(overview_strip_elements(
|
|
state,
|
|
renderer,
|
|
output,
|
|
output_geometry,
|
|
scale,
|
|
));
|
|
}
|
|
let mut candidates = if state.overview.is_active() {
|
|
state.window_ids.keys().cloned().collect::<Vec<_>>()
|
|
} else {
|
|
state.space.elements().rev().cloned().collect::<Vec<_>>()
|
|
};
|
|
if state.overview.is_active() {
|
|
candidates.sort_by_key(|window| {
|
|
std::cmp::Reverse(state.window_ids.get(window).map_or(0, |id| id.0))
|
|
});
|
|
}
|
|
let windows = candidates
|
|
.iter()
|
|
.filter_map(|window| {
|
|
// Configure immediately, but present the frame/shadow only after
|
|
// the first buffer commit has settled the actual client geometry.
|
|
if !state.window_content_ready(window) {
|
|
return None;
|
|
}
|
|
let id = *state.window_ids.get(window)?;
|
|
// Scrolling columns may sit outside their monitor's rectangle.
|
|
// They must not reappear on a neighboring output just because
|
|
// their global animated coordinates overlap it.
|
|
if !state.window_belongs_to_output(id, output) {
|
|
return None;
|
|
}
|
|
let visual = state.presented_window_rect(id)?;
|
|
let (close_scale, close_alpha) = state.closing_visual(id);
|
|
let visual = scaled_visual_rect(visual, close_scale);
|
|
let decoration_progress = state
|
|
.window_geometry
|
|
.get(&id)
|
|
.map_or(1.0, |geometry| geometry.decorations.clamp(0.0, 1.0));
|
|
|
|
Some((window.clone(), id, visual, decoration_progress, close_alpha))
|
|
})
|
|
.collect::<Vec<_>>();
|
|
|
|
for (window, id, visual, decoration_progress, close_alpha) in windows {
|
|
let constrain = rounded_visual_rect(visual, output_geometry.loc);
|
|
let pixels = physical_rect(visual, output_geometry.loc, scale);
|
|
// Only overview/close intentionally scale the complete application.
|
|
let scale_content = state.overview.is_presenting() || state.closing_visual(id).0 != 1.0;
|
|
let behavior = resize_content_behavior(scale_content);
|
|
|
|
let dim = state.window_dimming.get(&id).map_or(0.0, |dim| dim.current);
|
|
if let Some(overlay) = window_tint_element(
|
|
state,
|
|
renderer,
|
|
id,
|
|
constrain,
|
|
pixels,
|
|
scale,
|
|
state.theme_settings.window_radius * decoration_progress,
|
|
[0.0, 0.0, 0.0, dim as f32 * close_alpha],
|
|
false,
|
|
output,
|
|
) {
|
|
// Front-to-back: dim the application and its border, not its shadow
|
|
// or other windows/layer surfaces. The overlay is input-transparent.
|
|
elements.push(overlay.into());
|
|
}
|
|
|
|
if let Some(programs) = rounded_clip_program.clone() {
|
|
let window_radius = state.theme_settings.window_radius * decoration_progress;
|
|
let shadow_offset_y = state.theme_settings.shadow_offset_y;
|
|
let shadow_blur = state.theme_settings.shadow_blur;
|
|
let shadow_opacity = state.theme_settings.shadow_opacity;
|
|
let shadow_color = state.theme_settings.shadow_color.0;
|
|
let focused = if state.overview.is_active() {
|
|
state.overview_selected(id)
|
|
} else {
|
|
state.focused_window == Some(id)
|
|
};
|
|
let focus = state
|
|
.window_focus
|
|
.get(&id)
|
|
.map_or(if focused { 1.0 } else { 0.0 }, |v| v.current);
|
|
let border_width = state.theme_settings.border_width
|
|
+ (state.theme_settings.focus_ring_width - state.theme_settings.border_width)
|
|
* focus;
|
|
let border_color = state.theme_settings.border_color.0;
|
|
let gradient = state.theme_settings.border_gradient;
|
|
|
|
if let Some(border) = window_border_element(
|
|
state,
|
|
renderer,
|
|
id,
|
|
constrain,
|
|
pixels,
|
|
scale,
|
|
window_radius,
|
|
border_width,
|
|
border_color,
|
|
gradient,
|
|
focus as f32,
|
|
close_alpha * decoration_progress as f32,
|
|
output,
|
|
&programs,
|
|
) {
|
|
elements.push(border.into());
|
|
}
|
|
let shadow = window_shadow_element(
|
|
state,
|
|
renderer,
|
|
id,
|
|
constrain,
|
|
pixels,
|
|
scale,
|
|
window_radius,
|
|
shadow_offset_y,
|
|
shadow_blur,
|
|
shadow_opacity * f64::from(close_alpha) * decoration_progress,
|
|
shadow_color,
|
|
output,
|
|
&programs,
|
|
);
|
|
if !scale_content {
|
|
if let Some(snapshot) = state.resize_snapshots.get(&id)
|
|
&& snapshot.context == renderer.context_id().erased()
|
|
&& (snapshot.scale - scale).abs() < 0.001
|
|
{
|
|
let size = snapshot.texture.size();
|
|
let visible =
|
|
Rectangle::new(pixels.loc, (size.w, size.h).into()).intersection(pixels);
|
|
if let Some(visible) = visible {
|
|
let clip = framebuffer_clip_rect(
|
|
pixels,
|
|
output.current_mode().unwrap().size,
|
|
output.current_transform().invert(),
|
|
);
|
|
elements.push(
|
|
NativeTextureElement {
|
|
id: snapshot.id.clone(),
|
|
commit: snapshot.commit,
|
|
texture: snapshot.texture.clone(),
|
|
geometry: visible,
|
|
source: Rectangle::from_size(Size::from((
|
|
f64::from(visible.size.w),
|
|
f64::from(visible.size.h),
|
|
))),
|
|
alpha: crate::presentation::handoff_alpha(snapshot.elapsed)
|
|
* close_alpha,
|
|
program: Some(programs.texture.clone()),
|
|
uniforms: vec![
|
|
Uniform::new("clip_rect", clip).into_owned(),
|
|
Uniform::new(
|
|
"radius",
|
|
scaled_effect_value(window_radius, constrain, scale),
|
|
)
|
|
.into_owned(),
|
|
],
|
|
}
|
|
.into(),
|
|
);
|
|
}
|
|
}
|
|
}
|
|
elements.extend(rounded_window_elements(
|
|
renderer,
|
|
&window,
|
|
constrain,
|
|
pixels,
|
|
scale,
|
|
window_radius,
|
|
close_alpha,
|
|
state
|
|
.window_geometry
|
|
.get(&id)
|
|
.is_some_and(|geometry| geometry.presentation_changed),
|
|
output,
|
|
programs.texture.clone(),
|
|
behavior,
|
|
));
|
|
let source = window.geometry().size;
|
|
if !scale_content && (source.w < constrain.size.w || source.h < constrain.size.h) {
|
|
let mut color = state.theme_settings.surface_base_color.0;
|
|
color[3] = close_alpha;
|
|
if let Some(fill) = window_tint_element(
|
|
state,
|
|
renderer,
|
|
id,
|
|
constrain,
|
|
pixels,
|
|
scale,
|
|
window_radius,
|
|
color,
|
|
true,
|
|
output,
|
|
) {
|
|
// Front-to-back: fill uncovered strips behind the native
|
|
// content instead of stretching it or exposing wallpaper.
|
|
elements.push(fill.into());
|
|
}
|
|
} else {
|
|
state.window_resize_fills.remove(&id);
|
|
}
|
|
if let Some(shadow) = shadow {
|
|
elements.push(shadow.into());
|
|
}
|
|
} else {
|
|
elements.extend(constrain_space_element::<
|
|
GlesRenderer,
|
|
_,
|
|
AnimatedWindowRenderElement,
|
|
>(
|
|
renderer,
|
|
&window,
|
|
constrain.loc,
|
|
close_alpha,
|
|
scale,
|
|
constrain,
|
|
ConstrainBehavior {
|
|
reference: ConstrainReference::Geometry,
|
|
behavior,
|
|
align: ConstrainAlign::TOP | ConstrainAlign::LEFT,
|
|
},
|
|
));
|
|
}
|
|
}
|
|
elements.extend(layer_elements(
|
|
state,
|
|
renderer,
|
|
output,
|
|
&[Layer::Bottom, Layer::Background],
|
|
));
|
|
if let Some(wallpaper) = state.wallpaper.element(renderer, output) {
|
|
elements.push(wallpaper.into());
|
|
}
|
|
elements
|
|
}
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn overview_chrome_element(
|
|
state: &mut Ferese,
|
|
renderer: &mut GlesRenderer,
|
|
output: &Output,
|
|
output_geometry: Rectangle<i32, Logical>,
|
|
scale: f64,
|
|
key: (u64, bool),
|
|
rect: ferese_layout::Rect,
|
|
color: [f32; 4],
|
|
width: f64,
|
|
radius: f64,
|
|
) -> Option<PhysicalShaderElement> {
|
|
let output_id = state.output_id(output)?;
|
|
let geometry = rounded_visual_rect(rect, output_geometry.loc);
|
|
let physical = physical_rect(rect, output_geometry.loc, scale);
|
|
let mode = output.current_mode()?;
|
|
let parameters = BorderParameters {
|
|
geometry,
|
|
clip_rect: framebuffer_clip_rect(physical, mode.size, output.current_transform().invert()),
|
|
radius: (radius * scale) as f32,
|
|
width: (width * scale) as f32,
|
|
color,
|
|
color_to: color,
|
|
gradient_line: [0.0; 4],
|
|
focus_color: color,
|
|
focus_color_to: color,
|
|
focus_gradient_line: [0.0; 4],
|
|
focus_mix: 0.0,
|
|
};
|
|
let program = if key.1 {
|
|
rounded_clip_program(state, renderer)?.border
|
|
} else {
|
|
material_program(state, renderer)?.0
|
|
};
|
|
let uniforms = |p: &BorderParameters| {
|
|
if key.1 {
|
|
border_uniforms(p)
|
|
} else {
|
|
vec![
|
|
Uniform::new("visible_rect", p.clip_rect).into_owned(),
|
|
Uniform::new("material_radius", p.radius).into_owned(),
|
|
Uniform::new("tint", p.color).into_owned(),
|
|
Uniform::new("paint_mode", 0.0_f32).into_owned(),
|
|
Uniform::new("shadow_rect", p.clip_rect).into_owned(),
|
|
Uniform::new("shadow_values", [0.0_f32; 2]).into_owned(),
|
|
]
|
|
}
|
|
};
|
|
let context = renderer.context_id().erased();
|
|
let chrome = &mut state
|
|
.overview_scrims
|
|
.entry(output_id)
|
|
.or_insert_with(|| OverviewScrim {
|
|
chrome: HashMap::new(),
|
|
})
|
|
.chrome;
|
|
let cached = chrome
|
|
.entry(key)
|
|
.or_default()
|
|
.entry(context)
|
|
.or_insert_with(|| CachedBorder {
|
|
element: PixelShaderElement::new(
|
|
program,
|
|
geometry,
|
|
None,
|
|
1.0,
|
|
uniforms(¶meters),
|
|
RenderElementKind::Unspecified,
|
|
),
|
|
parameters: parameters.clone(),
|
|
});
|
|
if cached.parameters != parameters {
|
|
if cached.parameters.geometry != geometry {
|
|
cached.element.resize(geometry, None);
|
|
}
|
|
cached.element.update_uniforms(uniforms(¶meters));
|
|
cached.parameters = parameters;
|
|
}
|
|
Some(PhysicalShaderElement {
|
|
inner: cached.element.clone(),
|
|
geometry: physical,
|
|
})
|
|
}
|
|
|
|
fn overview_strip_elements(
|
|
state: &mut Ferese,
|
|
renderer: &mut GlesRenderer,
|
|
output: &Output,
|
|
output_geometry: Rectangle<i32, Logical>,
|
|
scale: f64,
|
|
) -> Vec<AnimatedWindowRenderElement> {
|
|
let alpha = state.overview.opacity();
|
|
if alpha <= 0.001 {
|
|
return Vec::new();
|
|
}
|
|
let Some(bounds) = state.output_bounds_for(output) else {
|
|
return Vec::new();
|
|
};
|
|
let cards = state.overview_workspace_cards(output);
|
|
let mut elements = Vec::new();
|
|
let programs = rounded_clip_program(state, renderer);
|
|
for card in cards {
|
|
// Front-to-back: outline and live miniatures above each card, all above
|
|
// the strip. Nothing is painted behind the main overview window grid.
|
|
if card.selected {
|
|
let mut color = state.theme_settings.accent_color.0;
|
|
color[3] *= alpha;
|
|
if let Some(border) = overview_chrome_element(
|
|
state,
|
|
renderer,
|
|
output,
|
|
output_geometry,
|
|
scale,
|
|
(card.workspace.0, true),
|
|
card.rect,
|
|
color,
|
|
1.0,
|
|
10.0,
|
|
) {
|
|
elements.push(border.into());
|
|
}
|
|
}
|
|
if let Some(programs) = &programs {
|
|
for (id, rect) in &card.windows {
|
|
if let Some(window) = state
|
|
.window_ids
|
|
.iter()
|
|
.find_map(|(window, candidate)| (*candidate == *id).then(|| window.clone()))
|
|
{
|
|
elements.extend(rounded_window_elements(
|
|
renderer,
|
|
&window,
|
|
rounded_visual_rect(*rect, output_geometry.loc),
|
|
physical_rect(*rect, output_geometry.loc, scale),
|
|
scale,
|
|
4.0,
|
|
alpha,
|
|
true,
|
|
output,
|
|
programs.texture.clone(),
|
|
ConstrainScaleBehavior::Stretch,
|
|
));
|
|
}
|
|
}
|
|
}
|
|
if let Some((buffer, size)) = state.overview_workspace_label(card.workspace, scale) {
|
|
let location = Point::<i32, Physical>::from((
|
|
((card.rect.x - f64::from(output_geometry.loc.x) + card.rect.width * 0.5) * scale)
|
|
.round() as i32
|
|
- size.w / 2,
|
|
((card.rect.y - f64::from(output_geometry.loc.y) + card.rect.height - 20.0) * scale)
|
|
.round() as i32,
|
|
));
|
|
if let Ok(element) = MemoryRenderBufferRenderElement::from_buffer(
|
|
renderer,
|
|
location.to_f64(),
|
|
&buffer,
|
|
Some(alpha),
|
|
None,
|
|
Some(
|
|
(
|
|
(f64::from(size.w) / scale).round() as i32,
|
|
(f64::from(size.h) / scale).round() as i32,
|
|
)
|
|
.into(),
|
|
),
|
|
RenderElementKind::Unspecified,
|
|
) {
|
|
let element = RescaleRenderElement::from_element(element, location, 1.0);
|
|
let element =
|
|
RelocateRenderElement::from_element(element, (0, 0), Relocate::Relative);
|
|
if let Some(element) = CropRenderElement::from_element(
|
|
element,
|
|
scale,
|
|
physical_rect(card.rect, output_geometry.loc, scale),
|
|
) {
|
|
elements.push(element.into());
|
|
}
|
|
}
|
|
}
|
|
let mut card_color = state.theme_settings.surface_base_color.0;
|
|
for component in &mut card_color[..3] {
|
|
*component = (*component + 0.035).min(1.0);
|
|
}
|
|
card_color[3] = alpha * 0.75;
|
|
if let Some(card_fill) = overview_chrome_element(
|
|
state,
|
|
renderer,
|
|
output,
|
|
output_geometry,
|
|
scale,
|
|
(card.workspace.0, false),
|
|
card.rect,
|
|
card_color,
|
|
0.0,
|
|
10.0,
|
|
) {
|
|
elements.push(card_fill.into());
|
|
}
|
|
}
|
|
let mut color = state.theme_settings.surface_base_color.0;
|
|
color[3] = alpha * state.theme_settings.panel_opacity as f32;
|
|
if let Some(strip) = overview_chrome_element(
|
|
state,
|
|
renderer,
|
|
output,
|
|
output_geometry,
|
|
scale,
|
|
(0, false),
|
|
crate::overview::workspace_strip(bounds),
|
|
color,
|
|
0.0,
|
|
16.0,
|
|
) {
|
|
elements.push(strip.into());
|
|
}
|
|
elements
|
|
}
|
|
|
|
fn rounded_clip_program(
|
|
state: &mut Ferese,
|
|
renderer: &mut GlesRenderer,
|
|
) -> Option<RoundedClipPrograms> {
|
|
let context = renderer.context_id().erased();
|
|
if let Some(program) = state.rounded_clip_programs.get(&context) {
|
|
return Some(program.clone());
|
|
}
|
|
|
|
let texture_uniforms = [
|
|
UniformName::new("clip_rect", UniformType::_4f),
|
|
UniformName::new("radius", UniformType::_1f),
|
|
];
|
|
let border_uniforms = [
|
|
UniformName::new("clip_rect", UniformType::_4f),
|
|
UniformName::new("radius", UniformType::_1f),
|
|
UniformName::new("border_width", UniformType::_1f),
|
|
UniformName::new("border_color", UniformType::_4f),
|
|
UniformName::new("border_color_to", UniformType::_4f),
|
|
UniformName::new("gradient_line", UniformType::_4f),
|
|
UniformName::new("focus_color", UniformType::_4f),
|
|
UniformName::new("focus_color_to", UniformType::_4f),
|
|
UniformName::new("focus_gradient_line", UniformType::_4f),
|
|
UniformName::new("focus_mix", UniformType::_1f),
|
|
];
|
|
let shadow_uniforms = [
|
|
UniformName::new("shadow_rect", UniformType::_4f),
|
|
UniformName::new("radius", UniformType::_1f),
|
|
UniformName::new("blur", UniformType::_1f),
|
|
UniformName::new("opacity", UniformType::_1f),
|
|
UniformName::new("shadow_color", UniformType::_4f),
|
|
];
|
|
let texture = renderer.compile_custom_texture_shader(ROUNDED_TEXTURE_SHADER, &texture_uniforms);
|
|
let border = renderer.compile_custom_pixel_shader(ROUNDED_BORDER_SHADER, &border_uniforms);
|
|
let shadow = renderer.compile_custom_pixel_shader(WINDOW_SHADOW_SHADER, &shadow_uniforms);
|
|
let compiled = texture.and_then(|texture| {
|
|
border.and_then(|border| shadow.map(|shadow| (texture, border, shadow)))
|
|
});
|
|
match compiled {
|
|
Ok((texture, border, shadow)) => {
|
|
let programs = RoundedClipPrograms {
|
|
texture,
|
|
border,
|
|
shadow,
|
|
};
|
|
state
|
|
.rounded_clip_programs
|
|
.insert(context, programs.clone());
|
|
Some(programs)
|
|
}
|
|
Err(error) => {
|
|
tracing::error!(%error, "failed to compile rounded-window shader");
|
|
None
|
|
}
|
|
}
|
|
}
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn window_border_element(
|
|
state: &mut Ferese,
|
|
renderer: &GlesRenderer,
|
|
id: ferese_layout::WindowId,
|
|
geometry: Rectangle<i32, Logical>,
|
|
physical: Rectangle<i32, Physical>,
|
|
scale: f64,
|
|
requested_radius: f64,
|
|
requested_width: f64,
|
|
color: [f32; 4],
|
|
gradient: Option<crate::config::BorderGradient>,
|
|
focus_mix: f32,
|
|
opacity: f32,
|
|
output: &Output,
|
|
programs: &RoundedClipPrograms,
|
|
) -> Option<PhysicalShaderElement> {
|
|
let mode = output.current_mode()?;
|
|
let width = scaled_effect_value(requested_width, geometry, scale);
|
|
if width == 0.0 {
|
|
return None;
|
|
}
|
|
|
|
let (from, to, gradient_line) = match gradient {
|
|
Some(gradient) => (
|
|
gradient.from.0,
|
|
gradient.to.0,
|
|
border_gradient_line(
|
|
physical,
|
|
mode.size,
|
|
output.current_transform().invert(),
|
|
gradient.angle,
|
|
),
|
|
),
|
|
None => (color, color, [0.0; 4]),
|
|
};
|
|
let (focus_from, focus_to, focus_gradient_line) = match state.theme_settings.focus_ring_gradient
|
|
{
|
|
Some(g) => (
|
|
g.from.0,
|
|
g.to.0,
|
|
border_gradient_line(
|
|
physical,
|
|
mode.size,
|
|
output.current_transform().invert(),
|
|
g.angle,
|
|
),
|
|
),
|
|
None => (
|
|
state.theme_settings.accent_color.0,
|
|
state.theme_settings.accent_color.0,
|
|
[0.0; 4],
|
|
),
|
|
};
|
|
let parameters = BorderParameters {
|
|
geometry,
|
|
clip_rect: framebuffer_clip_rect(physical, mode.size, output.current_transform().invert()),
|
|
radius: scaled_effect_value(requested_radius, geometry, scale),
|
|
width,
|
|
color: color_with_alpha(from, opacity),
|
|
color_to: color_with_alpha(to, opacity),
|
|
gradient_line,
|
|
focus_color: color_with_alpha(focus_from, opacity),
|
|
focus_color_to: color_with_alpha(focus_to, opacity),
|
|
focus_gradient_line,
|
|
focus_mix,
|
|
};
|
|
let context = renderer.context_id().erased();
|
|
let buffers = state.window_borders.entry(id).or_default();
|
|
if !buffers.contexts.contains_key(&context) {
|
|
let element = PixelShaderElement::new(
|
|
programs.border.clone(),
|
|
geometry,
|
|
None,
|
|
1.0,
|
|
border_uniforms(¶meters),
|
|
RenderElementKind::Unspecified,
|
|
);
|
|
buffers.contexts.insert(
|
|
context.clone(),
|
|
CachedBorder {
|
|
element,
|
|
parameters: parameters.clone(),
|
|
},
|
|
);
|
|
}
|
|
|
|
let cached = buffers.contexts.get_mut(&context)?;
|
|
if cached.parameters != parameters {
|
|
if cached.parameters.geometry != parameters.geometry {
|
|
cached.element.resize(parameters.geometry, None);
|
|
}
|
|
cached.element.update_uniforms(border_uniforms(¶meters));
|
|
cached.parameters = parameters;
|
|
}
|
|
|
|
Some(PhysicalShaderElement {
|
|
inner: cached.element.clone(),
|
|
geometry: physical,
|
|
})
|
|
}
|
|
|
|
fn border_uniforms(parameters: &BorderParameters) -> Vec<Uniform<'static>> {
|
|
vec![
|
|
Uniform::new("clip_rect", parameters.clip_rect).into_owned(),
|
|
Uniform::new("radius", parameters.radius).into_owned(),
|
|
Uniform::new("border_width", parameters.width).into_owned(),
|
|
Uniform::new("border_color", parameters.color).into_owned(),
|
|
Uniform::new("border_color_to", parameters.color_to).into_owned(),
|
|
Uniform::new("gradient_line", parameters.gradient_line).into_owned(),
|
|
Uniform::new("focus_color", parameters.focus_color).into_owned(),
|
|
Uniform::new("focus_color_to", parameters.focus_color_to).into_owned(),
|
|
Uniform::new("focus_gradient_line", parameters.focus_gradient_line).into_owned(),
|
|
Uniform::new("focus_mix", parameters.focus_mix).into_owned(),
|
|
]
|
|
}
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn window_tint_element(
|
|
state: &mut Ferese,
|
|
renderer: &mut GlesRenderer,
|
|
id: ferese_layout::WindowId,
|
|
geometry: Rectangle<i32, Logical>,
|
|
physical: Rectangle<i32, Physical>,
|
|
scale: f64,
|
|
radius: f64,
|
|
color: [f32; 4],
|
|
resize_fill: bool,
|
|
output: &Output,
|
|
) -> Option<PhysicalShaderElement> {
|
|
if color[3] <= 0.0 {
|
|
if resize_fill {
|
|
state.window_resize_fills.remove(&id);
|
|
} else {
|
|
state.window_dims.remove(&id);
|
|
}
|
|
return None;
|
|
}
|
|
let mode = output.current_mode()?;
|
|
let program = material_program(state, renderer)?;
|
|
let parameters = BorderParameters {
|
|
geometry,
|
|
clip_rect: framebuffer_clip_rect(physical, mode.size, output.current_transform().invert()),
|
|
radius: scaled_effect_value(radius, geometry, scale),
|
|
width: 0.0,
|
|
color,
|
|
color_to: color,
|
|
gradient_line: [0.0; 4],
|
|
focus_color: color,
|
|
focus_color_to: color,
|
|
focus_gradient_line: [0.0; 4],
|
|
focus_mix: 0.0,
|
|
};
|
|
let uniforms = |p: &BorderParameters| {
|
|
vec![
|
|
Uniform::new("visible_rect", p.clip_rect).into_owned(),
|
|
Uniform::new("material_radius", p.radius).into_owned(),
|
|
Uniform::new("tint", p.color).into_owned(),
|
|
Uniform::new("paint_mode", 0.0_f32).into_owned(),
|
|
Uniform::new("shadow_rect", p.clip_rect).into_owned(),
|
|
Uniform::new("shadow_values", [0.0_f32; 2]).into_owned(),
|
|
]
|
|
};
|
|
let context = renderer.context_id().erased();
|
|
let buffers = if resize_fill {
|
|
state.window_resize_fills.entry(id).or_default()
|
|
} else {
|
|
state.window_dims.entry(id).or_default()
|
|
};
|
|
let cached = buffers
|
|
.contexts
|
|
.entry(context)
|
|
.or_insert_with(|| CachedBorder {
|
|
element: PixelShaderElement::new(
|
|
program.0,
|
|
geometry,
|
|
None,
|
|
1.0,
|
|
uniforms(¶meters),
|
|
RenderElementKind::Unspecified,
|
|
),
|
|
parameters: parameters.clone(),
|
|
});
|
|
if cached.parameters != parameters {
|
|
if cached.parameters.geometry != geometry {
|
|
cached.element.resize(geometry, None);
|
|
}
|
|
// Updating uniforms advances the element's commit so unchanged client
|
|
// buffers still repaint while focus dimming animates.
|
|
cached.element.update_uniforms(uniforms(¶meters));
|
|
cached.parameters = parameters;
|
|
}
|
|
Some(PhysicalShaderElement {
|
|
inner: cached.element.clone(),
|
|
geometry: physical,
|
|
})
|
|
}
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn window_shadow_element(
|
|
state: &mut Ferese,
|
|
renderer: &GlesRenderer,
|
|
id: ferese_layout::WindowId,
|
|
geometry: Rectangle<i32, Logical>,
|
|
physical: Rectangle<i32, Physical>,
|
|
scale: f64,
|
|
requested_radius: f64,
|
|
offset_y: f64,
|
|
blur: f64,
|
|
opacity: f64,
|
|
color: [f32; 4],
|
|
output: &Output,
|
|
programs: &RoundedClipPrograms,
|
|
) -> Option<PhysicalShaderElement> {
|
|
let mode = output.current_mode()?;
|
|
if opacity == 0.0 || color[3] == 0.0 {
|
|
return None;
|
|
}
|
|
|
|
let shadow_geometry = Rectangle::new(
|
|
(
|
|
physical.loc.x,
|
|
physical.loc.y + (offset_y * scale).round() as i32,
|
|
)
|
|
.into(),
|
|
physical.size,
|
|
);
|
|
let bounds = shadow_bounds(geometry, offset_y, blur);
|
|
let parameters = ShadowParameters {
|
|
blur: (blur * scale) as f32,
|
|
bounds,
|
|
shadow_rect: framebuffer_clip_rect(
|
|
shadow_geometry,
|
|
mode.size,
|
|
output.current_transform().invert(),
|
|
),
|
|
radius: scaled_effect_value(requested_radius, geometry, scale),
|
|
opacity: opacity as f32,
|
|
color,
|
|
};
|
|
let context = renderer.context_id().erased();
|
|
let buffers = state.window_shadows.entry(id).or_default();
|
|
if !buffers.contexts.contains_key(&context) {
|
|
let element = PixelShaderElement::new(
|
|
programs.shadow.clone(),
|
|
bounds,
|
|
None,
|
|
1.0,
|
|
shadow_uniforms(¶meters),
|
|
RenderElementKind::Unspecified,
|
|
);
|
|
buffers.contexts.insert(
|
|
context.clone(),
|
|
CachedShadow {
|
|
element,
|
|
parameters: parameters.clone(),
|
|
},
|
|
);
|
|
}
|
|
|
|
let cached = buffers.contexts.get_mut(&context)?;
|
|
if cached.parameters != parameters {
|
|
if cached.parameters.bounds != parameters.bounds {
|
|
cached.element.resize(parameters.bounds, None);
|
|
}
|
|
cached.element.update_uniforms(shadow_uniforms(¶meters));
|
|
cached.parameters = parameters;
|
|
}
|
|
|
|
let extent = (blur * scale * 2.0).ceil() as i32;
|
|
Some(PhysicalShaderElement {
|
|
inner: cached.element.clone(),
|
|
geometry: Rectangle::new(
|
|
(
|
|
shadow_geometry.loc.x - extent,
|
|
shadow_geometry.loc.y - extent,
|
|
)
|
|
.into(),
|
|
(
|
|
shadow_geometry.size.w + 2 * extent,
|
|
shadow_geometry.size.h + 2 * extent,
|
|
)
|
|
.into(),
|
|
),
|
|
})
|
|
}
|
|
|
|
fn shadow_uniforms(parameters: &ShadowParameters) -> Vec<Uniform<'static>> {
|
|
vec![
|
|
Uniform::new("shadow_rect", parameters.shadow_rect).into_owned(),
|
|
Uniform::new("radius", parameters.radius).into_owned(),
|
|
Uniform::new("blur", parameters.blur).into_owned(),
|
|
Uniform::new("opacity", parameters.opacity).into_owned(),
|
|
Uniform::new("shadow_color", parameters.color).into_owned(),
|
|
]
|
|
}
|
|
|
|
fn shadow_bounds(
|
|
geometry: Rectangle<i32, Logical>,
|
|
offset_y: f64,
|
|
blur: f64,
|
|
) -> Rectangle<i32, Logical> {
|
|
let extent = (blur * 2.0).ceil() as i32;
|
|
let offset_y = offset_y.round() as i32;
|
|
|
|
Rectangle::new(
|
|
(geometry.loc.x - extent, geometry.loc.y + offset_y - extent).into(),
|
|
(geometry.size.w + extent * 2, geometry.size.h + extent * 2).into(),
|
|
)
|
|
}
|
|
|
|
fn scaled_effect_value(requested: f64, geometry: Rectangle<i32, Logical>, scale: f64) -> f32 {
|
|
requested
|
|
.min(f64::from(geometry.size.w.min(geometry.size.h)) / 2.0)
|
|
.max(0.0) as f32
|
|
* scale as f32
|
|
}
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn rounded_window_elements(
|
|
renderer: &mut GlesRenderer,
|
|
window: &smithay::desktop::Window,
|
|
constrain: Rectangle<i32, Logical>,
|
|
physical_constrain: Rectangle<i32, Physical>,
|
|
scale: f64,
|
|
requested_radius: f64,
|
|
alpha: f32,
|
|
clip_changed: bool,
|
|
output: &Output,
|
|
program: GlesTexProgram,
|
|
behavior: ConstrainScaleBehavior,
|
|
) -> Vec<AnimatedWindowRenderElement> {
|
|
let Some(toplevel) = window.toplevel() else {
|
|
return Vec::new();
|
|
};
|
|
let Some(mode) = output.current_mode() else {
|
|
return Vec::new();
|
|
};
|
|
|
|
let geometry = window.geometry();
|
|
let reference = geometry.to_physical_precise_round(scale);
|
|
let location = physical_constrain.loc - geometry.loc.to_physical_precise_round(scale);
|
|
let clip = framebuffer_clip_rect(
|
|
physical_constrain,
|
|
mode.size,
|
|
output.current_transform().invert(),
|
|
);
|
|
let radius = scaled_effect_value(requested_radius, constrain, scale);
|
|
let surface = toplevel.wl_surface();
|
|
|
|
let mut content = PopupManager::popups_for_surface(surface)
|
|
.flat_map(|(popup, popup_offset)| {
|
|
let offset = (geometry.loc + popup_offset - popup.geometry().loc)
|
|
.to_physical_precise_round(scale);
|
|
|
|
render_elements_from_surface_tree::<
|
|
GlesRenderer,
|
|
WaylandSurfaceRenderElement<GlesRenderer>,
|
|
>(
|
|
renderer,
|
|
popup.wl_surface(),
|
|
location + offset,
|
|
scale,
|
|
alpha,
|
|
RenderElementKind::Unspecified,
|
|
)
|
|
.into_iter()
|
|
.map(WindowContentRenderElement::from)
|
|
})
|
|
.collect::<Vec<_>>();
|
|
content.extend(
|
|
render_elements_from_surface_tree::<
|
|
GlesRenderer,
|
|
WaylandSurfaceRenderElement<GlesRenderer>,
|
|
>(
|
|
renderer,
|
|
surface,
|
|
location,
|
|
scale,
|
|
alpha,
|
|
RenderElementKind::Unspecified,
|
|
)
|
|
.into_iter()
|
|
.map(|inner| {
|
|
RoundedSurfaceRenderElement {
|
|
inner,
|
|
program: program.clone(),
|
|
clip_rect: clip,
|
|
radius,
|
|
clip_changed,
|
|
}
|
|
.into()
|
|
}),
|
|
);
|
|
|
|
constrain_render_elements(
|
|
content,
|
|
location,
|
|
physical_constrain,
|
|
reference,
|
|
behavior,
|
|
ConstrainAlign::TOP | ConstrainAlign::LEFT,
|
|
scale,
|
|
)
|
|
.map(Into::into)
|
|
.collect()
|
|
}
|
|
|
|
fn resize_content_behavior(intentional_scale: bool) -> ConstrainScaleBehavior {
|
|
if intentional_scale {
|
|
ConstrainScaleBehavior::Stretch
|
|
} else {
|
|
ConstrainScaleBehavior::CutOff
|
|
}
|
|
}
|
|
|
|
fn scaled_visual_rect(rect: ferese_layout::Rect, scale: f64) -> ferese_layout::Rect {
|
|
let scale = scale.clamp(0.0, 1.0);
|
|
let width = rect.width * scale;
|
|
let height = rect.height * scale;
|
|
|
|
ferese_layout::Rect::new(
|
|
rect.x + (rect.width - width) / 2.0,
|
|
rect.y + (rect.height - height) / 2.0,
|
|
width,
|
|
height,
|
|
)
|
|
}
|
|
|
|
fn color_with_alpha(mut color: [f32; 4], alpha: f32) -> [f32; 4] {
|
|
color[3] *= alpha;
|
|
color
|
|
}
|
|
|
|
fn rounded_visual_rect(
|
|
rect: ferese_layout::Rect,
|
|
output_location: Point<i32, Logical>,
|
|
) -> Rectangle<i32, Logical> {
|
|
let left = (rect.x - f64::from(output_location.x)).round() as i32;
|
|
let top = (rect.y - f64::from(output_location.y)).round() as i32;
|
|
let right = (rect.x + rect.width - f64::from(output_location.x)).round() as i32;
|
|
let bottom = (rect.y + rect.height - f64::from(output_location.y)).round() as i32;
|
|
|
|
Rectangle::new(
|
|
(left, top).into(),
|
|
((right - left).max(1), (bottom - top).max(1)).into(),
|
|
)
|
|
}
|
|
|
|
fn framebuffer_clip_rect(
|
|
geometry: Rectangle<i32, Physical>,
|
|
output_size: smithay::utils::Size<i32, Physical>,
|
|
transform: Transform,
|
|
) -> [f32; 4] {
|
|
// Match GlesFrame's projection: Smithay already accounts for GL's Y axis.
|
|
// An extra bottom-left conversion here mirrors shader clips independently
|
|
// of the surface geometry (notably with the nested Flipped180 output).
|
|
let element_size = transform.transform_size(output_size);
|
|
let transformed = transform.transform_rect_in(geometry, &element_size);
|
|
|
|
[
|
|
transformed.loc.x as f32,
|
|
transformed.loc.y as f32,
|
|
transformed.size.w as f32,
|
|
transformed.size.h as f32,
|
|
]
|
|
}
|
|
|
|
fn border_gradient_line(
|
|
geometry: Rectangle<i32, Physical>,
|
|
output_size: Size<i32, Physical>,
|
|
transform: Transform,
|
|
angle: f64,
|
|
) -> [f32; 4] {
|
|
let angle = angle.to_radians();
|
|
let direction = (angle.cos(), angle.sin());
|
|
let width = f64::from(geometry.size.w);
|
|
let height = f64::from(geometry.size.h);
|
|
let extent = (width * direction.0.abs() + height * direction.1.abs()) * 0.5;
|
|
let center = geometry.loc.to_f64() + Point::from((width * 0.5, height * 0.5));
|
|
let offset: Point<f64, Physical> = (direction.0 * extent, direction.1 * extent).into();
|
|
// Apply the same output-to-framebuffer transform as the rounded clip.
|
|
// This keeps angles in window coordinates on rotated/flipped monitors.
|
|
let area = transform.transform_size(output_size).to_f64();
|
|
let start = transform.transform_point_in(center - offset, &area);
|
|
let end = transform.transform_point_in(center + offset, &area);
|
|
let delta = end - start;
|
|
let length_squared = (delta.x * delta.x + delta.y * delta.y).max(0.000001);
|
|
[
|
|
start.x as f32,
|
|
start.y as f32,
|
|
(delta.x / length_squared) as f32,
|
|
(delta.y / length_squared) as f32,
|
|
]
|
|
}
|
|
|
|
pub(crate) fn redraw_output<R, E>(
|
|
renderer: &mut R,
|
|
framebuffer: &mut R::Framebuffer<'_>,
|
|
output: &Output,
|
|
elements: &[E],
|
|
) -> Result<(), R::Error>
|
|
where
|
|
R: Renderer,
|
|
R::TextureId: 'static,
|
|
E: RenderElement<R>,
|
|
{
|
|
let mode = output.current_mode().expect("output has a mode");
|
|
let transform = output.current_transform().invert();
|
|
let damage = Rectangle::from_size(transform.transform_size(mode.size));
|
|
let mut frame = renderer.render(framebuffer, mode.size, transform)?;
|
|
|
|
frame.clear(Color32F::new(0.035, 0.04, 0.055, 1.0), &[damage])?;
|
|
draw_render_elements(
|
|
&mut frame,
|
|
output.current_scale().fractional_scale(),
|
|
elements,
|
|
&[damage],
|
|
)?;
|
|
let _ = frame.finish()?;
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn layer_surfaces(output: &Output) -> Vec<LayerSurface> {
|
|
layer_map_for_output(output).layers().cloned().collect()
|
|
}
|
|
|
|
fn layer_elements(
|
|
state: &mut Ferese,
|
|
renderer: &mut GlesRenderer,
|
|
output: &Output,
|
|
requested_layers: &[Layer],
|
|
) -> Vec<AnimatedWindowRenderElement> {
|
|
let scale = output.current_scale().fractional_scale();
|
|
let Some(mode) = output.current_mode() else {
|
|
return Vec::new();
|
|
};
|
|
let output_crop = Rectangle::<i32, Physical>::from_size(mode.size);
|
|
let layers = {
|
|
let map = layer_map_for_output(output);
|
|
|
|
requested_layers
|
|
.iter()
|
|
.flat_map(|requested| {
|
|
map.layers_on(*requested).rev().filter_map(|layer| {
|
|
map.layer_geometry(layer)
|
|
.map(|geometry| (geometry, layer.clone()))
|
|
})
|
|
})
|
|
.collect::<Vec<_>>()
|
|
};
|
|
|
|
state
|
|
.material_buffers
|
|
.retain(|surface, _| surface.is_alive());
|
|
|
|
let mut elements = Vec::new();
|
|
for (geometry, layer) in layers {
|
|
for (popup, offset) in PopupManager::popups_for_surface(layer.wl_surface()) {
|
|
let mut bounds = popup.geometry();
|
|
let content_origin = geometry.loc + offset - bounds.loc;
|
|
bounds.loc = geometry.loc + offset;
|
|
append_material_surface(
|
|
state,
|
|
renderer,
|
|
output,
|
|
popup.wl_surface(),
|
|
bounds,
|
|
content_origin,
|
|
scale,
|
|
output_crop,
|
|
&mut elements,
|
|
);
|
|
}
|
|
append_material_surface(
|
|
state,
|
|
renderer,
|
|
output,
|
|
layer.wl_surface(),
|
|
geometry,
|
|
geometry.loc,
|
|
scale,
|
|
output_crop,
|
|
&mut elements,
|
|
);
|
|
}
|
|
|
|
elements
|
|
}
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn append_material_surface(
|
|
state: &mut Ferese,
|
|
renderer: &mut GlesRenderer,
|
|
output: &Output,
|
|
surface: &smithay::reexports::wayland_server::protocol::wl_surface::WlSurface,
|
|
geometry: Rectangle<i32, Logical>,
|
|
content_origin: Point<i32, Logical>,
|
|
scale: f64,
|
|
output_crop: Rectangle<i32, Physical>,
|
|
elements: &mut Vec<AnimatedWindowRenderElement>,
|
|
) {
|
|
let radius = if crate::effects::surface_role(surface)
|
|
.is_some_and(|(role, _)| role == crate::effects::SemanticRole::Panel)
|
|
{
|
|
state.theme_settings.panel_radius
|
|
} else {
|
|
state.theme_settings.material_radius
|
|
};
|
|
let regions = crate::effects::surface_regions(surface);
|
|
let targets: Vec<_> = match ®ions {
|
|
None => vec![(geometry, radius as f32)],
|
|
Some(regions) => regions
|
|
.iter()
|
|
.filter_map(|r| {
|
|
Rectangle::new(
|
|
(content_origin.x + r[0], content_origin.y + r[1]).into(),
|
|
(r[2], r[3]).into(),
|
|
)
|
|
.intersection(geometry)
|
|
.map(|rect| (rect, r[4] as f32))
|
|
})
|
|
.collect(),
|
|
};
|
|
let materials: Vec<_> = targets
|
|
.iter()
|
|
.enumerate()
|
|
.filter_map(|(index, (rect, radius))| {
|
|
material_element(
|
|
state, renderer, output, surface, *rect, *radius, index, geometry,
|
|
)
|
|
})
|
|
.collect();
|
|
if let Some(buffers) = state.material_buffers.get_mut(surface) {
|
|
buffers
|
|
.contexts
|
|
.retain(|(_, index), _| *index < targets.len());
|
|
}
|
|
let material = (!materials.is_empty() && regions.is_none()).then_some(());
|
|
let clip = material.as_ref().and_then(|_| {
|
|
let mode = output.current_mode()?;
|
|
let program = rounded_clip_program(state, renderer)?;
|
|
Some((
|
|
program.texture,
|
|
framebuffer_clip_rect(
|
|
geometry.to_physical_precise_round(scale),
|
|
mode.size,
|
|
output.current_transform().invert(),
|
|
),
|
|
scaled_effect_value(radius, geometry, scale),
|
|
))
|
|
});
|
|
// Smithay element lists are front to back: content, material, shadow.
|
|
let content = render_elements_from_surface_tree::<
|
|
GlesRenderer,
|
|
WaylandSurfaceRenderElement<GlesRenderer>,
|
|
>(
|
|
renderer,
|
|
surface,
|
|
content_origin.to_physical_precise_round(scale),
|
|
scale,
|
|
crate::effects::surface_opacity(surface),
|
|
RenderElementKind::Unspecified,
|
|
);
|
|
elements.extend(content.into_iter().filter_map(|element| {
|
|
let origin = Point::<i32, Physical>::default();
|
|
let element = if let Some((program, clip_rect, radius)) = &clip {
|
|
WindowContentRenderElement::Rounded(RoundedSurfaceRenderElement {
|
|
inner: element,
|
|
program: program.clone(),
|
|
clip_rect: *clip_rect,
|
|
radius: *radius,
|
|
clip_changed: false,
|
|
})
|
|
} else {
|
|
WindowContentRenderElement::Popup(element)
|
|
};
|
|
let element = RescaleRenderElement::from_element(element, origin, 1.0);
|
|
let element = RelocateRenderElement::from_element(element, origin, Relocate::Relative);
|
|
CropRenderElement::from_element(element, scale, output_crop).map(Into::into)
|
|
}));
|
|
for (background, shadow) in materials {
|
|
elements.push(background);
|
|
elements.push(shadow);
|
|
}
|
|
}
|
|
|
|
fn material_element(
|
|
state: &mut Ferese,
|
|
renderer: &mut GlesRenderer,
|
|
output: &Output,
|
|
surface: &smithay::reexports::wayland_server::protocol::wl_surface::WlSurface,
|
|
geometry: Rectangle<i32, Logical>,
|
|
radius: f32,
|
|
index: usize,
|
|
capture_geometry: Rectangle<i32, Logical>,
|
|
) -> Option<(AnimatedWindowRenderElement, AnimatedWindowRenderElement)> {
|
|
let (role, generation) = crate::effects::surface_role(surface)?;
|
|
let mut material = crate::effects::resolve_material(role, state.theme_settings.material_style);
|
|
let presentation_alpha = crate::effects::surface_opacity(surface);
|
|
if role == crate::effects::SemanticRole::Panel
|
|
&& material.style == crate::config::MaterialStyle::Translucent
|
|
{
|
|
material.opacity = state.theme_settings.panel_opacity as f32;
|
|
}
|
|
let mode = output.current_mode()?;
|
|
let scale = output.current_scale().fractional_scale();
|
|
let transform = output.current_transform().invert();
|
|
let [red, green, blue, _] = state.theme_settings.surface_base_color.0;
|
|
let radius = radius.min(geometry.size.w.min(geometry.size.h) as f32 * 0.5);
|
|
let [offset_y, shadow_blur, shadow_opacity] = material.shadow;
|
|
let edge_bar =
|
|
role == crate::effects::SemanticRole::Panel && radius == 0.0 && geometry.loc.y == 0;
|
|
let shadow_opacity = if edge_bar {
|
|
0.0
|
|
} else {
|
|
shadow_opacity * f64::from(presentation_alpha)
|
|
};
|
|
let shadow_geometry = Rectangle::new(
|
|
(geometry.loc.x, geometry.loc.y + offset_y.round() as i32).into(),
|
|
geometry.size,
|
|
);
|
|
let blur = if material.style == crate::config::MaterialStyle::Translucent {
|
|
state.theme_settings.backdrop_blur
|
|
} else {
|
|
0.0
|
|
};
|
|
let output_size = output
|
|
.current_transform()
|
|
.transform_size(mode.size)
|
|
.to_f64()
|
|
.to_logical(scale)
|
|
.to_i32_ceil();
|
|
let sample_geometry = expanded_blur_region(capture_geometry, blur.ceil() as i32, output_size);
|
|
let sample_physical = sample_geometry.to_physical_precise_round(scale);
|
|
let parameters = MaterialParameters {
|
|
presentation_alpha,
|
|
blur: (blur * scale) as f32,
|
|
scene_generation: if blur > 0.0 {
|
|
state.backdrop_generation
|
|
} else {
|
|
0
|
|
},
|
|
sample_geometry,
|
|
sample_physical,
|
|
sample_framebuffer: framebuffer_clip_rect(sample_physical, mode.size, transform),
|
|
radius: radius * scale as f32,
|
|
shadow_rect: framebuffer_clip_rect(
|
|
shadow_geometry.to_physical_precise_round(scale),
|
|
mode.size,
|
|
transform,
|
|
),
|
|
shadow_values: [(shadow_blur * scale) as f32, shadow_opacity as f32],
|
|
shadow_bounds: shadow_bounds(geometry, offset_y, shadow_blur),
|
|
geometry,
|
|
tint: [
|
|
red,
|
|
green,
|
|
blue,
|
|
material.opacity * if blur > 0.0 { 1.0 } else { presentation_alpha },
|
|
],
|
|
generation,
|
|
opaque: material.opacity == 1.0 && presentation_alpha == 1.0 && radius == 0.0,
|
|
visible_framebuffer: framebuffer_clip_rect(
|
|
geometry.to_physical_precise_round(scale),
|
|
mode.size,
|
|
transform,
|
|
),
|
|
};
|
|
let context = renderer.context_id().erased();
|
|
let program = material_program(state, renderer)?;
|
|
let blur_program = (blur > 0.0)
|
|
.then(|| blur_program(state, renderer))
|
|
.flatten();
|
|
let buffers = state.material_buffers.entry(surface.clone()).or_default();
|
|
let capture = if let Some(blur_program) = blur_program {
|
|
if buffers.captures.get(&context).is_none_or(|c| {
|
|
c.geometry != sample_geometry
|
|
|| c.texture.size() != Size::from((sample_physical.size.w, sample_physical.size.h))
|
|
}) {
|
|
let texture = Offscreen::<GlesTexture>::create_buffer(
|
|
renderer,
|
|
Fourcc::Abgr8888,
|
|
(sample_physical.size.w, sample_physical.size.h).into(),
|
|
)
|
|
.ok();
|
|
if let Some(texture) = texture {
|
|
buffers.captures.insert(
|
|
context.clone(),
|
|
BlurCapture {
|
|
texture,
|
|
dirty: Arc::new(AtomicBool::new(true)),
|
|
geometry: sample_geometry,
|
|
},
|
|
);
|
|
} else {
|
|
buffers.captures.remove(&context);
|
|
}
|
|
}
|
|
buffers
|
|
.captures
|
|
.get(&context)
|
|
.cloned()
|
|
.map(|capture| (capture, blur_program))
|
|
} else {
|
|
buffers.captures.remove(&context);
|
|
None
|
|
};
|
|
let make_element = || {
|
|
if let Some((capture, program)) = &capture {
|
|
MaterialElement::Blur(BlurRenderElement::new(
|
|
capture.texture.clone(),
|
|
program.0.clone(),
|
|
¶meters,
|
|
capture.dirty.clone(),
|
|
))
|
|
} else {
|
|
MaterialElement::Fill(PixelShaderElement::new(
|
|
program.0.clone(),
|
|
geometry,
|
|
parameters
|
|
.opaque
|
|
.then(|| vec![Rectangle::from_size(geometry.size)]),
|
|
1.0,
|
|
material_uniforms(¶meters),
|
|
RenderElementKind::Unspecified,
|
|
))
|
|
}
|
|
};
|
|
let cached = buffers
|
|
.contexts
|
|
.entry((context, index))
|
|
.or_insert_with(|| CachedMaterial {
|
|
element: make_element(),
|
|
parameters: parameters.clone(),
|
|
shadow: PixelShaderElement::new(
|
|
program.0.clone(),
|
|
parameters.shadow_bounds,
|
|
None,
|
|
1.0,
|
|
decoration_uniforms(¶meters, 2.0),
|
|
RenderElementKind::Unspecified,
|
|
),
|
|
});
|
|
let replace = match &cached.element {
|
|
MaterialElement::Fill(_) => capture.is_some(),
|
|
MaterialElement::Blur(element) => capture
|
|
.as_ref()
|
|
.is_none_or(|(capture, _)| capture.texture.tex_id() != element.texture.tex_id()),
|
|
};
|
|
if replace {
|
|
cached.element = make_element();
|
|
}
|
|
if cached.parameters != parameters {
|
|
cached.shadow.resize(parameters.shadow_bounds, None);
|
|
cached
|
|
.shadow
|
|
.update_uniforms(decoration_uniforms(¶meters, 2.0));
|
|
match &mut cached.element {
|
|
MaterialElement::Fill(element) => {
|
|
element.resize(
|
|
geometry,
|
|
parameters
|
|
.opaque
|
|
.then(|| vec![Rectangle::from_size(geometry.size)]),
|
|
);
|
|
element.update_uniforms(material_uniforms(¶meters));
|
|
}
|
|
MaterialElement::Blur(element) => element.update(¶meters),
|
|
}
|
|
cached.parameters = parameters;
|
|
}
|
|
let background = match &cached.element {
|
|
MaterialElement::Fill(element) => element.clone().into(),
|
|
MaterialElement::Blur(element) => element.clone().into(),
|
|
};
|
|
Some((background, cached.shadow.clone().into()))
|
|
}
|
|
|
|
fn blur_program(state: &mut Ferese, renderer: &mut GlesRenderer) -> Option<BlurProgram> {
|
|
let context = renderer.context_id().erased();
|
|
if let Some(program) = state.blur_programs.get(&context) {
|
|
return Some(program.clone());
|
|
}
|
|
let uniforms = [
|
|
UniformName::new("visible_rect", UniformType::_4f),
|
|
UniformName::new("material_radius", UniformType::_1f),
|
|
UniformName::new("texture_size", UniformType::_2f),
|
|
UniformName::new("blur_radius", UniformType::_1f),
|
|
UniformName::new("presentation_alpha", UniformType::_1f),
|
|
UniformName::new("tint", UniformType::_4f),
|
|
];
|
|
match renderer.compile_custom_texture_shader(BLUR_SHADER, &uniforms) {
|
|
Ok(program) => {
|
|
let program = BlurProgram(program);
|
|
state.blur_programs.insert(context, program.clone());
|
|
Some(program)
|
|
}
|
|
Err(error) => {
|
|
tracing::warn!(%error,"backdrop blur unavailable; using plain translucent fill");
|
|
None
|
|
}
|
|
}
|
|
}
|
|
|
|
fn blur_uniforms(p: &MaterialParameters) -> Vec<Uniform<'static>> {
|
|
vec![
|
|
Uniform::new("visible_rect", p.visible_framebuffer).into_owned(),
|
|
Uniform::new("material_radius", p.radius).into_owned(),
|
|
Uniform::new(
|
|
"texture_size",
|
|
[
|
|
p.sample_physical.size.w as f32,
|
|
p.sample_physical.size.h as f32,
|
|
],
|
|
)
|
|
.into_owned(),
|
|
Uniform::new("blur_radius", p.blur).into_owned(),
|
|
Uniform::new("presentation_alpha", p.presentation_alpha).into_owned(),
|
|
Uniform::new("tint", p.tint).into_owned(),
|
|
]
|
|
}
|
|
|
|
fn framebuffer_capture_rect(rect: [f32; 4]) -> [i32; 4] {
|
|
rect.map(|v| v.round() as i32)
|
|
}
|
|
|
|
fn expanded_blur_region(
|
|
visible: Rectangle<i32, Logical>,
|
|
radius: i32,
|
|
output_size: Size<i32, Logical>,
|
|
) -> Rectangle<i32, Logical> {
|
|
let left = (visible.loc.x - radius).max(0);
|
|
let top = (visible.loc.y - radius).max(0);
|
|
let right = (visible.loc.x + visible.size.w + radius).min(output_size.w);
|
|
let bottom = (visible.loc.y + visible.size.h + radius).min(output_size.h);
|
|
Rectangle::new(
|
|
(left, top).into(),
|
|
((right - left).max(1), (bottom - top).max(1)).into(),
|
|
)
|
|
}
|
|
|
|
fn material_program(state: &mut Ferese, renderer: &mut GlesRenderer) -> Option<MaterialProgram> {
|
|
let context = renderer.context_id().erased();
|
|
if let Some(program) = state.material_programs.get(&context) {
|
|
return Some(program.clone());
|
|
}
|
|
|
|
let uniforms = [
|
|
UniformName::new("visible_rect", UniformType::_4f),
|
|
UniformName::new("material_radius", UniformType::_1f),
|
|
UniformName::new("tint", UniformType::_4f),
|
|
UniformName::new("paint_mode", UniformType::_1f),
|
|
UniformName::new("shadow_rect", UniformType::_4f),
|
|
UniformName::new("shadow_values", UniformType::_2f),
|
|
];
|
|
match renderer.compile_custom_pixel_shader(MATERIAL_SHADER, &uniforms) {
|
|
Ok(program) => {
|
|
let program = MaterialProgram(program);
|
|
state.material_programs.insert(context, program.clone());
|
|
Some(program)
|
|
}
|
|
Err(error) => {
|
|
tracing::error!(%error, "failed to compile semantic material shader");
|
|
None
|
|
}
|
|
}
|
|
}
|
|
|
|
fn material_uniforms(parameters: &MaterialParameters) -> Vec<Uniform<'static>> {
|
|
decoration_uniforms(parameters, 0.0)
|
|
}
|
|
|
|
fn decoration_uniforms(parameters: &MaterialParameters, paint_mode: f32) -> Vec<Uniform<'static>> {
|
|
vec![
|
|
Uniform::new("paint_mode", paint_mode).into_owned(),
|
|
Uniform::new("shadow_rect", parameters.shadow_rect).into_owned(),
|
|
Uniform::new("shadow_values", parameters.shadow_values).into_owned(),
|
|
Uniform::new("visible_rect", parameters.visible_framebuffer).into_owned(),
|
|
Uniform::new("material_radius", parameters.radius).into_owned(),
|
|
Uniform::new("tint", parameters.tint).into_owned(),
|
|
]
|
|
}
|
|
|
|
fn cursor_elements(
|
|
state: &Ferese,
|
|
renderer: &mut GlesRenderer,
|
|
output_geometry: Rectangle<i32, Logical>,
|
|
scale: f64,
|
|
) -> Vec<AnimatedWindowRenderElement> {
|
|
let Some(pointer) = state.seat.get_pointer() else {
|
|
return Vec::new();
|
|
};
|
|
let output_crop =
|
|
Rectangle::<i32, Logical>::from_size(output_geometry.size).to_physical_precise_round(scale);
|
|
let origin = Point::<i32, Physical>::default();
|
|
let pointer_location = pointer.current_location() - output_geometry.loc.to_f64();
|
|
match &state.cursor_status {
|
|
CursorImageStatus::Surface(surface) => {
|
|
let hotspot = with_states(surface, |states| {
|
|
states
|
|
.data_map
|
|
.get::<CursorImageSurfaceData>()
|
|
.map(|attributes| attributes.lock().unwrap().hotspot)
|
|
.unwrap_or_default()
|
|
});
|
|
let physical_location =
|
|
(pointer_location - hotspot.to_f64()).to_physical_precise_round(scale);
|
|
|
|
render_elements_from_surface_tree::<
|
|
GlesRenderer,
|
|
WaylandSurfaceRenderElement<GlesRenderer>,
|
|
>(
|
|
renderer,
|
|
surface,
|
|
physical_location,
|
|
scale,
|
|
1.0,
|
|
RenderElementKind::Cursor,
|
|
)
|
|
.into_iter()
|
|
.filter_map(|element| {
|
|
let element = RescaleRenderElement::from_element(element, origin, 1.0);
|
|
let element =
|
|
RelocateRenderElement::from_element(element, origin, Relocate::Relative);
|
|
|
|
CropRenderElement::from_element(element, scale, output_crop).map(Into::into)
|
|
})
|
|
.collect()
|
|
}
|
|
CursorImageStatus::Named(icon) => {
|
|
let Some(cursor) = state.named_cursors.get(icon) else {
|
|
return Vec::new();
|
|
};
|
|
let hotspot = Point::<i32, Physical>::from((cursor.hotspot.x, cursor.hotspot.y));
|
|
let physical_location = pointer_location.to_physical_precise_round(scale) - hotspot;
|
|
let Ok(element) = MemoryRenderBufferRenderElement::from_buffer(
|
|
renderer,
|
|
physical_location.to_f64(),
|
|
&cursor.buffer,
|
|
None,
|
|
None,
|
|
None,
|
|
RenderElementKind::Cursor,
|
|
) else {
|
|
return Vec::new();
|
|
};
|
|
|
|
let element = RescaleRenderElement::from_element(element, origin, 1.0);
|
|
let element = RelocateRenderElement::from_element(element, origin, Relocate::Relative);
|
|
|
|
CropRenderElement::from_element(element, scale, output_crop)
|
|
.map(|element| vec![element.into()])
|
|
.unwrap_or_default()
|
|
}
|
|
CursorImageStatus::Hidden => Vec::new(),
|
|
}
|
|
}
|
|
|
|
fn normalized_scale(scale: f64) -> f64 {
|
|
if scale.is_finite() && scale > 0.0 {
|
|
scale
|
|
} else {
|
|
1.0
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use smithay::{
|
|
backend::renderer::{
|
|
damage::OutputDamageTracker,
|
|
element::{Element, Id},
|
|
utils::CommitCounter,
|
|
},
|
|
utils::{Buffer, Logical, Physical, Rectangle, Scale, Transform},
|
|
};
|
|
|
|
use super::{
|
|
border_gradient_line, color_with_alpha, framebuffer_clip_rect, normalized_scale,
|
|
resize_content_behavior, rounded_visual_rect, scaled_visual_rect, shadow_bounds,
|
|
};
|
|
|
|
#[test]
|
|
fn gradient_direction_survives_every_output_transform() {
|
|
let mode = (2560, 1600).into();
|
|
for transform in [
|
|
Transform::Normal,
|
|
Transform::_90,
|
|
Transform::_180,
|
|
Transform::_270,
|
|
Transform::Flipped,
|
|
Transform::Flipped90,
|
|
Transform::Flipped180,
|
|
Transform::Flipped270,
|
|
] {
|
|
let area = transform.transform_size(mode).to_f64();
|
|
let rect: Rectangle<i32, Physical> =
|
|
Rectangle::new((110, 60).into(), (800, 600).into());
|
|
for (angle, first, last) in [
|
|
(0.0, (110.0, 360.0), (910.0, 360.0)),
|
|
(90.0, (510.0, 60.0), (510.0, 660.0)),
|
|
(45.0, (110.0, 60.0), (910.0, 660.0)),
|
|
(135.0, (910.0, 60.0), (110.0, 660.0)),
|
|
] {
|
|
let line = border_gradient_line(rect, mode, transform, angle);
|
|
let progress = |point: smithay::utils::Point<f64, Physical>| {
|
|
let point = transform.transform_point_in(point, &area);
|
|
(point.x - f64::from(line[0])) * f64::from(line[2])
|
|
+ (point.y - f64::from(line[1])) * f64::from(line[3])
|
|
};
|
|
assert!(
|
|
progress(first.into()).abs() < 0.00001,
|
|
"{transform:?}, {angle}"
|
|
);
|
|
assert!(
|
|
(progress(last.into()) - 1.0).abs() < 0.00001,
|
|
"{transform:?}, {angle}"
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn gradient_coordinates_follow_fractional_resize_and_translation() {
|
|
for scale in [1.0, 1.25, 1.5, 1.8, 2.0] {
|
|
for width in [500.0, 733.25, 1000.0] {
|
|
let rect = crate::presentation::physical_rect(
|
|
ferese_layout::Rect::new(40.25, 60.75, width, 600.5),
|
|
(0, 0).into(),
|
|
scale,
|
|
);
|
|
let line = border_gradient_line(rect, (3840, 2160).into(), Transform::Normal, 0.0);
|
|
assert!((f64::from(line[0]) - f64::from(rect.loc.x)).abs() < 0.001);
|
|
assert!((f64::from(line[2]) * f64::from(rect.size.w) - 1.0).abs() < 0.00001);
|
|
assert!(line.iter().all(|component| component.is_finite()));
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
struct DamageElement {
|
|
id: Id,
|
|
geometry: Rectangle<i32, Logical>,
|
|
commit: CommitCounter,
|
|
}
|
|
|
|
impl DamageElement {
|
|
fn new(geometry: Rectangle<i32, Logical>) -> Self {
|
|
Self {
|
|
id: Id::new(),
|
|
geometry,
|
|
commit: CommitCounter::default(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Element for DamageElement {
|
|
fn id(&self) -> &Id {
|
|
&self.id
|
|
}
|
|
|
|
fn current_commit(&self) -> CommitCounter {
|
|
self.commit
|
|
}
|
|
|
|
fn src(&self) -> Rectangle<f64, Buffer> {
|
|
Rectangle::from_size(
|
|
self.geometry
|
|
.size
|
|
.to_f64()
|
|
.to_buffer(1.0, Transform::Normal),
|
|
)
|
|
}
|
|
|
|
fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> {
|
|
self.geometry.to_physical_precise_round(scale)
|
|
}
|
|
|
|
fn damage_since(
|
|
&self,
|
|
scale: Scale<f64>,
|
|
commit: Option<CommitCounter>,
|
|
) -> smithay::backend::renderer::utils::DamageSet<i32, Physical> {
|
|
if commit == Some(self.current_commit()) {
|
|
smithay::backend::renderer::utils::DamageSet::default()
|
|
} else {
|
|
smithay::backend::renderer::utils::DamageSet::from_slice(&[Rectangle::from_size(
|
|
self.geometry(scale).size,
|
|
)])
|
|
}
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn resize_keeps_source_pixels_native_when_growing_and_shrinking() {
|
|
use smithay::backend::renderer::element::utils::{
|
|
ConstrainAlign, constrain_render_elements,
|
|
};
|
|
for scale in [1.0, 1.5, 1.8, 2.0] {
|
|
for width in [300, 600, 1200] {
|
|
let source = Rectangle::<i32, Logical>::from_size((600, 800).into());
|
|
let destination = Rectangle::<i32, Logical>::from_size((width, 800).into());
|
|
let element = constrain_render_elements(
|
|
[DamageElement::new(source)],
|
|
(0, 0),
|
|
destination.to_physical_precise_round(scale),
|
|
source.to_physical_precise_round(scale),
|
|
resize_content_behavior(false),
|
|
ConstrainAlign::TOP | ConstrainAlign::LEFT,
|
|
scale,
|
|
)
|
|
.next()
|
|
.unwrap();
|
|
// Comparing destination pixels to sampled source pixels catches
|
|
// stretching, unlike tests of configure timing alone.
|
|
let physical = element.geometry(scale.into());
|
|
let sampled = element.src();
|
|
assert!((f64::from(physical.size.w) / sampled.size.w - scale).abs() < 0.01);
|
|
assert!((f64::from(physical.size.h) / sampled.size.h - scale).abs() < 0.01);
|
|
}
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn overview_retains_intentional_content_scaling() {
|
|
assert!(matches!(
|
|
resize_content_behavior(true),
|
|
smithay::backend::renderer::element::utils::ConstrainScaleBehavior::Stretch
|
|
));
|
|
}
|
|
|
|
#[test]
|
|
fn accepts_positive_finite_scale() {
|
|
assert_eq!(normalized_scale(1.25), 1.25);
|
|
}
|
|
|
|
#[test]
|
|
fn rejects_invalid_scale() {
|
|
assert_eq!(normalized_scale(0.0), 1.0);
|
|
assert_eq!(normalized_scale(f64::NAN), 1.0);
|
|
assert_eq!(normalized_scale(f64::INFINITY), 1.0);
|
|
}
|
|
|
|
#[test]
|
|
fn clip_rect_matches_smithay_gles_projection() {
|
|
let geometry = Rectangle::<i32, Physical>::new((10, 5).into(), (30, 40).into());
|
|
|
|
assert_eq!(
|
|
framebuffer_clip_rect(geometry, (100, 80).into(), Transform::Normal),
|
|
[10.0, 5.0, 30.0, 40.0]
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn clip_rect_follows_output_transform() {
|
|
let geometry = Rectangle::<i32, Physical>::new((10, 5).into(), (30, 40).into());
|
|
|
|
assert_eq!(
|
|
framebuffer_clip_rect(geometry, (100, 80).into(), Transform::Flipped180),
|
|
[10.0, 35.0, 30.0, 40.0]
|
|
);
|
|
assert_eq!(
|
|
framebuffer_clip_rect(geometry, (100, 80).into(), Transform::_180),
|
|
[60.0, 35.0, 30.0, 40.0]
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn panel_clearance_clip_matches_gles_projection_at_fractional_scales() {
|
|
for scale in [1.0, 1.25, 1.75, 2.0] {
|
|
for transform in [
|
|
Transform::Normal,
|
|
Transform::_90,
|
|
Transform::_180,
|
|
Transform::_270,
|
|
Transform::Flipped,
|
|
Transform::Flipped90,
|
|
Transform::Flipped180,
|
|
Transform::Flipped270,
|
|
] {
|
|
let output_size = smithay::utils::Size::<i32, Physical>::from((
|
|
(1280.0 * scale) as i32,
|
|
(800.0 * scale) as i32,
|
|
));
|
|
let element_size = transform.transform_size(output_size);
|
|
let logical_height = f64::from(element_size.h) / scale;
|
|
// Bar and exclusion end at 40; the 10px outer gap ends at 50.
|
|
let geometry = Rectangle::<f64, Logical>::new(
|
|
(10.0, 50.0).into(),
|
|
(400.0, logical_height - 60.0).into(),
|
|
)
|
|
.to_physical_precise_round(scale);
|
|
let clip = framebuffer_clip_rect(geometry, output_size, transform);
|
|
// Independently reproduce GlesFrame's orthographic projection,
|
|
// transform matrix, GL flip, and viewport mapping for each corner.
|
|
let matrix = transform.matrix();
|
|
let mut xs = Vec::new();
|
|
let mut ys = Vec::new();
|
|
for x in [geometry.loc.x, geometry.loc.x + geometry.size.w] {
|
|
for y in [geometry.loc.y, geometry.loc.y + geometry.size.h] {
|
|
let nx = 2.0 * x as f32 / element_size.w as f32 - 1.0;
|
|
let ny = 1.0 - 2.0 * y as f32 / element_size.h as f32;
|
|
let tx = matrix[0][0] * nx + matrix[1][0] * ny;
|
|
let ty = matrix[0][1] * nx + matrix[1][1] * ny;
|
|
xs.push((tx + 1.0) * output_size.w as f32 / 2.0);
|
|
ys.push((1.0 - ty) * output_size.h as f32 / 2.0);
|
|
}
|
|
}
|
|
let min_x = xs.iter().copied().fold(f32::INFINITY, f32::min);
|
|
let max_x = xs.iter().copied().fold(f32::NEG_INFINITY, f32::max);
|
|
let min_y = ys.iter().copied().fold(f32::INFINITY, f32::min);
|
|
let max_y = ys.iter().copied().fold(f32::NEG_INFINITY, f32::max);
|
|
for (actual, expected) in
|
|
clip.into_iter()
|
|
.zip([min_x, min_y, max_x - min_x, max_y - min_y])
|
|
{
|
|
assert!(
|
|
(actual - expected).abs() < 0.001,
|
|
"{transform:?}, scale={scale}: {actual} != {expected}"
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn shadow_bounds_include_blur_and_offset() {
|
|
let geometry = Rectangle::<i32, Logical>::new((100, 80).into(), (400, 300).into());
|
|
|
|
assert_eq!(
|
|
shadow_bounds(geometry, 4.0, 18.0),
|
|
Rectangle::new((64, 48).into(), (472, 372).into())
|
|
);
|
|
assert_eq!(
|
|
shadow_bounds(geometry, -6.0, 10.0),
|
|
Rectangle::new((80, 54).into(), (440, 340).into())
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn damage_tracks_old_and_new_expanded_shadow_bounds() {
|
|
let old_window = Rectangle::<i32, Logical>::new((100, 80).into(), (400, 300).into());
|
|
let new_window = Rectangle::<i32, Logical>::new((300, 180).into(), (400, 300).into());
|
|
let mut shadow = DamageElement::new(shadow_bounds(old_window, 4.0, 18.0));
|
|
let mut tracker =
|
|
OutputDamageTracker::new((1_000, 800), Scale::from(1.0), Transform::Normal);
|
|
|
|
tracker.damage_output(0, &[&shadow]).unwrap();
|
|
shadow.geometry = shadow_bounds(new_window, 4.0, 18.0);
|
|
let damage = tracker
|
|
.damage_output(1, &[&shadow])
|
|
.unwrap()
|
|
.0
|
|
.cloned()
|
|
.unwrap();
|
|
|
|
assert!(damage.iter().any(|rect| rect.contains((64, 48))));
|
|
assert!(damage.iter().any(|rect| rect.contains((735, 519))));
|
|
|
|
let removal_damage = tracker
|
|
.damage_output::<&DamageElement>(1, &[])
|
|
.unwrap()
|
|
.0
|
|
.cloned()
|
|
.unwrap();
|
|
assert!(removal_damage.iter().any(|rect| rect.contains((300, 180))));
|
|
}
|
|
|
|
#[test]
|
|
fn close_transform_scales_about_the_window_center() {
|
|
let rect = ferese_layout::Rect::new(100.0, 50.0, 400.0, 300.0);
|
|
|
|
assert_eq!(
|
|
scaled_visual_rect(rect, 0.98),
|
|
ferese_layout::Rect::new(104.0, 53.0, 392.0, 294.0)
|
|
);
|
|
assert_eq!(scaled_visual_rect(rect, 1.0), rect);
|
|
}
|
|
|
|
#[test]
|
|
fn close_opacity_only_changes_the_alpha_channel() {
|
|
assert_eq!(
|
|
color_with_alpha([0.2, 0.4, 0.6, 0.8], 0.5),
|
|
[0.2, 0.4, 0.6, 0.4]
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn visual_rect_rounds_shared_edges_instead_of_size() {
|
|
let rect = ferese_layout::Rect::new(100.5, 50.25, 399.5, 299.75);
|
|
let rounded = rounded_visual_rect(rect, (0, 0).into());
|
|
|
|
assert_eq!(rounded, Rectangle::new((101, 50).into(), (399, 300).into()));
|
|
assert_eq!(rounded.loc.x + rounded.size.w, 500);
|
|
assert_eq!(rounded.loc.y + rounded.size.h, 350);
|
|
|
|
for tenth in 0..=10 {
|
|
let left = 100.0 + f64::from(tenth) / 10.0;
|
|
let frame = rounded_visual_rect(
|
|
ferese_layout::Rect::new(left, 50.0, 500.0 - left, 300.0),
|
|
(0, 0).into(),
|
|
);
|
|
|
|
assert_eq!(frame.loc.x + frame.size.w, 500);
|
|
}
|
|
}
|
|
}
|