Add window blur, organize Settings, and reduce launcher memory
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17 files changed
+260
-88
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@@ -5,6 +5,7 @@ impl Config {
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let effect = &self.appearance.focus_effect;
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Ok(FocusEffectSettings {
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enabled: effect.enabled,
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blur: effect.blur,
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active_opacity: unit_theme_value(effect.active_opacity, "appearance.focus_effect.active_opacity")?,
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inactive_opacity: unit_theme_value(effect.inactive_opacity, "appearance.focus_effect.inactive_opacity")?,
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inactive_dim: unit_theme_value(effect.inactive_dim, "appearance.focus_effect.inactive_dim")?,
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@@ -254,6 +255,7 @@ pub(super) struct AppearanceConfig {
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct FocusEffectSettings {
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pub enabled: bool,
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pub blur: bool,
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pub active_opacity: f64,
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pub inactive_opacity: f64,
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pub inactive_dim: f64,
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@@ -264,6 +266,7 @@ pub struct FocusEffectSettings {
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#[serde(default, deny_unknown_fields)]
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pub(super) struct FocusEffectConfig {
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pub(super) enabled: bool,
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pub(super) blur: bool,
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pub(super) active_opacity: f64,
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pub(super) inactive_opacity: f64,
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pub(super) inactive_dim: f64,
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@@ -274,6 +277,7 @@ impl Default for FocusEffectConfig {
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fn default() -> Self {
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Self {
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enabled: true,
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blur: true,
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active_opacity: 1.0,
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inactive_opacity: 1.0,
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inactive_dim: 0.0,
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@@ -100,6 +100,7 @@ mod tests {
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fn settings() -> FocusEffectSettings {
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FocusEffectSettings {
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enabled: true,
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blur: true,
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active_opacity: 1.0,
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inactive_opacity: 0.8,
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inactive_dim: 0.2,
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+25
-2
@@ -593,7 +593,8 @@ impl Ferese {
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}
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return;
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}
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if event.state() == ButtonState::Released && self.tab_buttons.remove(&event.button_code()) {
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if event.state() == ButtonState::Released && self.consumed_pointer_buttons.remove(&event.button_code())
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{
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return;
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}
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let pointer = self.seat.get_pointer().expect("seat has a pointer");
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@@ -626,11 +627,33 @@ impl Ferese {
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return;
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}
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if event.state() == ButtonState::Pressed
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&& !pointer.is_grabbed()
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&& let Some(surface) = self.seat.get_keyboard().and_then(|keyboard| keyboard.current_focus())
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&& self
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.space
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.layer_for_surface(&surface, smithay::desktop::WindowSurfaceType::ALL)
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.is_some_and(|layer| layer.namespace() == "ferese-launcher")
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&& !self
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.layer_under(pointer.current_location())
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.is_some_and(|(layer, _, _)| layer.wl_surface() == &surface)
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&& let Some(shell) = self
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.shell_resources
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.iter()
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.filter_map(|shell| shell.upgrade().ok())
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.find(|shell| shell.version() >= 10)
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{
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// Consume both halves of the click before underlying windows or tabs see it.
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self.consumed_pointer_buttons.insert(event.button_code());
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shell.toggle_launcher(String::new());
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return;
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}
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if event.state() == ButtonState::Pressed
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&& !pointer.is_grabbed()
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&& let Some(id) = self.tab_at(pointer.current_location())
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{
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self.tab_buttons.insert(event.button_code());
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self.consumed_pointer_buttons.insert(event.button_code());
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if event.button_code() == BTN_LEFT {
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self.activate_managed_window(id);
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}
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@@ -195,6 +195,12 @@ pub(super) fn grouped_elements(
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{
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elements.push(material);
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}
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if window.material.is_none()
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&& let Some(blur) =
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super::window_blur::window_blur_element(state, renderer, output, window.presentation, corners)
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{
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elements.push(blur);
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}
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let theme = &state.theme_settings;
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let (offset_factor, blur_factor, opacity_factor) = window.presentation.shadow_factors();
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if let Some(shadow) = window_shadow_element(
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@@ -1,6 +1,7 @@
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mod backdrop;
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mod capture;
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mod closing;
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mod window_blur;
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mod window_content;
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pub(crate) use closing::ClosedWindow;
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#[cfg(test)]
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@@ -20,6 +20,7 @@ pub(super) struct WindowBuffers {
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pub borders: WindowBorderBuffers,
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pub dim: WindowBorderBuffers,
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pub resize_fill: WindowBorderBuffers,
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pub blur: HashMap<(ErasedContextId, OutputId), super::window_blur::WindowBlur>,
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pub shadow: WindowShadowBuffers,
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corner_shape: Option<CornerShape>,
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thumbnail_shapes: HashMap<OutputId, CornerShape>,
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@@ -48,6 +49,7 @@ impl RenderResources {
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buffers.dim.contexts.clear();
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buffers.resize_fill.contexts.clear();
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buffers.shadow.contexts.clear();
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buffers.blur.clear();
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if let Some(snapshot) = &mut buffers.snapshot {
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snapshot.commit.increment();
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@@ -101,6 +103,7 @@ impl RenderResources {
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for window in self.windows.values_mut() {
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window.thumbnail_shapes.remove(&id);
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window.blur.retain(|(_, output), _| *output != id);
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}
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for surface in self.surfaces.values_mut() {
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@@ -167,6 +170,7 @@ impl RenderResources {
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window.dim.contexts.remove(context);
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window.resize_fill.contexts.remove(context);
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window.shadow.contexts.remove(context);
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window.blur.retain(|(key, _), _| key != context);
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if window
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.snapshot
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@@ -340,6 +340,12 @@ fn scene_elements(
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{
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elements.push(background);
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}
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if material_surface.is_none()
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&& let Some(blur) =
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super::window_blur::window_blur_element(state, renderer, output, sample.presentation, corners)
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{
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elements.push(blur);
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}
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if let Some(shadow) = shadow {
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elements.push(shadow.into());
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}
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@@ -0,0 +1,101 @@
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use super::*;
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#[derive(Debug)]
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pub(super) struct WindowBlur {
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parameters: MaterialParameters,
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element: BlurRenderElement,
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}
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pub(super) fn window_blur_element(
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state: &mut Ferese,
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renderer: &mut GlesRenderer,
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output: &Output,
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presentation: crate::presentation::WindowPresentation,
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corners: RoundedRect,
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) -> Option<AnimatedWindowRenderElement> {
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let radius = state.theme_settings.backdrop_blur;
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if !state.focus_effect.enabled
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|| !state.focus_effect.blur
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|| state.theme_settings.reduce_transparency
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|| radius <= 0.0
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|| presentation.focus_alpha <= 0.0
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|| presentation.focus_alpha >= 1.0
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|| presentation.alpha() <= 0.0
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{
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if let Some(window) = state.render.windows.get_mut(&presentation.id) {
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window.blur.clear();
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}
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return None;
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}
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let mode = output.current_mode()?;
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let scale = output.current_scale().fractional_scale();
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let transform = output.current_transform().invert();
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let output_size = output
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.current_transform()
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.transform_size(mode.size)
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.to_f64()
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.to_logical(scale)
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.to_i32_ceil();
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let geometry = corners.rect.to_f64().to_logical(scale).to_i32_up();
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let Some(visible) = geometry.intersection(Rectangle::from_size(output_size)) else {
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if let Some(window) = state.render.windows.get_mut(&presentation.id) {
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window.blur.clear();
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}
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return None;
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};
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let sample_geometry = expanded_blur_region(visible, radius.ceil() as i32, output_size);
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let sample_physical = sample_geometry.to_physical_precise_round(scale);
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let parameters = MaterialParameters {
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panel: None,
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corner_radii: [corners.radius; 4],
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// Replace the sharp backdrop completely. Window content supplies the
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// transparency; only the lifecycle animation fades this background.
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presentation_alpha: presentation.opacity.current.clamp(0.0, 1.0) as f32,
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background_opacity: 0.0,
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blur: (radius * scale) as f32,
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sample_geometry,
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sample_physical,
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sample_framebuffer: framebuffer_clip_rect(sample_physical, mode.size, transform),
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shadow_rect: [0.0; 4],
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shadow_values: [0.0; 2],
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shadow_bounds: geometry,
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geometry,
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tint: [0.0; 4],
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generation: 0,
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opaque: false,
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visible_framebuffer: framebuffer_clip_rect(corners.rect, mode.size, transform),
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};
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let key = (renderer.context_id().erased(), state.output_id(output)?);
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let program = blur_program(&mut state.render, renderer)?;
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let buffers = &mut state.render.windows.entry(presentation.id).or_default().blur;
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let capture_rect = framebuffer_capture_rect(parameters.sample_framebuffer);
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let capture_size = Size::from((capture_rect[2], capture_rect[3]));
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if buffers
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.get(&key)
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.is_none_or(|cached| cached.element.texture.size() != capture_size)
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{
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let texture = match Offscreen::<GlesTexture>::create_buffer(renderer, Fourcc::Abgr8888, capture_size) {
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Ok(texture) => texture,
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Err(error) => {
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tracing::warn!(%error, "window blur allocation failed");
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buffers.remove(&key);
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return None;
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}
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};
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let element = BlurRenderElement::new(texture, program.0, ¶meters, Arc::new(AtomicBool::new(true)));
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buffers.insert(
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key.clone(),
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WindowBlur {
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parameters: parameters.clone(),
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element,
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},
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);
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}
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let cached = buffers.get_mut(&key)?;
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if cached.parameters != parameters {
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cached.element.update(¶meters);
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cached.parameters = parameters;
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}
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Some(cached.element.clone().into())
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}
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@@ -467,7 +467,7 @@ pub struct Ferese {
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pub(crate) tab_indicator: tab_indicator::TabIndicatorState,
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pub(crate) tab_indicator_settings: crate::config::TabIndicatorSettings,
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pub(crate) tab_bars: HashMap<WorkspaceId, Vec<ferese_layout::TabBar>>,
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pub(crate) tab_buttons: HashSet<u32>,
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pub(crate) consumed_pointer_buttons: HashSet<u32>,
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pub(crate) focus_history: ferese_core::FocusHistory,
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pub(crate) focus_cycle: Option<ferese_core::FocusCycle>,
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column_width_presets: Vec<ColumnWidth>,
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@@ -771,7 +771,7 @@ impl Ferese {
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tab_indicator: tab_indicator::TabIndicatorState::default(),
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tab_indicator_settings: config.tab_indicator,
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tab_bars: HashMap::new(),
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tab_buttons: HashSet::new(),
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consumed_pointer_buttons: HashSet::new(),
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focus_history: Default::default(),
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focus_cycle: None,
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column_width_presets: config.column_width_presets,
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@@ -388,6 +388,7 @@ mod tests {
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.unwrap();
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state.focus_effect = crate::config::FocusEffectSettings {
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enabled: true,
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blur: true,
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active_opacity: 0.9,
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inactive_opacity: 0.6,
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inactive_dim: 0.2,
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@@ -29,6 +29,7 @@ one appearance.
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| `appearance.focus-effect.enabled` | boolean | `true` | Apply window opacity and dimming; disabling preserves the saved settings |
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| `appearance.focus-effect.active-opacity` | number 0–1 | `1` | Active application opacity, including fullscreen |
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| `appearance.focus-effect.inactive-opacity` | number 0–1 | `1` | Other application window opacity |
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| `appearance.focus-effect.blur` | boolean | `true` | Blur behind translucent application windows using the shared blur radius |
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| `appearance.focus-effect.inactive-dim` | number 0–1 | `0` | Darkening strength for inactive windows; 0 disables |
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| `appearance.focus-effect.duration-ms` | number ≥ 0 | `150` | Shared opacity and dimming transition; 0 snaps |
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| `theme.typography.font-family` | string | `"Inter"` | Shell, Settings and overview font |
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@@ -47,6 +48,10 @@ opacity still follows activation; dimming fades out as overview opens. Fullscree
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windows use the same opacity settings. Opening and closing fades multiply window
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opacity. Reduced motion disables the focus transition.
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**Window blur** in Settings controls blur behind both active and inactive windows.
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It uses `theme.material.blur-radius` independently of the shell material style.
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Fully opaque or invisible windows skip blur. Reduced transparency disables it.
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Settings → Wallpaper shows the current image and both bundled defaults. Use
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**Apply to** to change both modes or just one. **Match appearance** restores the
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bundled light and dark pair. Custom images can also be selected separately in KDL:
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@@ -105,11 +110,16 @@ the automatic gradient. Inactive window borders derive their gradient from the
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border color and keep its transparency.
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Automatic accent endpoints are adjusted for contrast against the theme's surfaces.
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In Settings → Appearance, choose **Gradient** or **Solid** for **Accent style**
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and **Inactive border style**. In KDL, `theme.focus-ring.style` and
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In Settings → Appearance, **Accent style** controls the gradient used by focus
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borders and selected shell controls. Settings → Windows contains **Inactive
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border style** and **Focus border**. Accent style and inactive border style
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offer **Gradient** or **Solid**. In KDL, `theme.focus-ring.style` and
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`theme.border.style` accept `"auto"` (default) or `"solid"`. Solid disables the
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gradient, including any explicit endpoints, without deleting them from the config.
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Shell surface style, opacity and corner radius are in Settings → Panel & Shell.
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**Background blur** in Appearance sets the blur radius for shell surfaces and windows.
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For custom endpoints, set `theme.focus-ring.gradient` or `theme.border.gradient`.
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Both require `from` and `to` colors; `angle` is optional and defaults to `0`.
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Angles are clockwise: 0 is left-to-right, 90 top-to-bottom. Explicit gradients
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@@ -12,7 +12,7 @@ environment for screenshots to work.
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Text input is available by default; Ctrl+Alt+Escape releases an active shortcut
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inhibitor. Use `feresectl --help` for runtime control commands.
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Shell rounding is controlled in Settings → Appearance → Shell corner radius.
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Shell rounding is controlled in Settings → Panel & Shell → Shell corner radius.
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The shell and compositor use the same squircle profile for fills, borders, shadows
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and blur masks. Small controls cap the radius to fit their size; circles and pills
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keep circular outlines. The measured profile has small tangent and curvature
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@@ -255,7 +255,7 @@ Notifications or Controls view. Escape or the close button collapses it.
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With an Activities item configured, running tasks can occupy the collapsed and
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peek states, and the hub gains an Activities tab. **Visible activities** and
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**Show activity count** in Appearance control its compact slots and `+n` badge;
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**Show activity count** in Panel & Shell control its compact slots and `+n` badge;
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see [Activities configuration](configuration/activities.md).
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The Workspaces view shows miniature window layouts. Click a tile to switch
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@@ -315,6 +315,20 @@ impl App {
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.padding(12)
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.class(crate::visuals::surface(palette.card, 14.)),
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);
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let mut shell = widget::column([])
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.spacing(4)
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.push(self.panel_heading("Shell appearance", 15.));
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for field in crate::schema::fields(Page::Bar)
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.into_iter()
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.filter(|field| field.path.starts_with("theme."))
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{
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shell = shell.push(self.field(field));
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}
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rows = rows.push(
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widget::container(shell)
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.padding(12)
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.class(crate::visuals::surface(palette.card, 14.)),
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);
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}
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PanelPage::Arrange => return self.panel_workspace(),
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}
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@@ -99,7 +99,7 @@ impl Page {
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Self::Appearance => "A desktop that feels like yours.",
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Self::Accessibility => "Make the desktop easier to see and use.",
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Self::Wallpaper => "Set the scene for your workspace.",
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Self::Bar => "Arrange panel items and groups.",
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Self::Bar => "Arrange your panel and change the shell's appearance.",
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Self::Notifications => "Stay informed on your terms.",
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Self::LockScreen => "Your desktop, safely put away.",
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Self::Windows => "Window layouts, spacing and focus effects.",
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@@ -392,19 +392,6 @@ pub fn fields(page: Page) -> Vec<Field> {
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"system follows your desktop timezone; or enter an IANA timezone.",
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"system",
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),
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range(
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"theme.geometry.shell_radius",
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"Shell corner radius",
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"Rounds the bar, menus, notifications and hover backgrounds. Window corners are separate.",
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RangeSpec {
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default: 14.0,
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min: 0.0,
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max: 32.0,
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step: 1.0,
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suffix: " px",
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integer: false,
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},
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),
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text(
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"theme.accent",
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"Accent color",
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@@ -418,37 +405,10 @@ pub fn fields(page: Page) -> Vec<Field> {
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"auto",
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&[("auto", "Gradient"), ("solid", "Solid")],
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),
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choice(
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"theme.border.style",
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"Inactive border style",
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"Gradients retain the border color's transparency.",
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"auto",
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&[("auto", "Gradient"), ("solid", "Solid")],
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),
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choice(
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"theme.material.style",
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"Surface style",
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"Choose the finish for the bar and menus.",
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"solid",
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&[("solid", "Solid"), ("translucent", "Translucent")],
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),
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range(
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"theme.material.opacity",
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"Shell opacity",
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"Background opacity for the bar, popovers, menus, notifications and sharing dialog. Text and icons stay opaque.",
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RangeSpec {
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default: ferese_config::DEFAULT_MATERIAL_OPACITY,
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min: 0.0,
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max: 1.0,
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step: 0.01,
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suffix: "",
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integer: false,
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},
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),
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range(
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"theme.material.blur_radius",
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"Background blur",
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"Softness behind translucent surfaces.",
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||||
"Softness behind translucent shell surfaces and windows. Zero disables blur.",
|
||||
RangeSpec {
|
||||
default: 12.0,
|
||||
min: 0.0,
|
||||
@@ -464,19 +424,6 @@ pub fn fields(page: Page) -> Vec<Field> {
|
||||
"Use the name of an installed font family.",
|
||||
"Inter",
|
||||
),
|
||||
range(
|
||||
"theme.geometry.focus_ring_width",
|
||||
"Focus border",
|
||||
"A subtle outline around the active window.",
|
||||
RangeSpec {
|
||||
default: 2.0,
|
||||
min: 0.0,
|
||||
max: 4.0,
|
||||
step: 0.5,
|
||||
suffix: " px",
|
||||
integer: false,
|
||||
},
|
||||
),
|
||||
],
|
||||
Page::Wallpaper => vec![
|
||||
text(
|
||||
@@ -521,6 +468,39 @@ pub fn fields(page: Page) -> Vec<Field> {
|
||||
),
|
||||
],
|
||||
Page::Bar => vec![
|
||||
range(
|
||||
"theme.geometry.shell_radius",
|
||||
"Shell corner radius",
|
||||
"Rounds the bar, menus, notifications and hover backgrounds. Window corners are separate.",
|
||||
RangeSpec {
|
||||
default: 14.0,
|
||||
min: 0.0,
|
||||
max: 32.0,
|
||||
step: 1.0,
|
||||
suffix: " px",
|
||||
integer: false,
|
||||
},
|
||||
),
|
||||
choice(
|
||||
"theme.material.style",
|
||||
"Surface style",
|
||||
"Choose the finish for the panel, launcher, menus and notifications.",
|
||||
"solid",
|
||||
&[("solid", "Solid"), ("translucent", "Translucent")],
|
||||
),
|
||||
range(
|
||||
"theme.material.opacity",
|
||||
"Shell opacity",
|
||||
"Background opacity for the bar, popovers, menus, notifications and sharing dialog. Text and icons stay opaque.",
|
||||
RangeSpec {
|
||||
default: ferese_config::DEFAULT_MATERIAL_OPACITY,
|
||||
min: 0.0,
|
||||
max: 1.0,
|
||||
step: 0.01,
|
||||
suffix: "",
|
||||
integer: false,
|
||||
},
|
||||
),
|
||||
range(
|
||||
"panels.0.geometry.height",
|
||||
"Height",
|
||||
@@ -651,6 +631,32 @@ pub fn fields(page: Page) -> Vec<Field> {
|
||||
integer: false,
|
||||
},
|
||||
),
|
||||
choice(
|
||||
"theme.border.style",
|
||||
"Inactive border style",
|
||||
"Gradients retain the border color's transparency.",
|
||||
"auto",
|
||||
&[("auto", "Gradient"), ("solid", "Solid")],
|
||||
),
|
||||
range(
|
||||
"theme.geometry.focus_ring_width",
|
||||
"Focus border",
|
||||
"A subtle outline around the active window.",
|
||||
RangeSpec {
|
||||
default: 2.0,
|
||||
min: 0.0,
|
||||
max: 4.0,
|
||||
step: 0.5,
|
||||
suffix: " px",
|
||||
integer: false,
|
||||
},
|
||||
),
|
||||
toggle(
|
||||
"input.focus_follows_mouse",
|
||||
"Focus follows pointer",
|
||||
"Focus visible windows without raising or scrolling. Click to bring them into view.",
|
||||
false,
|
||||
),
|
||||
toggle(
|
||||
"appearance.focus_effect.enabled",
|
||||
"Window focus effects",
|
||||
@@ -683,6 +689,12 @@ pub fn fields(page: Page) -> Vec<Field> {
|
||||
integer: false,
|
||||
},
|
||||
),
|
||||
toggle(
|
||||
"appearance.focus_effect.blur",
|
||||
"Window blur",
|
||||
"Soften the background behind translucent windows. Adjust the amount in Appearance.",
|
||||
true,
|
||||
),
|
||||
range(
|
||||
"appearance.focus_effect.inactive_dim",
|
||||
"Inactive window dimming",
|
||||
@@ -770,12 +782,6 @@ pub fn fields(page: Page) -> Vec<Field> {
|
||||
integer: true,
|
||||
},
|
||||
),
|
||||
toggle(
|
||||
"input.focus_follows_mouse",
|
||||
"Focus follows pointer",
|
||||
"Focus visible windows without raising or scrolling. Click to bring them into view.",
|
||||
false,
|
||||
),
|
||||
toggle(
|
||||
"input.touchpad.tap",
|
||||
"Tap to click",
|
||||
|
||||
@@ -33,7 +33,6 @@ pub(super) enum Message {
|
||||
pub(super) struct Launcher {
|
||||
pub id: window::Id,
|
||||
pub(super) output: String,
|
||||
top: f32,
|
||||
input: cosmic::widget::Id,
|
||||
query: String,
|
||||
category: Option<Category>,
|
||||
@@ -138,7 +137,13 @@ impl FereseShell {
|
||||
};
|
||||
let name = output.name.clone().unwrap_or(name);
|
||||
let wl_output = output.output.clone();
|
||||
let top = output.size.map_or(240., |(_, h)| h as f32 * 0.3);
|
||||
let (output_width, output_height) = output.size.unwrap_or((1920, 1080));
|
||||
// Reserve the largest browse view once, avoiding buffer reallocations during springs.
|
||||
let width = 720u32.min(output_width.max(1) as u32);
|
||||
let height = 404u32.min((output_height - 32).max(1) as u32);
|
||||
let top = ((output_height as f32 * 0.3) as i32)
|
||||
.min(output_height - height as i32 - 16)
|
||||
.max(0);
|
||||
let dismissed = Task::batch([self.destroy_menu(), self.destroy_system_modal(true)]);
|
||||
let id = window::Id::unique();
|
||||
let mut progress = AnimatedValue::new(0.);
|
||||
@@ -151,7 +156,6 @@ impl FereseShell {
|
||||
self.launcher = Some(Launcher {
|
||||
id,
|
||||
output: name,
|
||||
top,
|
||||
input: cosmic::widget::Id::unique(),
|
||||
query: String::new(),
|
||||
category: None,
|
||||
@@ -191,11 +195,15 @@ impl FereseShell {
|
||||
id,
|
||||
layer: Layer::Overlay,
|
||||
keyboard_interactivity: KeyboardInteractivity::Exclusive,
|
||||
anchor: Anchor::TOP | Anchor::BOTTOM | Anchor::LEFT | Anchor::RIGHT,
|
||||
anchor: Anchor::TOP,
|
||||
output: IcedOutput::Output(wl_output.clone()),
|
||||
namespace: "ferese-launcher".into(),
|
||||
exclusive_zone: -1,
|
||||
size: Some((None, None)),
|
||||
size: Some((Some(width), Some(height))),
|
||||
margin: IcedMargin {
|
||||
top,
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
Some(Box::new(move |app| app.view_launcher(id))),
|
||||
|
||||
@@ -484,15 +484,6 @@ impl FereseShell {
|
||||
}
|
||||
body = body.push(container(rows).padding([0, 12]));
|
||||
}
|
||||
let available_height = self
|
||||
.outputs
|
||||
.iter()
|
||||
.find(|o| o.name.as_deref() == Some(&launcher.output))
|
||||
.and_then(|o| o.size)
|
||||
.map(|(_, h)| h as f32);
|
||||
let top = available_height.map_or(launcher.top, |h| {
|
||||
(h * 0.3).min(h - launcher.height.current as f32 - 16.).max(16.)
|
||||
});
|
||||
let mut background = color_with_opacity(self.config.theme.surface_popover, opacity);
|
||||
if self.config.theme.high_contrast || self.config.theme.reduce_transparency {
|
||||
background.a = opacity;
|
||||
@@ -521,11 +512,7 @@ impl FereseShell {
|
||||
launcher.regions.clone(),
|
||||
))
|
||||
.width(Length::Fill)
|
||||
.align_x(cosmic::iced::Alignment::Center)
|
||||
.padding(cosmic::iced::Padding {
|
||||
top,
|
||||
..Default::default()
|
||||
});
|
||||
.align_x(cosmic::iced::Alignment::Center);
|
||||
let dismiss = message(Message::Dismiss(id));
|
||||
let backdrop = mouse_area(Space::new().width(Length::Fill).height(Length::Fill))
|
||||
.on_press(dismiss.clone())
|
||||
|
||||
Reference in new issue
Block a user