Add window blur, organize Settings, and reduce launcher memory
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@@ -340,6 +340,12 @@ fn scene_elements(
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{
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elements.push(background);
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}
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if material_surface.is_none()
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&& let Some(blur) =
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super::window_blur::window_blur_element(state, renderer, output, sample.presentation, corners)
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{
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elements.push(blur);
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}
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if let Some(shadow) = shadow {
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elements.push(shadow.into());
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}
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