Fix fractional-scale capture sizing and release idle capture caches

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Samuel Onoja committed 2026-10-14 13:16:24 +01:00
1 parent 07a8e50f47
commit a5e8ba65e2
5 files changed
+60 -7

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@@ -3,12 +3,51 @@ use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::{GlesError, GlesRenderer, GlesTarget, GlesTexture};
use smithay::backend::renderer::{Bind, Offscreen, Texture};
use smithay::output::Output;
use smithay::reexports::calloop::timer::{TimeoutAction, Timer};
use std::fmt::Display;
use std::time::{Duration, Instant};
use crate::Ferese;
use crate::render::{capture_output_elements, redraw_output};
use crate::state::FrameScene;
const CACHE_IDLE: Duration = Duration::from_secs(2);
pub(crate) fn touch_cache(state: &mut Ferese) {
if state.capture_last_used.replace(Instant::now()).is_some() {
return;
}
if let Err(error) = state
.loop_handle
.insert_source(Timer::from_duration(CACHE_IDLE), |_, _, state| {
let Some(last_used) = state.capture_last_used else {
return TimeoutAction::Drop;
};
let idle = last_used.elapsed();
if idle < CACHE_IDLE {
return TimeoutAction::ToDuration(CACHE_IDLE - idle);
}
// A stream can pause or fail without another repaint. Release its
// offscreen targets and filtered-scene caches from the event loop.
state.capture_last_used = None;
state.capture_render = Default::default();
state.nested_capture_texture = None;
if let Some(backend) = state.direct_backend.as_mut() {
for device in backend.devices.values_mut() {
for output in device.outputs.values_mut() {
output.capture_texture = None;
output.mirror_capture_texture = None;
}
}
}
TimeoutAction::Drop
})
{
state.capture_last_used = None;
tracing::warn!(%error, "could not schedule capture cache cleanup");
}
}
pub(crate) fn capture_output(
state: &mut Ferese,
renderer: &mut GlesRenderer,