Fix fractional-scale capture sizing and release idle capture caches

This commit is contained in:
Samuel Onoja committed 2026-10-14 13:16:24 +01:00
1 parent 07a8e50f47
commit a5e8ba65e2
5 files changed
+57 -4

No files matched your search

+39
View File
@@ -3,12 +3,51 @@ use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::{GlesError, GlesRenderer, GlesTarget, GlesTexture}; use smithay::backend::renderer::gles::{GlesError, GlesRenderer, GlesTarget, GlesTexture};
use smithay::backend::renderer::{Bind, Offscreen, Texture}; use smithay::backend::renderer::{Bind, Offscreen, Texture};
use smithay::output::Output; use smithay::output::Output;
use smithay::reexports::calloop::timer::{TimeoutAction, Timer};
use std::fmt::Display; use std::fmt::Display;
use std::time::{Duration, Instant};
use crate::Ferese; use crate::Ferese;
use crate::render::{capture_output_elements, redraw_output}; use crate::render::{capture_output_elements, redraw_output};
use crate::state::FrameScene; use crate::state::FrameScene;
const CACHE_IDLE: Duration = Duration::from_secs(2);
pub(crate) fn touch_cache(state: &mut Ferese) {
if state.capture_last_used.replace(Instant::now()).is_some() {
return;
}
if let Err(error) = state
.loop_handle
.insert_source(Timer::from_duration(CACHE_IDLE), |_, _, state| {
let Some(last_used) = state.capture_last_used else {
return TimeoutAction::Drop;
};
let idle = last_used.elapsed();
if idle < CACHE_IDLE {
return TimeoutAction::ToDuration(CACHE_IDLE - idle);
}
// A stream can pause or fail without another repaint. Release its
// offscreen targets and filtered-scene caches from the event loop.
state.capture_last_used = None;
state.capture_render = Default::default();
state.nested_capture_texture = None;
if let Some(backend) = state.direct_backend.as_mut() {
for device in backend.devices.values_mut() {
for output in device.outputs.values_mut() {
output.capture_texture = None;
output.mirror_capture_texture = None;
}
}
}
TimeoutAction::Drop
})
{
state.capture_last_used = None;
tracing::warn!(%error, "could not schedule capture cache cleanup");
}
}
pub(crate) fn capture_output( pub(crate) fn capture_output(
state: &mut Ferese, state: &mut Ferese,
renderer: &mut GlesRenderer, renderer: &mut GlesRenderer,
+11 -3
View File
@@ -447,6 +447,15 @@ pub(crate) fn capture_region_for_geometry(
transform: smithay::utils::Transform, transform: smithay::utils::Transform,
requested: Option<Rectangle<i32, Logical>>, requested: Option<Rectangle<i32, Logical>>,
) -> Option<Rectangle<i32, Buffer>> { ) -> Option<Rectangle<i32, Buffer>> {
let buffer_bounds = Rectangle::from_size(Size::<i32, Buffer>::from((mode_size.w, mode_size.h)));
if mode_size.w <= 0 || mode_size.h <= 0 {
return None;
}
// Full-output captures must match the framebuffer exactly. Rounding the
// logical size and scaling it back can add a pixel at fractional scales.
if requested.is_none() {
return Some(buffer_bounds);
}
let logical_size = output_logical_size(mode_size, scale, transform); let logical_size = output_logical_size(mode_size, scale, transform);
let output_region = Rectangle::from_size(logical_size); let output_region = Rectangle::from_size(logical_size);
let logical_region = requested.unwrap_or(output_region).intersection(output_region)?; let logical_region = requested.unwrap_or(output_region).intersection(output_region)?;
@@ -455,12 +464,11 @@ pub(crate) fn capture_region_for_geometry(
return None; return None;
} }
Some(
logical_region logical_region
.to_f64() .to_f64()
.to_buffer(scale, transform, &logical_size.to_f64()) .to_buffer(scale, transform, &logical_size.to_f64())
.to_i32_round(), .to_i32_round()
) .intersection(buffer_bounds)
} }
pub(super) fn valid_shm_buffer(buffer: &WlBuffer, expected: Size<i32, Buffer>) -> bool { pub(super) fn valid_shm_buffer(buffer: &WlBuffer, expected: Size<i32, Buffer>) -> bool {
+1
View File
@@ -44,6 +44,7 @@ pub(crate) fn capture_output_elements(
) -> Vec<AnimatedWindowRenderElement> { ) -> Vec<AnimatedWindowRenderElement> {
// Blur textures and resize handoff snapshots must never be shared with // Blur textures and resize handoff snapshots must never be shared with
// display rendering. Only the capture scene can populate these caches. // display rendering. Only the capture scene can populate these caches.
crate::backends::direct::capture::touch_cache(state);
std::mem::swap(&mut state.render, &mut state.capture_render); std::mem::swap(&mut state.render, &mut state.capture_render);
let elements = scene_elements(state, renderer, output, include_cursor, frame, true); let elements = scene_elements(state, renderer, output, include_cursor, frame, true);
std::mem::swap(&mut state.render, &mut state.capture_render); std::mem::swap(&mut state.render, &mut state.capture_render);
+4
View File
@@ -440,6 +440,8 @@ pub struct Ferese {
pub(crate) windows: WindowRegistry<Window>, pub(crate) windows: WindowRegistry<Window>,
pub(crate) render: crate::render::RenderResources, pub(crate) render: crate::render::RenderResources,
pub(crate) capture_render: crate::render::RenderResources, pub(crate) capture_render: crate::render::RenderResources,
pub(crate) capture_last_used: Option<Instant>,
pub(crate) nested_capture_texture: Option<smithay::backend::renderer::gles::GlesTexture>,
pub(crate) capture_epoch: u64, pub(crate) capture_epoch: u64,
capture_protected_windows: HashSet<WindowId>, capture_protected_windows: HashSet<WindowId>,
capture_protected_cursor: Option<WlSurface>, capture_protected_cursor: Option<WlSurface>,
@@ -742,6 +744,8 @@ impl Ferese {
windows: WindowRegistry::default(), windows: WindowRegistry::default(),
render: Default::default(), render: Default::default(),
capture_render: Default::default(), capture_render: Default::default(),
capture_last_used: None,
nested_capture_texture: None,
capture_epoch: 0, capture_epoch: 0,
capture_protected_windows: HashSet::new(), capture_protected_windows: HashSet::new(),
capture_protected_cursor: None, capture_protected_cursor: None,
+2 -1
View File
@@ -94,7 +94,6 @@ pub fn init(event_loop: &mut EventLoop<Ferese>, state: &mut Ferese) -> Result<()
} }
})?; })?;
let mut capture_texture = None;
event_loop event_loop
.handle() .handle()
.insert_source(event_source, move |event, _, state| { .insert_source(event_source, move |event, _, state| {
@@ -157,6 +156,7 @@ pub fn init(event_loop: &mut EventLoop<Ferese>, state: &mut Ferese) -> Result<()
|| state.has_pending_screencopy(&output, true) || state.has_pending_screencopy(&output, true)
{ {
let scene = state.sample_frame(&output, Duration::ZERO); let scene = state.sample_frame(&output, Duration::ZERO);
let mut capture_texture = state.nested_capture_texture.take();
crate::backends::direct::capture::capture_output( crate::backends::direct::capture::capture_output(
state, state,
renderer, renderer,
@@ -164,6 +164,7 @@ pub fn init(event_loop: &mut EventLoop<Ferese>, state: &mut Ferese) -> Result<()
&output, &output,
&scene, &scene,
); );
state.nested_capture_texture = capture_texture;
changed = true; changed = true;
} }