Add window blur, organize Settings, and reduce launcher memory
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@@ -195,6 +195,12 @@ pub(super) fn grouped_elements(
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{
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elements.push(material);
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}
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if window.material.is_none()
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&& let Some(blur) =
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super::window_blur::window_blur_element(state, renderer, output, window.presentation, corners)
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{
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elements.push(blur);
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}
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let theme = &state.theme_settings;
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let (offset_factor, blur_factor, opacity_factor) = window.presentation.shadow_factors();
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if let Some(shadow) = window_shadow_element(
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