Add window blur, organize Settings, and reduce launcher memory
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commit
07a8e50f47
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-88
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@@ -315,6 +315,20 @@ impl App {
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.padding(12)
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.class(crate::visuals::surface(palette.card, 14.)),
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);
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let mut shell = widget::column([])
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.spacing(4)
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.push(self.panel_heading("Shell appearance", 15.));
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for field in crate::schema::fields(Page::Bar)
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.into_iter()
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.filter(|field| field.path.starts_with("theme."))
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{
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shell = shell.push(self.field(field));
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}
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rows = rows.push(
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widget::container(shell)
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.padding(12)
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.class(crate::visuals::surface(palette.card, 14.)),
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);
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}
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PanelPage::Arrange => return self.panel_workspace(),
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}
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@@ -99,7 +99,7 @@ impl Page {
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Self::Appearance => "A desktop that feels like yours.",
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Self::Accessibility => "Make the desktop easier to see and use.",
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Self::Wallpaper => "Set the scene for your workspace.",
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Self::Bar => "Arrange panel items and groups.",
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Self::Bar => "Arrange your panel and change the shell's appearance.",
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Self::Notifications => "Stay informed on your terms.",
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Self::LockScreen => "Your desktop, safely put away.",
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Self::Windows => "Window layouts, spacing and focus effects.",
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@@ -392,19 +392,6 @@ pub fn fields(page: Page) -> Vec<Field> {
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"system follows your desktop timezone; or enter an IANA timezone.",
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"system",
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),
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range(
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"theme.geometry.shell_radius",
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"Shell corner radius",
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"Rounds the bar, menus, notifications and hover backgrounds. Window corners are separate.",
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RangeSpec {
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default: 14.0,
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min: 0.0,
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max: 32.0,
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step: 1.0,
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suffix: " px",
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integer: false,
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},
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),
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text(
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"theme.accent",
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"Accent color",
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@@ -418,37 +405,10 @@ pub fn fields(page: Page) -> Vec<Field> {
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"auto",
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&[("auto", "Gradient"), ("solid", "Solid")],
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),
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choice(
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"theme.border.style",
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"Inactive border style",
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"Gradients retain the border color's transparency.",
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"auto",
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&[("auto", "Gradient"), ("solid", "Solid")],
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),
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choice(
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"theme.material.style",
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"Surface style",
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"Choose the finish for the bar and menus.",
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"solid",
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&[("solid", "Solid"), ("translucent", "Translucent")],
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),
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range(
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"theme.material.opacity",
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"Shell opacity",
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"Background opacity for the bar, popovers, menus, notifications and sharing dialog. Text and icons stay opaque.",
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RangeSpec {
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default: ferese_config::DEFAULT_MATERIAL_OPACITY,
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min: 0.0,
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max: 1.0,
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step: 0.01,
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suffix: "",
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integer: false,
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},
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),
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range(
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"theme.material.blur_radius",
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"Background blur",
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"Softness behind translucent surfaces.",
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"Softness behind translucent shell surfaces and windows. Zero disables blur.",
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RangeSpec {
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default: 12.0,
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min: 0.0,
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@@ -464,19 +424,6 @@ pub fn fields(page: Page) -> Vec<Field> {
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"Use the name of an installed font family.",
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"Inter",
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),
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range(
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"theme.geometry.focus_ring_width",
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"Focus border",
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"A subtle outline around the active window.",
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RangeSpec {
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default: 2.0,
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min: 0.0,
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max: 4.0,
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step: 0.5,
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suffix: " px",
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integer: false,
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},
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),
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],
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Page::Wallpaper => vec![
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text(
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@@ -521,6 +468,39 @@ pub fn fields(page: Page) -> Vec<Field> {
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),
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],
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Page::Bar => vec![
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range(
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"theme.geometry.shell_radius",
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"Shell corner radius",
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"Rounds the bar, menus, notifications and hover backgrounds. Window corners are separate.",
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RangeSpec {
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default: 14.0,
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min: 0.0,
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max: 32.0,
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step: 1.0,
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suffix: " px",
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integer: false,
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},
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),
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choice(
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"theme.material.style",
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"Surface style",
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"Choose the finish for the panel, launcher, menus and notifications.",
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"solid",
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&[("solid", "Solid"), ("translucent", "Translucent")],
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),
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range(
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"theme.material.opacity",
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"Shell opacity",
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"Background opacity for the bar, popovers, menus, notifications and sharing dialog. Text and icons stay opaque.",
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RangeSpec {
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default: ferese_config::DEFAULT_MATERIAL_OPACITY,
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min: 0.0,
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max: 1.0,
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step: 0.01,
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suffix: "",
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integer: false,
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},
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),
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range(
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"panels.0.geometry.height",
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"Height",
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@@ -651,6 +631,32 @@ pub fn fields(page: Page) -> Vec<Field> {
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integer: false,
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},
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),
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choice(
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"theme.border.style",
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"Inactive border style",
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"Gradients retain the border color's transparency.",
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"auto",
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&[("auto", "Gradient"), ("solid", "Solid")],
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),
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range(
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"theme.geometry.focus_ring_width",
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"Focus border",
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"A subtle outline around the active window.",
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RangeSpec {
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default: 2.0,
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min: 0.0,
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max: 4.0,
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step: 0.5,
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suffix: " px",
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integer: false,
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},
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),
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toggle(
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"input.focus_follows_mouse",
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"Focus follows pointer",
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"Focus visible windows without raising or scrolling. Click to bring them into view.",
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false,
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),
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toggle(
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"appearance.focus_effect.enabled",
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"Window focus effects",
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@@ -683,6 +689,12 @@ pub fn fields(page: Page) -> Vec<Field> {
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integer: false,
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},
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),
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toggle(
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"appearance.focus_effect.blur",
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"Window blur",
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"Soften the background behind translucent windows. Adjust the amount in Appearance.",
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true,
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),
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range(
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"appearance.focus_effect.inactive_dim",
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"Inactive window dimming",
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@@ -770,12 +782,6 @@ pub fn fields(page: Page) -> Vec<Field> {
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integer: true,
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},
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),
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toggle(
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"input.focus_follows_mouse",
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"Focus follows pointer",
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"Focus visible windows without raising or scrolling. Click to bring them into view.",
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false,
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),
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toggle(
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"input.touchpad.tap",
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"Tap to click",
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