Panel appearance now applies to the whole panel, with seven styles: Floating, Capsules, Notch, Edge to edge, Fused islands, Adaptive and Morph.
- Share composition, geometry, and motion through the renderer-independent `ferese-panel` crate, including native materials, input regions, and Settings previews.
- Add the Morph hub with media, calendar, notifications, controls, workspace previews, hover feedback, and attached mode. Keep recording and low-battery status visible and respect window clearance.
- Cache workspace preview geometry, draw thumbnails directly, centralize Morph transitions, and keep rendering settings local to each shell instance.
- Put Record Screen in the Morph header and show the display control only when an external monitor is connected. Update panel documentation, the desktop screenshot, and native check style names.
Local validation included 660 compositor tests, 191 shell tests, isolated preview-cache checks, GPU Morph captures at 1×/1.25×/1.5×, formatting, and Clippy with warnings denied. The final header change passed all 23 Morph tests. Release workflow jobs are skipped for this PR.
* Integrate panel composition, adaptive sizing, and overflow
* Add instance editing controls to panel settings
* Add panel group editing and measured composition preview
* Reorganize panel settings and add drag-and-drop item editing
* Simplify panel settings and place inspectors beside the editor
* Refine Panel & Shell settings, previews, and panel rendering
* Organize settings navigation and modernize packaged panel config
* Support top and bottom panels and refine shell surfaces
Add edge-aware settings, previews, popup placement, notifications, margins, and corner rendering. Preserve translucency in notification and dialog controls, and tighten spacing around the clock and display-mode icon.
* Add workspace styles and fix Settings text rendering
* Make panel allocation independent of measurement order
* Normalize panel item settings and visibility
* Move shell geometry into each panel
* Add independent group surfaces and finalize panel configuration
* Keep panel fit checks and restoration consistent with allocation
* Reject unknown panel item options and namespace metadata
* Reject invalid shell startup configuration and remove old radius fields
* Discover workspace application icons in a background task
* Remove the panel architecture document and improve reference prose
* Let panel media fill available space and improve Settings scrolling
* Preserve panel labels across clipped GPU rendering
* Use matching alpine lake wallpapers for light and dark modes
* Fix panel accessibility and popup lifecycle
Apply Reduce Transparency to panel opacity in the shell, compositor, and
Settings preview. Reject unknown theme tokens before snapshot substitution
and validate the current geometry fields in both consumers.
Dismiss popovers and workspace tooltips after panel layout changes. Handle
bar pointer exits directly and recover workspace hover after reentry without
repeated motion updates. Cover the transitions with regression tests and
update the wallpaper dimensions check for the bundled lake defaults.
* Use tagged Ferese toolkit fixes
* Fix center-only panel spacing and headless text rendering
* Bundle native 4K abstract wallpapers for both appearances
* Dismiss workspace tooltips before captured pointer dispatch
* Verify installed JPEG wallpapers when replacing a release
Use shared corner geometry for shell controls, window clipping, materials and blur masks. Preserve circular pills and controls where appropriate, track contour changes in damage, and use tagged ferese-shape and libcosmic dependencies.
Add capture privacy rules for windows, transient children, overview previews and client cursors, with separate capture rendering and deferred-frame invalidation. Keep detached close snapshots out of captures after clients leave the registry.
Validated with release workspace tests, private compositor/EGL regressions, and an isolated release PipeWire capture test.
Share window geometry across overview, resize snapshots and retained closes. Advance close handoffs and group retained rendering by stacking position.
Drive shell motion from surface frames, reuse settled widget content, and synchronize notification materials with each card's fade. Replace physical config keys with duration and bounce, and update documentation and regression coverage.
Cancel callback-only timers when a frame is submitted and defer callback delivery until retirement. Cover a delayed timer and missed presentation deadline in the scheduler tests.
Clean up shader argument borrows and shell region decoding to pass Clippy.