Files
feresaria/compositor/src/stacking.rs
T

114 lines
3.4 KiB
Rust

use std::collections::HashMap;
use ferese_layout::WindowId;
pub(crate) fn layer_priority(floating: bool, zooming: bool, fullscreen: bool, above_fullscreen: bool) -> u8 {
if above_fullscreen {
4
} else if fullscreen {
3
} else if floating {
2
} else if zooming {
1
} else {
0
}
}
/// Persistent back-to-front order. Geometry updates never change this order.
#[derive(Default)]
pub(crate) struct WindowStack {
order: Vec<WindowId>,
ranks: HashMap<WindowId, usize>,
}
impl WindowStack {
pub fn insert(&mut self, id: WindowId) {
if let std::collections::hash_map::Entry::Vacant(entry) = self.ranks.entry(id) {
entry.insert(self.order.len());
self.order.push(id);
}
}
pub fn remove(&mut self, id: WindowId) {
if let Some(rank) = self.ranks.remove(&id) {
self.order.remove(rank);
for (rank, candidate) in self.order.iter().enumerate().skip(rank) {
self.ranks.insert(*candidate, rank);
}
}
}
pub fn raise(&mut self, id: WindowId) {
self.remove(id);
self.insert(id);
}
pub fn rank(&self, id: WindowId) -> usize {
self.ranks.get(&id).copied().unwrap_or(usize::MAX)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn cached_ranks_match_reference_order_after_mixed_operations() {
let mut stack = WindowStack::default();
let mut reference = Vec::new();
let mut random = 42_u64;
for _ in 0..2000 {
random = random.wrapping_mul(6364136223846793005).wrapping_add(1);
let id = WindowId((random >> 32) % 32);
match random % 3 {
0 => {
stack.insert(id);
if !reference.contains(&id) {
reference.push(id);
}
}
1 => {
stack.remove(id);
reference.retain(|candidate| *candidate != id);
}
_ => {
stack.raise(id);
reference.retain(|candidate| *candidate != id);
reference.push(id);
}
}
for id in (0..33).map(WindowId) {
assert_eq!(
stack.rank(id),
reference
.iter()
.position(|candidate| *candidate == id)
.unwrap_or(usize::MAX)
);
}
}
}
#[test]
fn floating_windows_stay_above_tiled_and_maximized_windows() {
assert!(layer_priority(true, false, false, false) > layer_priority(false, true, false, false));
assert!(layer_priority(false, true, false, false) > layer_priority(false, false, false, false));
assert!(layer_priority(false, false, true, false) > layer_priority(true, false, false, false));
assert!(layer_priority(true, false, false, true) > layer_priority(false, false, true, false));
}
#[test]
fn remapping_neighbours_does_not_change_order() {
let mut stack = WindowStack::default();
stack.insert(WindowId(1));
stack.insert(WindowId(2));
stack.raise(WindowId(1));
stack.insert(WindowId(2));
assert!(stack.rank(WindowId(1)) > stack.rank(WindowId(2)));
stack.remove(WindowId(1));
assert_eq!(stack.rank(WindowId(2)), 0);
}
}