Files
feresaria/compositor/src/state/floating.rs
T
Samuel Onoja ad00e55fe4 Add mouse window controls and finer display scaling (#63)
Add configurable mouse and wheel bindings, window move and resize, tab drops, cross-output dragging, and device settings. Adjust display scaling in 0.05 increments.

Preserve opposite-edge positioning during scrolling resizes and show rows for edge drops into tabbed columns.
2026-10-25 14:14:35 +01:00

633 lines
23 KiB
Rust

use super::{
Axis, ColumnWidth, Direction, Ferese, Layer, Logical, Output, Point, Rect, Size,
SizeConstraints, SurfaceCachedState, Window, WindowGeometry, WindowId, WindowPlacement,
WlSurface, WorkspaceLayout, XdgToplevelSurfaceData, centered_floating_rect, client_size,
constrained_floating_rect, layer_map_for_output, with_states,
};
impl Ferese {
pub(crate) fn window_interaction_allowed(
&self,
id: WindowId,
workspace: ferese_core::WorkspaceId,
) -> bool {
self.workspaces
.workspace(workspace)
.is_some_and(|workspace| {
workspace.fullscreen.is_none_or(|fullscreen| {
id != fullscreen
&& self.floating_above_fullscreen.get(&id) == Some(&fullscreen)
&& matches!(
self.workspaces.placement(id),
Some(WindowPlacement::Floating { .. })
)
})
})
}
pub(super) fn adjust_floating_direction(
&mut self,
id: WindowId,
direction: Direction,
resize: bool,
) {
const STEP: f64 = 32.0;
let workspace = self.workspaces.active();
if self.session_lock.active()
|| self.input_capture.captures(1)
|| self.workspaces.workspace_for_window(id) != Some(workspace.id)
|| workspace.fullscreen == Some(id)
|| self
.windows
.record(id)
.is_some_and(|record| record.maximized)
{
return;
}
let Some(WindowPlacement::Floating { rect }) = self.workspaces.placement(id) else {
return;
};
let Some(work) = self.floating_bounds_for_window(id) else {
return;
};
let mut destination = rect;
match (resize, direction) {
(false, Direction::Left) => destination.x -= STEP,
(false, Direction::Right) => destination.x += STEP,
(false, Direction::Up) => destination.y -= STEP,
(false, Direction::Down) => destination.y += STEP,
(true, Direction::Left) => destination.width -= STEP,
(true, Direction::Right) => destination.width += STEP,
(true, Direction::Up) => destination.height -= STEP,
(true, Direction::Down) => destination.height += STEP,
}
if resize {
destination = constrained_floating_rect(
destination,
self.window_constraints()
.get(&id)
.copied()
.unwrap_or_default(),
);
}
destination = crate::floating::clamp_to_work(destination, work);
if destination == rect {
return;
}
if let Err(error) = self.workspaces.set_floating_rect(id, destination) {
tracing::error!(%error, ?id, "failed to adjust floating window geometry");
return;
}
self.windows.update(id, |record| {
record.resize_anchor = resize.then_some((false, false, destination))
});
self.relayout_window(id);
if let Some(window) = self.windows.window(id).cloned() {
self.remember_floating(&window);
}
}
pub fn toggle_focused_floating(&mut self) {
let Some(window) = self.focused_window else {
return;
};
let Some((output, bounds)) = self.floating_work_area() else {
return;
};
let output = output.name();
let mut floating_rect = match self.workspaces.placement(window) {
Some(WindowPlacement::Tiled) => self
.tiled_layout(bounds)
.ok()
.and_then(|layout| layout.geometry.get(&window).copied())
.unwrap_or_else(|| centered_floating_rect(bounds)),
Some(WindowPlacement::Floating { rect }) => rect,
None => return,
};
if let Some(handle) = self.windows.window(window).cloned() {
if matches!(
self.workspaces.placement(window),
Some(WindowPlacement::Floating { .. })
) {
self.remember_floating(&handle);
} else {
floating_rect = self.place_floating(
&handle,
Some(window),
&output,
bounds,
(floating_rect.width, floating_rect.height),
None,
);
}
}
let axis = self
.workspaces
.active()
.layout
.automatic_axis(Some(window), bounds)
.unwrap_or(Axis::Horizontal);
if let Err(error) = self
.workspaces
.toggle_floating(window, floating_rect, axis, 0.5)
{
tracing::error!(%error, ?window, "failed to toggle floating window");
return;
}
self.relayout_window(window);
}
pub fn toggle_focused_fullscreen(&mut self) {
let Some(window) = self.focused_window else {
return;
};
if let Err(error) = self.workspaces.toggle_fullscreen(window) {
tracing::error!(%error, ?window, "failed to toggle fullscreen window");
return;
}
self.relayout_window(window);
}
pub fn toggle_focused_maximized(&mut self) {
let Some(window) = self.focused_window else {
return;
};
// Super+F from true fullscreen enters decorated maximization.
let fullscreen = self
.workspaces
.workspace_for_window(window)
.and_then(|workspace| self.workspaces.workspace(workspace))
.is_some_and(|workspace| workspace.fullscreen == Some(window));
let enabled = fullscreen || !self.windows.record(window).is_some_and(|w| w.maximized);
self.set_window_maximized(window, enabled);
}
pub fn set_window_maximized(&mut self, window: WindowId, enabled: bool) {
if self.workspaces.workspace_for_window(window).is_none() {
return;
}
if enabled {
let _ = self.workspaces.set_fullscreen(window, false);
self.windows.update(window, |w| w.maximized = true);
} else {
self.windows.update(window, |w| w.maximized = false);
}
if self.workspaces.placement(window) == Some(WindowPlacement::Tiled) {
let workspace_id = self
.workspaces
.workspace_for_window(window)
.expect("a tiled window belongs to a workspace");
if let Some(workspace) = self.workspaces.workspace_mut(workspace_id)
&& let WorkspaceLayout::Scrolling(layout) = &mut workspace.layout
{
if enabled {
if let Some(column) = layout
.columns()
.iter()
.find(|column| column.windows.contains(&window))
{
self.windows.update(window, |w| {
w.maximized_column_width.get_or_insert(column.width);
});
}
let _ = layout.set_column_width(window, ColumnWidth::Proportion(1.0));
} else if let Some(width) = self
.windows
.update(window, |w| w.maximized_column_width.take())
.flatten()
{
let _ = layout.set_column_width(window, width);
}
}
}
self.relayout_window(window);
}
pub(crate) fn output_has_fullscreen(&self, output: &Output) -> bool {
self.output_has_fullscreen_for_frame(output, self.overview.is_presenting())
}
pub(crate) fn output_has_fullscreen_for_frame(&self, output: &Output, overview: bool) -> bool {
!overview
&& self
.output_id(output)
.and_then(|id| self.output_workspaces.active_workspace(id))
.and_then(|workspace| self.workspaces.workspace(workspace))
.is_some_and(|workspace| workspace.fullscreen.is_some())
}
pub(crate) fn layer_visible_on_output(&self, output: &Output, layer: Layer) -> bool {
layer != Layer::Top || !self.output_has_fullscreen(output)
}
pub(crate) fn layer_visible_for_frame(
&self,
output: &Output,
layer: Layer,
overview: bool,
) -> bool {
layer != Layer::Top || !self.output_has_fullscreen_for_frame(output, overview)
}
pub fn set_window_fullscreen(&mut self, window: WindowId, enabled: bool) {
match self.workspaces.set_fullscreen(window, enabled) {
Ok(true) => self.relayout_window(window),
Ok(false) => {}
Err(error) => {
tracing::error!(%error, ?window, enabled, "failed to set fullscreen window")
}
}
}
pub fn is_floating_window(&self, window: &Window) -> bool {
self.windows
.ids()
.get(window)
.and_then(|id| self.workspaces.placement(*id))
.is_some_and(|placement| matches!(placement, WindowPlacement::Floating { .. }))
}
pub fn set_floating_window_geometry(
&mut self,
window: &Window,
location: Point<i32, Logical>,
size: Size<i32, Logical>,
) {
self.set_floating_window_rect(
window,
Rect::new(
location.x as f64,
location.y as f64,
size.w.max(1) as f64,
size.h.max(1) as f64,
),
);
}
pub(crate) fn set_floating_window_rect(&mut self, window: &Window, rect: Rect) {
let Some(id) = self.windows.ids().get(window).copied() else {
return;
};
self.windows
.update(id, |w| w.resize_anchor.take())
.flatten();
if let Err(error) = self.workspaces.set_floating_rect(id, rect) {
tracing::error!(%error, ?id, "failed to update floating window geometry");
return;
}
// Direct manipulation follows the pointer, including while the client is
// still drawing its next buffer. Rendering and hit testing share this rect.
#[cfg(feature = "resize-metrics")]
self.resize_metrics.end(
id,
self.start_time.elapsed(),
crate::resize_metrics::End::Cancelled,
);
self.windows.clear_transaction(&id);
self.render.clear_snapshot(&id);
let Some(record) = self.windows.record_mut(id) else {
return;
};
let geometry = record
.geometry
.get_or_insert_with(|| WindowGeometry::new(rect, client_size(window)));
if geometry.is_zooming() {
self.stacking_cache.invalidate();
}
if let Some(size) = geometry.follow_pointer(rect, self.start_time.elapsed())
&& let Some(toplevel) = window.toplevel()
{
toplevel.with_pending_state(|state| {
state.size = Some((size.width, size.height).into());
});
toplevel.send_pending_configure();
}
self.windows.update(id, |record| record.world_x = None);
self.windows
.update(id, |record| record.coupled_width = None);
self.map_window_geometry(
window.clone(),
(rect.x.round() as i32, rect.y.round() as i32).into(),
);
self.sync_window_stacking();
// Move/resize/cancel callbacks run with Smithay's pointer mutex held.
// Cursor rendering reads current_location(), which would lock it again.
// The event-loop epilogue coalesces this redraw after the grab returns.
let outputs = self
.space
.outputs()
.filter(|output| self.window_belongs_to_output(id, output))
.cloned()
.collect::<Vec<_>>();
for output in outputs {
self.defer_output_redraw(output);
}
self.cursor_redraw_pending = true;
}
pub(super) fn output_bounds(&self) -> Option<Rect> {
self.floating_work_area().map(|(_, work)| work)
}
pub(super) fn floating_work_area(&self) -> Option<(&Output, Rect)> {
let output = self
.focused_output()
.or_else(|| self.space.outputs().next())?;
self.output_bounds_for(output).map(|work| (output, work))
}
pub(super) fn floating_outputs(&self) -> Vec<(String, Rect)> {
self.space
.outputs()
.filter_map(|output| {
self.output_bounds_for(output)
.map(|work| (output.name(), work))
})
.collect()
}
pub(super) fn floating_metadata(window: &Window) -> (Option<String>, Option<WlSurface>) {
window
.toplevel()
.map(|top| {
let app = with_states(top.wl_surface(), |states| {
states
.data_map
.get::<XdgToplevelSurfaceData>()
.and_then(|data| data.lock().ok().and_then(|data| data.app_id.clone()))
});
(app, top.parent())
})
.unwrap_or_default()
}
pub(super) fn floating_obstacles(
&self,
exclude: Option<WindowId>,
work: Rect,
) -> Vec<(u64, Rect)> {
self.space
.elements()
.filter_map(|window| {
let id = *self.windows.ids().get(window)?;
if Some(id) == exclude {
return None;
}
let workspace = self.workspaces.workspace_for_window(id)?;
let owner = self.output_workspaces.output_for_workspace(workspace)?;
if self.output_workspaces.active_workspace(owner) != Some(workspace) {
return None;
}
if self
.workspaces
.workspace(workspace)?
.fullscreen
.is_some_and(|full| full != id)
&& !matches!(
self.workspaces.placement(id),
Some(WindowPlacement::Floating { .. })
)
{
return None;
}
// Opening/overview animation bounds are temporary. Reserve the
// final layout footprint so neighbors cannot grow into a new window.
let rect = self.windows.geometry(&id)?.logical;
crate::floating::intersection(rect, work).map(|visible| (id.0, visible))
})
.collect()
}
pub(super) fn place_floating(
&mut self,
window: &Window,
id: Option<WindowId>,
output: &str,
work: Rect,
size: (f64, f64),
overrides: Option<(Option<f64>, Option<f64>)>,
) -> Rect {
use crate::floating::{centered, clamp_to_work, intersection, min_overlap};
let outputs = self.floating_outputs();
let (app, parent) = Self::floating_metadata(window);
let parent_rect = parent
.as_ref()
.and_then(|surface| self.windows.id_for_surface(surface))
.and_then(|parent| self.presented_window_rect(parent))
.and_then(|rect| intersection(rect, work));
let dialog = crate::window_rules::is_native_dialog(app.as_deref());
let remembered = id
.and_then(|id| {
self.windows
.record(id)
.and_then(|w| w.floating_memory.as_ref())
})
.or_else(|| {
if parent.is_none() {
app.as_deref().and_then(|app| self.floating_memory.get(app))
} else {
None
}
})
.filter(|entry| !dialog && entry.output == output)
.and_then(|entry| entry.restore(&outputs));
let (width, height) = overrides.unwrap_or_default();
let constraints = window
.toplevel()
.map(|top| {
let (minimum, maximum) = with_states(top.wl_surface(), |states| {
let mut cache = states.cached_state.get::<SurfaceCachedState>();
let state = cache.current();
(
(state.min_size.w, state.min_size.h),
(state.max_size.w, state.max_size.h),
)
});
let (minimum, maximum) = self.effective_size_constraints(window, minimum, maximum);
SizeConstraints {
min_width: minimum.0.max(1) as f64,
min_height: minimum.1.max(1) as f64,
max_width: (maximum.0 > 0).then_some(maximum.0 as f64),
max_height: (maximum.1 > 0).then_some(maximum.1 as f64),
}
})
.unwrap_or_default();
let stored_size = if parent_rect.is_none() {
remembered.map(|r| (r.width, r.height)).unwrap_or(size)
} else {
size
};
let sized = constrained_floating_rect(
Rect::new(
0.,
0.,
width.unwrap_or(stored_size.0),
height.unwrap_or(stored_size.1),
),
constraints,
);
let dimensions = (sized.width, sized.height);
let rect = if dialog {
centered(dimensions, work)
} else if let Some(parent) = parent_rect {
centered(dimensions, parent)
} else if let Some(mut rect) = remembered {
rect.width = dimensions.0;
rect.height = dimensions.1;
rect
} else {
let others = self
.floating_obstacles(id, work)
.into_iter()
.map(|(_, r)| r)
.collect::<Vec<_>>();
let anchor = id
.and_then(|id| self.windows.record(id).and_then(|w| w.placement_anchor))
.or_else(|| {
self.focused_window
.filter(|focused| Some(*focused) != id)
.and_then(|focused| self.presented_window_rect(focused))
})
.and_then(|rect| intersection(rect, work))
.unwrap_or(work);
min_overlap(
dimensions,
work,
&others,
(anchor.x + anchor.width / 2., anchor.y + anchor.height / 2.),
)
.unwrap_or_else(|| self.floating_cascade.place(output, work, dimensions))
};
clamp_to_work(rect, work)
}
pub(crate) fn remember_floating(&mut self, window: &Window) {
let Some(id) = self.windows.ids().get(window).copied() else {
return;
};
let Some(WindowPlacement::Floating { rect }) = self.workspaces.placement(id) else {
return;
};
let (app, parent) = Self::floating_metadata(window);
if parent.is_some() || crate::window_rules::is_native_dialog(app.as_deref()) {
return;
}
// A drag can finish on another output without changing workspace ownership.
// Equal overlap does not identify a monitor; retain the workspace owner.
let owner = self
.floating_work_area_for_window(id)
.map(|(output, _)| output.name());
let Some((output, work)) = self
.floating_outputs()
.into_iter()
.max_by(|(a_name, a), (b_name, b)| {
let area = |work| {
crate::floating::intersection(rect, work).map_or(0., |r| r.width * r.height)
};
area(*a).total_cmp(&area(*b)).then_with(|| {
(owner.as_ref() == Some(a_name)).cmp(&(owner.as_ref() == Some(b_name)))
})
})
.filter(|(_, work)| crate::floating::intersection(rect, *work).is_some())
else {
return;
};
let entry = crate::floating::Remembered::new(output, rect, work);
self.windows
.update(id, |w| w.floating_memory = Some(entry.clone()));
if let Some(app) = app {
self.floating_memory.save(app, entry);
}
if self.nested_backend.is_none()
&& let Some(path) = crate::floating::Memory::path()
&& let Err(error) = self.floating_save_worker.queue(path, &self.floating_memory)
{
tracing::warn!(%error,"could not queue floating window placement save");
}
}
pub(crate) fn floating_snap_lines(
&self,
window: &Window,
raw: Rect,
) -> (
Vec<crate::floating::SnapLine>,
Vec<crate::floating::SnapLine>,
) {
let id = self.windows.ids().get(window).copied();
let work = self
.floating_outputs()
.into_iter()
.max_by(|(_, a), (_, b)| {
let area = |work| {
crate::floating::intersection(raw, work).map_or(0., |r| r.width * r.height)
};
area(*a).total_cmp(&area(*b))
})
.filter(|(_, work)| crate::floating::intersection(raw, *work).is_some())
.map(|(_, work)| work)
.or_else(|| id.and_then(|id| self.floating_bounds_for_window(id)));
let Some(work) = work else {
return Default::default();
};
crate::floating::snap_lines(raw, work, &self.floating_obstacles(id, work))
}
pub(crate) fn floating_snap_bypassed(&self) -> bool {
self.seat
.get_keyboard()
.is_some_and(|keyboard| keyboard.modifier_state().shift)
}
pub(super) fn floating_bounds_for_window(&self, window: WindowId) -> Option<Rect> {
self.floating_work_area_for_window(window)
.map(|(_, work)| work)
}
pub(super) fn floating_work_area_for_window(
&self,
window: WindowId,
) -> Option<(&Output, Rect)> {
let output_id = self
.workspaces
.workspace_for_window(window)
.and_then(|workspace| self.output_workspaces.output_for_workspace(workspace));
output_id
.and_then(|id| self.outputs_by_id.get(&id))
.and_then(|output| self.output_bounds_for(output).map(|work| (output, work)))
.or_else(|| self.floating_work_area())
}
pub(crate) fn output_bounds_for(&self, output: &Output) -> Option<Rect> {
let geometry = self.space.output_geometry(output)?;
let zone = layer_map_for_output(output).non_exclusive_zone();
Some(Rect::new(
(geometry.loc.x + zone.loc.x) as f64,
(geometry.loc.y + zone.loc.y) as f64,
zone.size.w.max(0) as f64,
zone.size.h.max(0) as f64,
))
}
pub(super) fn full_output_bounds_for(&self, output: &Output) -> Option<Rect> {
let geometry = self.space.output_geometry(output)?;
Some(Rect::new(
geometry.loc.x as f64,
geometry.loc.y as f64,
geometry.size.w as f64,
geometry.size.h as f64,
))
}
}