feat: move tiled windows directionally

This commit is contained in:
Samuel Onoja committed 2026-09-24 11:03:13 +01:00
1 parent 8c1184ddda
commit 0d9bbe49f7
3 files changed
+87 -6

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+6 -6
View File
@@ -34,11 +34,7 @@ impl Ferese {
return FilterResult::Intercept(());
}
let direction = if modifiers.logo
&& !modifiers.ctrl
&& !modifiers.alt
&& !modifiers.shift
{
let direction = if modifiers.logo && !modifiers.ctrl && !modifiers.alt {
match keysym.modified_sym().raw() {
keysyms::KEY_h | keysyms::KEY_H => Some(Direction::Left),
keysyms::KEY_j | keysyms::KEY_J => Some(Direction::Down),
@@ -53,7 +49,11 @@ impl Ferese {
if let Some(direction) = direction {
if state == KeyState::Pressed {
data.intercepted_keys.insert(keycode);
data.focus_direction(direction);
if modifiers.shift {
data.move_direction(direction);
} else {
data.focus_direction(direction);
}
}
FilterResult::Intercept(())
+15
View File
@@ -278,6 +278,21 @@ impl Ferese {
}
}
pub fn move_direction(&mut self, direction: Direction) {
let Some(current) = self.focused_window else {
return;
};
let Some(bounds) = self.output_bounds() else {
return;
};
match self.layout.move_window(current, direction, bounds) {
Ok(true) => self.relayout(),
Ok(false) => {}
Err(error) => tracing::error!(%error, ?current, "failed to move tiled window"),
}
}
fn output_bounds(&self) -> Option<Rect> {
let output = self.space.outputs().next()?;
let geometry = self.space.output_geometry(output)?;
+66
View File
@@ -342,6 +342,35 @@ impl LayoutTree {
.map(|(candidate, _, _, _)| candidate))
}
pub fn move_window(
&mut self,
window: WindowId,
direction: Direction,
bounds: Rect,
) -> Result<bool, LayoutError> {
let Some(neighbor) = self.directional_neighbor(window, direction, bounds)? else {
return Ok(false);
};
let window_node = self
.windows
.get(&window)
.copied()
.ok_or(LayoutError::UnknownWindow(window))?;
let neighbor_node = self
.windows
.get(&neighbor)
.copied()
.ok_or(LayoutError::UnknownWindow(neighbor))?;
self.nodes.insert(window_node, Node::Window(neighbor));
self.nodes.insert(neighbor_node, Node::Window(window));
self.windows.insert(window, neighbor_node);
self.windows.insert(neighbor, window_node);
debug_assert!(self.validate().is_ok());
Ok(true)
}
pub fn validate(&self) -> Result<(), LayoutError> {
let Some(root) = self.root else {
return if self.nodes.is_empty() && self.parents.is_empty() && self.windows.is_empty() {
@@ -711,4 +740,41 @@ mod tests {
None
);
}
#[test]
fn directional_move_swaps_window_leaves() {
let mut tree = LayoutTree::default();
tree.insert(WindowId(1), None, Axis::Horizontal, 0.5)
.unwrap();
tree.insert(WindowId(2), Some(WindowId(1)), Axis::Horizontal, 0.5)
.unwrap();
let bounds = Rect::new(0.0, 0.0, 100.0, 80.0);
assert!(
tree.move_window(WindowId(1), Direction::Right, bounds)
.unwrap()
);
let geometry = tree.geometry(bounds).unwrap();
assert_eq!(geometry[&WindowId(2)].x, 0.0);
assert_eq!(geometry[&WindowId(1)].x, 50.0);
assert!(tree.validate().is_ok());
}
#[test]
fn directional_move_at_boundary_is_a_noop() {
let mut tree = LayoutTree::default();
tree.insert(WindowId(1), None, Axis::Horizontal, 0.5)
.unwrap();
assert!(
!tree
.move_window(
WindowId(1),
Direction::Left,
Rect::new(0.0, 0.0, 100.0, 80.0),
)
.unwrap()
);
}
}