Files
feresaria/compositor/src/render/materials.rs
T
Samuel Onoja e22f0ebef9 Add panel-wide styles and the Morph hub (#26)
Panel appearance now applies to the whole panel, with seven styles: Floating, Capsules, Notch, Edge to edge, Fused islands, Adaptive and Morph.

- Share composition, geometry, and motion through the renderer-independent `ferese-panel` crate, including native materials, input regions, and Settings previews.
- Add the Morph hub with media, calendar, notifications, controls, workspace previews, hover feedback, and attached mode. Keep recording and low-battery status visible and respect window clearance.
- Cache workspace preview geometry, draw thumbnails directly, centralize Morph transitions, and keep rendering settings local to each shell instance.
- Put Record Screen in the Morph header and show the display control only when an external monitor is connected. Update panel documentation, the desktop screenshot, and native check style names.

Local validation included 660 compositor tests, 191 shell tests, isolated preview-cache checks, GPU Morph captures at 1×/1.25×/1.5×, formatting, and Clippy with warnings denied. The final header change passed all 23 Morph tests. Release workflow jobs are skipped for this PR.
2026-10-12 01:31:34 +01:00

785 lines
30 KiB
Rust

use super::*;
#[allow(clippy::too_many_arguments)]
pub(super) fn append_material_surface(
state: &mut Ferese,
renderer: &mut GlesRenderer,
output: &Output,
surface: &smithay::reexports::wayland_server::protocol::wl_surface::WlSurface,
geometry: Rectangle<i32, Logical>,
content_origin: Point<i32, Logical>,
scale: f64,
output_crop: Rectangle<i32, Physical>,
elements: &mut Vec<AnimatedWindowRenderElement>,
) {
let radius =
if crate::effects::surface_role(surface).is_some_and(|(role, _)| role == crate::effects::SemanticRole::Panel) {
state.theme_settings.panel_radius
} else {
state.theme_settings.material_radius
};
let regions = crate::effects::surface_regions(surface);
let opacities = crate::effects::surface_region_opacities(surface);
let targets: Vec<_> = match &regions {
None => vec![(geometry, RoundedRect::from_logical(geometry, scale, radius), 1.0)],
Some(regions) => regions
.iter()
.enumerate()
.filter_map(|(index, r)| {
material_region_geometry(*r, geometry, content_origin, scale).map(|(rect, corners)| {
(
rect,
corners,
opacities.get(index).copied().unwrap_or(1000) as f32 / 1000.0,
)
})
})
.collect(),
};
let materials: Vec<_> = targets
.iter()
.enumerate()
.filter_map(|(index, (rect, corners, alpha))| {
material_element(
state,
renderer,
output,
surface,
MaterialSurface {
shape_origin: content_origin,
geometry: *rect,
corners: *corners,
index,
capture_geometry: if crate::effects::surface_role(surface)
.is_some_and(|(role, _)| role == crate::effects::SemanticRole::Panel)
{
*rect
} else {
geometry
},
alpha: *alpha,
},
)
})
.collect();
if let Some(buffers) = state.render.surfaces.get_mut(surface) {
buffers.contexts.retain(|(_, _, index), _| *index < targets.len());
buffers.captures.retain(|(_, _, index), _| *index < targets.len());
}
let material = (!materials.is_empty() && regions.is_none()).then_some(());
let clip = material.as_ref().and_then(|_| {
let corners = targets.first()?.1;
let mode = output.current_mode()?;
let program = rounded_clip_program(&mut state.render, renderer)?;
Some((
program,
framebuffer_clip_rect(corners.rect, mode.size, output.current_transform().invert()),
corners.radius,
))
});
// Smithay element lists are front to back: content, material, shadow.
let content = render_elements_from_surface_tree::<GlesRenderer, WaylandSurfaceRenderElement<GlesRenderer>>(
renderer,
surface,
content_origin.to_physical_precise_round(scale),
scale,
crate::effects::surface_opacity(surface),
RenderElementKind::Unspecified,
);
elements.extend(content.into_iter().filter_map(|element| {
let origin = Point::<i32, Physical>::default();
let element = if let Some((program, clip_rect, radius)) = &clip {
WindowContentRenderElement::Rounded(RoundedSurfaceRenderElement {
inner: element,
programs: program.clone(),
clip_rect: *clip_rect,
radius: *radius,
clip_changed: false,
opaque_clip: None,
})
} else {
WindowContentRenderElement::Popup(element)
};
let element = RescaleRenderElement::from_element(element, origin, 1.0);
let element = RelocateRenderElement::from_element(element, origin, Relocate::Relative);
CropRenderElement::from_element(element, scale, output_crop).map(Into::into)
}));
for (background, shadow) in materials {
elements.push(background);
elements.push(shadow);
}
}
/// Preserve the surface-local fractional edges until the shared physical snap.
fn material_region_geometry(
region: [f64; 5],
geometry: Rectangle<i32, Logical>,
origin: Point<i32, Logical>,
scale: f64,
) -> Option<(Rectangle<i32, Logical>, RoundedRect)> {
let rect = Rectangle::<f64, Logical>::new(
(f64::from(origin.x) + region[0], f64::from(origin.y) + region[1]).into(),
(region[2], region[3]).into(),
)
.intersection(geometry.to_f64())?;
let corners = RoundedRect::new(
ferese_layout::Rect::new(rect.loc.x, rect.loc.y, rect.size.w, rect.size.h),
(0, 0).into(),
scale,
region[4],
);
Some((rect.to_i32_up(), corners))
}
/// Apply the same output transform as framebuffer_clip_rect to corner identity.
fn framebuffer_corner_radii(radii: [f32; 4], transform: Transform) -> [f32; 4] {
let size = Size::<f64, Physical>::from((1., 1.));
let mut transformed = [0.; 4];
for (radius, point) in radii.into_iter().zip([(0., 0.), (1., 0.), (1., 1.), (0., 1.)]) {
let point = transform.transform_point_in(Point::<f64, Physical>::from(point), &size);
let index = match (point.x > 0.5, point.y > 0.5) {
(false, false) => 0,
(true, false) => 1,
(true, true) => 2,
(false, true) => 3,
};
transformed[index] = radius;
}
transformed
}
pub(super) struct MaterialSurface {
pub shape_origin: Point<i32, Logical>,
pub geometry: Rectangle<i32, Logical>,
pub corners: RoundedRect,
pub index: usize,
pub capture_geometry: Rectangle<i32, Logical>,
pub alpha: f32,
}
pub(super) fn material_element(
state: &mut Ferese,
renderer: &mut GlesRenderer,
output: &Output,
surface: &smithay::reexports::wayland_server::protocol::wl_surface::WlSurface,
surface_geometry: MaterialSurface,
) -> Option<(AnimatedWindowRenderElement, AnimatedWindowRenderElement)> {
let (role, generation) = crate::effects::surface_role(surface)?;
material_element_with_role(
state,
renderer,
output,
surface,
surface_geometry,
(role, generation, crate::effects::surface_opacity(surface)),
)
}
fn resolve_surface_material(
role: crate::effects::SemanticRole,
settings: crate::config::ThemeSettings,
panel_opacity: Option<f32>,
panel_style: ferese_panel::PanelStyle,
) -> crate::effects::ResolvedMaterial {
let mut material = crate::effects::resolve_material(role, settings.material_style, settings.shell_opacity as f32);
if role == crate::effects::SemanticRole::Panel {
material.opacity = ferese_config::theme::effective_panel_opacity(
material.opacity,
panel_opacity,
settings.reduce_transparency,
);
if panel_style == ferese_panel::PanelStyle::Morph {
material.shadow = [0.; 3];
}
}
material
}
pub(super) fn material_element_with_role(
state: &mut Ferese,
renderer: &mut GlesRenderer,
output: &Output,
surface: &smithay::reexports::wayland_server::protocol::wl_surface::WlSurface,
surface_geometry: MaterialSurface,
(role, generation, opacity): (crate::effects::SemanticRole, u64, f32),
) -> Option<(AnimatedWindowRenderElement, AnimatedWindowRenderElement)> {
let MaterialSurface {
shape_origin,
geometry,
corners,
index,
capture_geometry,
alpha,
} = surface_geometry;
let material = resolve_surface_material(
role,
state.theme_settings,
state.panel_background_opacity,
state.panel_style,
);
let presentation_alpha = opacity * alpha;
let mode = output.current_mode()?;
let scale = output.current_scale().fractional_scale();
let transform = output.current_transform().invert();
let background = if role == crate::effects::SemanticRole::Panel {
state.theme_settings.bar_background_color
} else {
state.theme_settings.surface_base_color
};
let morph = role == crate::effects::SemanticRole::Panel && state.panel_style == ferese_panel::PanelStyle::Morph;
let background = if morph {
state.theme_settings.surface_raised_color
} else {
background
};
let [red, green, blue, _] = background.0;
let logical_radii = if role == crate::effects::SemanticRole::Panel {
state.panel_corner_radius
} else {
None
};
let radii = logical_radii.map_or([corners.radius; 4], |radii| {
radii
.0
.map(|value| clamp_radius(f64::from(value) * scale, corners.rect.size))
});
let output_size = output
.current_transform()
.transform_size(mode.size)
.to_f64()
.to_logical(scale)
.to_i32_ceil();
let touches_top = role == crate::effects::SemanticRole::Panel && geometry.loc.y == 0;
let touches_bottom =
role == crate::effects::SemanticRole::Panel && geometry.loc.y + geometry.size.h >= output_size.h;
let radii = ferese_panel::CornerRadii(radii)
.at_top_edge(touches_top)
.at_edge(ferese_panel::Edge::Bottom, touches_bottom)
.0;
let radius = radii.into_iter().fold(0., f32::max);
let corner_radii = framebuffer_corner_radii(radii, transform);
let [offset_y, shadow_blur, shadow_opacity] = material.shadow;
let edge_bar = radius == 0.0 && (touches_top || touches_bottom);
let shadow_opacity = if edge_bar {
0.0
} else {
shadow_opacity * (state.theme_settings.shadow_opacity / 0.2) * f64::from(presentation_alpha)
};
let shadow_opacity = if role == crate::effects::SemanticRole::Panel {
shadow_opacity * f64::from(material.opacity)
} else {
shadow_opacity
};
let shadow_geometry = Rectangle::new(
(
corners.rect.loc.x,
corners.rect.loc.y + (offset_y * scale).round() as i32,
)
.into(),
corners.rect.size,
);
let background_opacity = material.opacity;
let blur = material_blur_radius(material.style, material.opacity, state.theme_settings.backdrop_blur);
let sample_geometry = expanded_blur_region(capture_geometry, blur.ceil() as i32, output_size);
let sample_physical = sample_geometry.to_physical_precise_round(scale);
let panel = (role == crate::effects::SemanticRole::Panel)
.then(|| crate::effects::surface_panel_presentation(surface))
.flatten()
.map(|presentation| panel_matrices(&presentation, shape_origin, scale, mode.size, transform));
let opaque = panel.is_none() && material.opacity == 1.0 && presentation_alpha == 1.0 && radius == 0.0;
let mut parameters = MaterialParameters {
panel,
corner_radii,
presentation_alpha,
background_opacity,
blur: (blur * scale) as f32,
sample_geometry,
sample_physical,
sample_framebuffer: framebuffer_clip_rect(sample_physical, mode.size, transform),
shadow_rect: framebuffer_clip_rect(shadow_geometry, mode.size, transform),
shadow_values: [(shadow_blur * scale) as f32, shadow_opacity as f32],
shadow_bounds: shadow_bounds(geometry, offset_y, shadow_blur),
geometry,
tint: [red, green, blue, material.opacity * presentation_alpha],
generation,
opaque,
visible_framebuffer: framebuffer_clip_rect(corners.rect, mode.size, transform),
};
let context = renderer.context_id().erased();
let program = material_program(&mut state.render, renderer)?;
let blur_program = (blur > 0.0)
.then(|| blur_program(&mut state.render, renderer))
.flatten();
let capture_rect = framebuffer_capture_rect(parameters.sample_framebuffer);
let capture_size = Size::from((capture_rect[2], capture_rect[3]));
let output_id = state.output_id(output)?;
let capture_key = (context.clone(), output_id, index);
let buffers = state.render.surfaces.entry(surface.clone()).or_default();
let capture = if let Some(blur_program) = blur_program {
if buffers
.captures
.get(&capture_key)
.is_none_or(|c| c.geometry != sample_geometry || c.texture.size() != capture_size)
{
let texture = Offscreen::<GlesTexture>::create_buffer(renderer, Fourcc::Abgr8888, capture_size)
.map_err(|error| {
tracing::warn!(%error, ?sample_physical, "backdrop capture allocation failed");
error
})
.ok();
if let Some(texture) = texture {
buffers.captures.insert(
capture_key.clone(),
BlurCapture {
texture,
dirty: Arc::new(AtomicBool::new(true)),
geometry: sample_geometry,
},
);
} else {
buffers.captures.remove(&capture_key);
}
}
buffers
.captures
.get(&capture_key)
.cloned()
.map(|capture| (capture, blur_program))
} else {
buffers.captures.remove(&capture_key);
None
};
if capture.is_some() {
parameters.tint[3] = state.theme_settings.material_tint_strength as f32;
}
let make_element = || {
if let Some((capture, program)) = &capture {
MaterialElement::Blur(BlurRenderElement::new(
capture.texture.clone(),
program.0.clone(),
&parameters,
capture.dirty.clone(),
))
} else {
MaterialElement::Fill(SharedPixelShaderElement::new(
program.0.clone(),
geometry,
parameters.opaque.then(|| vec![Rectangle::from_size(geometry.size)]),
1.0,
material_uniforms(&parameters),
RenderElementKind::Unspecified,
))
}
};
let cached = buffers
.contexts
.entry((context, output_id, index))
.or_insert_with(|| CachedMaterial {
element: make_element(),
parameters: parameters.clone(),
shadow: SharedPixelShaderElement::new(
program.0.clone(),
parameters.shadow_bounds,
None,
1.0,
decoration_uniforms(&parameters, 2.0),
RenderElementKind::Unspecified,
),
});
let replace = match &cached.element {
MaterialElement::Fill(_) => capture.is_some(),
MaterialElement::Blur(element) => capture
.as_ref()
.is_none_or(|(capture, _)| capture.texture.tex_id() != element.texture.tex_id()),
};
if replace {
cached.element = make_element();
}
if cached.parameters != parameters {
if cached.parameters.shadow_rect != parameters.shadow_rect
|| cached.parameters.shadow_values != parameters.shadow_values
|| cached.parameters.shadow_bounds != parameters.shadow_bounds
|| cached.parameters.corner_radii != parameters.corner_radii
|| cached.parameters.visible_framebuffer != parameters.visible_framebuffer
|| cached.parameters.panel != parameters.panel
{
cached.shadow.resize(parameters.shadow_bounds, None);
cached.shadow.update_uniforms(decoration_uniforms(&parameters, 2.0));
}
match &mut cached.element {
MaterialElement::Fill(element) => {
element.resize(
geometry,
parameters.opaque.then(|| vec![Rectangle::from_size(geometry.size)]),
);
element.update_uniforms(material_uniforms(&parameters));
}
MaterialElement::Blur(element) => element.update(&parameters),
}
cached.parameters = parameters;
}
let background = match &cached.element {
// Keep the shader's opaque regions when its canvas already has the
// shared edges. Animated modal geometry may need a physical override.
MaterialElement::Fill(element) if element.geometry(scale.into()) == corners.rect => element.clone().into(),
MaterialElement::Fill(element) => PhysicalShaderElement {
inner: element.clone(),
geometry: corners.rect,
}
.into(),
MaterialElement::Blur(element) => element.clone().into(),
};
Some((background, cached.shadow.clone().into()))
}
pub(super) fn material_blur_radius(style: crate::config::MaterialStyle, opacity: f32, radius: f64) -> f64 {
if style == crate::config::MaterialStyle::Translucent && opacity > 0.0 {
radius
} else {
0.0
}
}
pub(super) fn blur_program(resources: &mut RenderResources, renderer: &mut GlesRenderer) -> Option<BlurProgram> {
let context = renderer.context_id().erased();
if let Some(program) = resources
.contexts
.get(&context)
.and_then(|programs| programs.blur.as_ref())
{
return Some(program.clone());
}
match renderer.compile_custom_texture_shader(corner_shader(BLUR_SHADER), &blur_uniform_names()) {
Ok(program) => {
let program = BlurProgram(program);
resources.contexts.entry(context).or_default().blur = Some(program.clone());
Some(program)
}
Err(error) => {
tracing::warn!(%error,"backdrop blur unavailable; using plain translucent fill");
None
}
}
}
pub(super) fn blur_uniform_names() -> Vec<UniformName<'static>> {
let mut names = vec![
UniformName::new("visible_rect", UniformType::_4f),
UniformName::new("material_radii", UniformType::_4f),
UniformName::new("texture_size", UniformType::_2f),
UniformName::new("capture_origin", UniformType::_2f),
UniformName::new("blur_radius", UniformType::_1f),
UniformName::new("presentation_alpha", UniformType::_1f),
UniformName::new("background_opacity", UniformType::_1f),
UniformName::new("tint", UniformType::_4f),
];
names.extend(panel_uniform_names());
names
}
pub(super) fn blur_uniforms(p: &MaterialParameters) -> Vec<Uniform<'static>> {
let mut uniforms = vec![
Uniform::new("visible_rect", p.visible_framebuffer),
Uniform::new("material_radii", p.corner_radii),
Uniform::new("texture_size", [p.sample_framebuffer[2], p.sample_framebuffer[3]]),
Uniform::new("capture_origin", [p.sample_framebuffer[0], p.sample_framebuffer[1]]),
Uniform::new("blur_radius", p.blur),
Uniform::new("presentation_alpha", p.presentation_alpha),
Uniform::new("background_opacity", p.background_opacity),
Uniform::new("tint", p.tint),
];
uniforms.extend(panel_uniforms(p));
uniforms
}
pub(super) fn framebuffer_capture_rect(rect: [f32; 4]) -> [i32; 4] {
rect.map(|v| v.round() as i32)
}
pub(super) fn expanded_blur_region(
visible: Rectangle<i32, Logical>,
radius: i32,
output_size: Size<i32, Logical>,
) -> Rectangle<i32, Logical> {
let left = (visible.loc.x - radius).max(0);
let top = (visible.loc.y - radius).max(0);
let right = (visible.loc.x + visible.size.w + radius).min(output_size.w);
let bottom = (visible.loc.y + visible.size.h + radius).min(output_size.h);
Rectangle::new(
(left, top).into(),
((right - left).max(1), (bottom - top).max(1)).into(),
)
}
pub(super) fn material_program(
resources: &mut RenderResources,
renderer: &mut GlesRenderer,
) -> Option<MaterialProgram> {
material_program_for_corners(resources, renderer, CornerShape::Continuous)
}
pub(super) fn material_program_for_corners(
resources: &mut RenderResources,
renderer: &mut GlesRenderer,
shape: CornerShape,
) -> Option<MaterialProgram> {
let context = renderer.context_id().erased();
if let Some(program) = resources.contexts.get(&context).and_then(|programs| match shape {
CornerShape::Circular => programs.material.as_ref(),
CornerShape::Continuous => programs.window_material.as_ref(),
}) {
return Some(program.clone());
}
let mut uniforms = vec![
UniformName::new("visible_rect", UniformType::_4f),
UniformName::new("material_radii", UniformType::_4f),
UniformName::new("tint", UniformType::_4f),
UniformName::new("paint_mode", UniformType::_1f),
UniformName::new("shadow_rect", UniformType::_4f),
UniformName::new("shadow_values", UniformType::_2f),
];
uniforms.extend(panel_uniform_names());
match renderer.compile_custom_pixel_shader(corner_shader_for(MATERIAL_SHADER, shape), &uniforms) {
Ok(program) => {
let program = MaterialProgram(program);
let context = resources.contexts.entry(context).or_default();
match shape {
CornerShape::Circular => context.material = Some(program.clone()),
CornerShape::Continuous => context.window_material = Some(program.clone()),
}
Some(program)
}
Err(error) => {
tracing::error!(%error, "failed to compile semantic material shader");
None
}
}
}
pub(super) fn material_uniforms(parameters: &MaterialParameters) -> Vec<Uniform<'static>> {
decoration_uniforms(parameters, 0.0)
}
pub(super) fn decoration_uniforms(parameters: &MaterialParameters, paint_mode: f32) -> Vec<Uniform<'static>> {
let mut uniforms = vec![
Uniform::new("paint_mode", paint_mode),
Uniform::new("shadow_rect", parameters.shadow_rect),
Uniform::new("shadow_values", parameters.shadow_values),
Uniform::new("visible_rect", parameters.visible_framebuffer),
Uniform::new("material_radii", parameters.corner_radii),
Uniform::new("tint", parameters.tint),
];
uniforms.extend(panel_uniforms(parameters));
uniforms
}
fn panel_uniform_names() -> [UniformName<'static>; 3] {
[
UniformName::new("panel_count", UniformType::_1f),
UniformName::new("panel_fusion", UniformType::_1f),
UniformName::new("panel_shapes[0]", UniformType::Matrix3x3),
]
}
fn panel_uniforms(parameters: &MaterialParameters) -> Vec<Uniform<'static>> {
use smithay::backend::renderer::gles::UniformValue;
let mut uniforms = vec![
Uniform::new(
"panel_count",
parameters.panel.as_ref().map_or(0., |p| p.shapes.len() as f32),
),
Uniform::new("panel_fusion", parameters.panel.as_ref().map_or(0., |p| p.fusion)),
];
if let Some(panel) = &parameters.panel
&& !panel.shapes.is_empty()
{
uniforms.push(Uniform::new(
"panel_shapes[0]",
UniformValue::Matrix3x3 {
matrices: panel.shapes.clone(),
transpose: false,
},
));
}
uniforms
}
fn panel_matrices(
presentation: &crate::effects::PanelPresentation,
origin: Point<i32, Logical>,
scale: f64,
size: Size<i32, Physical>,
transform: Transform,
) -> PanelMatrices {
let permutation = framebuffer_corner_radii([0., 1., 2., 3.], transform);
let shapes = presentation
.shapes
.iter()
.map(|primitive| {
let b = primitive.bounds;
let left = ((b.x + f64::from(origin.x)) * scale).round() as i32;
let top = ((b.y + f64::from(origin.y)) * scale).round() as i32;
let right = ((b.x + b.width + f64::from(origin.x)) * scale).round() as i32;
let bottom = ((b.y + b.height + f64::from(origin.y)) * scale).round() as i32;
let physical = Rectangle::new((left, top).into(), (right - left, bottom - top).into());
let rect = framebuffer_clip_rect(physical, size, transform);
let radii = primitive.radii.0.map(|r| (f64::from(r) * scale) as f32);
let radii = framebuffer_corner_radii(
ferese_panel::CornerRadii(radii)
.normalized(physical.size.w as f32, physical.size.h as f32)
.0,
transform,
);
let operation = if primitive.operation >= 2 {
let old_corner = match primitive.operation {
2 => 3,
3 => 2,
4 => 1,
_ => 0,
};
match permutation.iter().position(|i| *i == old_corner as f32).unwrap() {
0 => 5,
1 => 4,
2 => 3,
_ => 2,
}
} else {
primitive.operation
};
[
rect[0],
rect[1],
rect[2],
rect[3],
radii[0],
radii[1],
radii[2],
radii[3],
f32::from(operation * 4 + primitive.blend_zone),
]
})
.collect();
PanelMatrices {
shapes,
fusion: (presentation.fusion * scale) as f32,
}
}
pub(super) fn blur_damage(
size: Size<i32, Physical>,
current: CommitCounter,
previous: Option<CommitCounter>,
) -> DamageSet<i32, Physical> {
if previous == Some(current) {
DamageSet::default()
} else {
// A new scene needs its entire sampling halo repainted before capture.
DamageSet::from_slice(&[Rectangle::from_size((size.w, size.h).into())])
}
}
#[cfg(test)]
mod region_geometry_tests {
use super::*;
#[test]
fn reduce_transparency_wins_over_continuous_and_island_panel_materials() {
use crate::effects::SemanticRole;
for surface in ["flat", "floating", "morph"] {
for opacity in [0., 0.4, 1.] {
for reduce in [false, true] {
let source = format!(
"theme {{ material {{ style translucent; opacity 0.7; }}; accessibility {{ reduce-transparency #{reduce}; }}; }}; panel main {{ style {surface}; background-opacity {opacity}; }}"
);
let (_, runtime, candidate) = crate::theme::prepare(&source, std::path::Path::new("/tmp")).unwrap();
let material = resolve_surface_material(
SemanticRole::Panel,
runtime.theme_settings,
runtime.panel_background_opacity,
runtime.panel_style,
);
assert_eq!(material.opacity, if reduce { 1. } else { opacity });
assert_eq!(material.opacity, candidate.theme.panel_opacity(Some(opacity)));
assert_eq!(
material.style,
if reduce {
crate::config::MaterialStyle::Solid
} else {
crate::config::MaterialStyle::Translucent
}
);
if reduce {
assert_eq!(runtime.theme_settings.backdrop_blur, 0.);
}
let popover = resolve_surface_material(
SemanticRole::Popover,
runtime.theme_settings,
Some(0.),
runtime.panel_style,
);
assert!((popover.opacity - if reduce { 1. } else { 0.7 }).abs() < 0.001);
}
}
}
}
#[test]
fn morph_inherits_translucency_and_blur_without_adding_a_shadow() {
use crate::effects::SemanticRole;
for reduce in [false, true] {
let source = format!(
"theme {{ material {{ style translucent; opacity 0.6; blur-radius 20; }}; accessibility {{ reduce-transparency #{reduce}; }}; }}; panel main {{ style morph; }}"
);
let (_, runtime, candidate) = crate::theme::prepare(&source, std::path::Path::new("/tmp")).unwrap();
let material =
resolve_surface_material(SemanticRole::Panel, runtime.theme_settings, None, runtime.panel_style);
assert_eq!(material.shadow, [0.; 3]);
assert_eq!(material.opacity, candidate.theme.panel_opacity(None));
assert_eq!(
material.style,
if reduce {
crate::config::MaterialStyle::Solid
} else {
crate::config::MaterialStyle::Translucent
}
);
let blur = material_blur_radius(material.style, material.opacity, runtime.theme_settings.backdrop_blur);
assert_eq!(blur > 0., !reduce);
}
}
#[test]
fn framebuffer_transforms_preserve_each_logical_corner() {
let radii = [1., 2., 3., 4.];
assert_eq!(framebuffer_corner_radii(radii, Transform::Normal), radii);
assert_eq!(framebuffer_corner_radii(radii, Transform::Flipped180), [4., 3., 2., 1.]);
for (transform, expected) in [
(Transform::Normal, [1., 2., 3., 4.]),
(Transform::_90, [4., 1., 2., 3.]),
(Transform::_180, [3., 4., 1., 2.]),
(Transform::_270, [2., 3., 4., 1.]),
(Transform::Flipped, [2., 1., 4., 3.]),
(Transform::Flipped90, [1., 4., 3., 2.]),
(Transform::Flipped180, [4., 3., 2., 1.]),
(Transform::Flipped270, [3., 2., 1., 4.]),
] {
assert_eq!(framebuffer_corner_radii(radii, transform), expected);
}
}
#[test]
fn fractional_regions_snap_once_in_output_pixels() {
let bounds = Rectangle::from_size((200, 100).into());
let (_, corners) = material_region_geometry([0.4, 0.4, 100.4, 40.4, 14.0], bounds, (0, 0).into(), 1.5).unwrap();
assert_eq!(corners.rect, Rectangle::new((1, 1).into(), (150, 60).into()));
assert_eq!(corners.radius, 21.0);
// The old logical rounding would put this at physical (0, 0).
let (_, clipped) =
material_region_geometry([-0.4, -0.4, 100.4, 40.4, 100.0], bounds, (0, 0).into(), 1.5).unwrap();
assert_eq!(clipped.rect, Rectangle::from_size((150, 60).into()));
assert_eq!(clipped.radius, 30.0);
assert!(material_region_geometry([300.0, 0.0, 10.0, 10.0, 2.0], bounds, (0, 0).into(), 1.5).is_none());
}
}