Add configurable mouse and wheel bindings, window move and resize, tab drops, cross-output dragging, and device settings. Adjust display scaling in 0.05 increments.
Preserve opposite-edge positioning during scrolling resizes and show rows for edge drops into tabbed columns.
Panel appearance now applies to the whole panel, with seven styles: Floating, Capsules, Notch, Edge to edge, Fused islands, Adaptive and Morph.
- Share composition, geometry, and motion through the renderer-independent `ferese-panel` crate, including native materials, input regions, and Settings previews.
- Add the Morph hub with media, calendar, notifications, controls, workspace previews, hover feedback, and attached mode. Keep recording and low-battery status visible and respect window clearance.
- Cache workspace preview geometry, draw thumbnails directly, centralize Morph transitions, and keep rendering settings local to each shell instance.
- Put Record Screen in the Morph header and show the display control only when an external monitor is connected. Update panel documentation, the desktop screenshot, and native check style names.
Local validation included 660 compositor tests, 191 shell tests, isolated preview-cache checks, GPU Morph captures at 1×/1.25×/1.5×, formatting, and Clippy with warnings denied. The final header change passed all 23 Morph tests. Release workflow jobs are skipped for this PR.
Resize full and fixed columns from their resolved width. Preserve active rows during removal and source widths during extraction, satisfy feasible row minima without changing weights, and keep vertical resize usable for large stacks.
Propagate viewport-coupled width cycles across every row from a common presentation motion. Cover client holds, forecasts, reversal and reduced motion with regression tests.
Split ScrollingLayout validation so the per-frame geometry solve only
checks scalars and keeps the full tree validation behind debug_assert,
removing a HashSet build from every frame. Replace the per-region Vec
in decode_regions with a stack array via as_chunks, and skip the window
hit test in PointerMotion when Overview is not presenting, where
visual_scale_for_window returns 1.0 regardless.
Guard sync_window_stacking behind a check that the space already matches
the target order with uniform z_index, avoiding an O(n^2) raise_element
loop on every redraw. Narrow window_under_visual to the space iterator
outside Overview, keeping the collected and sorted candidate list for
the Overview branch where front-to-back order is load-bearing.
Raise rust-version to 1.98 and clear the resulting Clippy findings
across the workspace: let-chain collapses, clamp, and while-let loops.
Add compact branded Settings with safe atomic edits, external config refresh and a draggable sidebar. Reconcile services, update connected displays and input devices, apply live layout policy and window rules, and resolve initial floating placement before tiled insertion. Package the Settings launcher and shared Ferese icon.